世界のビデオ・ゲーム市場:コンソールゲーム、PCゲーム、オンラインゲーム、モバイルゲーム...市場調査レポートについてご紹介

【英文タイトル】Global Video Game Market 2014-2018

▼当市場調査レポートの詳細内容確認、お問い合わせ及びご購入申込は下記ページでお願いします。▼マーケットレポート

【レポートの概要(一部)】

01. Executive Summary
02. List of Abbreviations
03. Scope of the Report
03.1 Market Overview
03.2 Product Offerings
04. Market Research Methodology
04.1 Market Research Process
04.2 Research Methodology
05. Introduction
06. Market Landscape
06.1 Market Overview
06.2 Market Size and Forecast
06.3 Five Forces Analysis
07. Market Segmentation by Type
07.1 Global Video Game Market by Type 2013-2018
07.2 Global Console Game Market 2013-2018
07.2.1 Market Size and Forecast
07.3 Global Online Game Market 2013-2018
07.3.1 Market Size and Forecast
07.4 Global Mobile Game Market 2013-2018
07.4.1 Market Size and Forecast
07.5 Global PC Game Market 2013-2018
07.5.1 Market Size and Forecast
08. Geographical Segmentation
08.1 Global Video Game Market by Geographical Segmentation 2013-2018
08.2 Video Game Market in the APAC Region 2013-2018
08.2.1 Market Size and Forecast
08.3 Video Game Market in the EMEA Region 2013-2018
08.3.1 Market Size and Forecast
08.4 Video Game Market in the North Americas 2013-2018
08.4.1 Market Size and Forecast
08.5 Video Game Market in the Latin Americas 2013-2018
08.5.1 Market Size and Forecast
09. Key Leading Countries
09.1 US
09.2 Japan
09.3 China
10. Buying Criteria
11. Market Growth Drivers
12. Drivers and their Impact
13. Market Challenges
14. Impact of Drivers and Challenges
15. Market Trends
16. Trends and their Impact
17. Vendor Landscape
17.1 Competitive Scenario
17.2 Other Prominent Vendors
18. Key Vendor Analysis
18.1 Activision Blizzard Inc.
18.1.1 Business Overview
18.1.2 Business Segmentation
18.1.3 Key Information
18.1.4 SWOT Analysis
18.2 Electronic Arts Inc.
18.2.1 Business Overview
18.2.2 Business Segmentation
18.2.3 Key Information
18.2.4 SWOT Analysis
18.3 Gameloft S.A.
18.3.1 Business Overview
18.3.2 Business Segmentation
18.3.3 Key Information
18.3.4 SWOT Analysis
18.4 Giant Interactive Group Inc.
18.4.1 Business Overview
18.4.2 Business Segmentation
18.4.3 Key Information
18.4.4 SWOT Analysis
18.5 Konami Corp.
18.5.1 Business Overview
18.5.2 Business Segmentation
18.5.3 Key Information
18.5.4 SWOT Analysis
18.6 Microsoft Corp.
18.6.1 Business Overview
18.6.2 Business Segmentation
18.6.3 Key Information
18.6.4 SWOT Analysis
18.7 NCSOFT Corp.
18.7.1 Business Overview
18.7.2 Key Information
18.7.3 SWOT Analysis
18.8 Nexon Co. Ltd.
18.8.1 Business Overview
18.8.2 Business Segmentation
18.8.3 Key Information
18.8.4 SWOT Analysis
18.9 Nintendo Co. Ltd.
18.9.1 Business Overview
18.9.2 Key Information
18.9.3 SWOT Analysis
18.10 Rovio Entertainment Ltd.
18.10.1 Business Overview
18.10.2 Key Information
18.10.3 SWOT Analysis
18.11 Sony Computer Entertainment Inc.
18.11.1 Business Overview
18.11.2 Key Information
18.11.3 SWOT Analysis
18.12 Take-Two Interactive Software Inc.
18.12.1 Business Overview
18.12.2 Business Segmentation
18.12.3 Key Information
18.12.4 SWOT Analysis
18.13 Ubisoft Entertainment SA
18.13.1 Business Overview
18.13.2 Business Segmentation
18.13.3 Key Information
18.13.4 SWOT Analysis
19. Other Reports in this Series

List of Exhibits
Exhibit 1: Market Research Methodology
Exhibit 2: Global Video Game Market by Segmentation
Exhibit 3: Global Video Game Market 2013-2018 (US$ billion)
Exhibit 4: Global Video Game Market by Type 2013
Exhibit 5: Global Video Game Market by Type 2013-2018 (US$ billion)
Exhibit 6: Global Video Game Market by Type 2013-2018
Exhibit 7: Global Console Game Market 2013-2018 (US$ billion)
Exhibit 8: Global Online Game Market 2013-2018 (US$ billion)
Exhibit 9: Global Mobile Game Market 2013-2018 (US$ billion)
Exhibit 10: Global PC Game Market 2013-2018 (US$ billion)
Exhibit 11: Global Video Game Market by Geographical Segmentation 2013
Exhibit 12: Global Video Game Market by Geographical Segmentation 2013-2018 (US$ billion)
Exhibit 13: Global Video Game Market by Geographical Segmentation 2013-2018
Exhibit 14: Video Game Market in the APAC Region 2013-2018 (US$ billion)
Exhibit 15: Video Game Market in the EMEA Region 2013-2018 (US$ billion)
Exhibit 16: Video Game Market in North America 2013-2018 (US$ billion)
Exhibit 17: Video Game Market in Latin America 2013-2018 (US$ billion)
Exhibit 18: Business Segmentation of Activision Blizzard Inc. Based on Operating Segments 2013
Exhibit 19: Business Segmentation of Electronic Arts Inc. Based on Brand Label 2013
Exhibit 20: Business Segmentation of Gameloft S.A. (2013)
Exhibit 21: Revenue Split by Business Segments (2013)
Exhibit 22: Revenue Split by Geography (2013)
Exhibit 23: Business Segmentation of Giant Interactive Group Inc. based on Revenue 2013
Exhibit 24: Business Segmentation of Konami Corp. 2012
Exhibit 25: Business Segmentation of Microsoft Corp.
Exhibit 26: Business Segmentation of Nexon Co. Ltd. 2013
Exhibit 27: Geographic Segmentation 2013
Exhibit 28: Business Segmentation of Take-Two Interactive Software Inc. Based on Publishing Labels 2013
Exhibit 29: Ubisoft Entertainment SA Business Segmentation


【レポート販売概要】

■ タイトル:世界のビデオ・ゲーム市場:コンソールゲーム、PCゲーム、オンラインゲーム、モバイルゲーム
■ 英文:Global Video Game Market 2014-2018
■ 発行日:2014年9月17日
■ 調査会社:Technavio
■ 商品コード:IRTNTR4165
■ 調査対象地域:グローバル
  • Immunotherapy Development Strategies – An Evolving Market with Significant Potential but with Challenging Hurdles to Overcome
    Although immunotherapy was first recognized over 100 years ago, it has only become an important therapeutic tool in recent decades. The immune system can be harnessed in one of several ways to tackle various diseases such as cancer, infection, auto-immune disease and inflammatory diseases. The complexity of the immune system has led to some intrinsic obstacles with clinical research, particularly …
  • American Electric Power Company, Inc.:発電所及び企業SWTO分析2015
    American Electric Power Company, Inc. - Power Plants and SWOT Analysis, 2015 Update Summary The report contains a detailed description of the power generation company’s business operations, history, corporate strategy, and business structure. This report contains a detailed SWOT analysis, information on key employees (executives), and major products and services. Scope - Major Power Plants (assets …
  • たばこ製造・販売企業分析:Eastern Company
    Synopsis This report provides a unique and comprehensive analysis of the company Global, Regional and National Tobacco Players: Eastern Company, including the corporate profile, organisation structure, financial data, and competitive positioning. The analysis also details the organisation's history, merger and acquisition activity, licensing agreements, brand portfolio, as well as an assessment of …
  • フッ化アルミニウムの世界市場2018-2022
    About this market Technological advancement in aluminum fluoride production to drive growth in the market. New production technologies have been developed to manufacture high-density aluminum fluoride using fluosilicic acid, which is obtained during the acidulation of phosphate rock in the manufacturing process of phosphatic fertilizers. Technavio’s analysts have predicted that the aluminum fluori …
  • イソボルニル・メタクリル酸エステルの世界市場
    Isobornyl methacrylate (CAS 7534-94-3) Market Research Report 2013 presents comprehensive data on isobornyl methacrylate markets globally and regionally (Europe, Asia, North America etc.) The Isobornyl methacrylate (CAS 7534-94-3) Market Research Report 2013 includes isobornyl methacrylate description, covers its application areas and related patterns. It overviews isobornyl methacrylate market, n …
  • ウエハー検査装置の世界市場2019-2023
    128 pages, November 2018 About this market The size of wafers has increased from 23 mm to 300 mm in the last forty years. The large surface area provided by large diameter wafers allows the manufacturing of high number of chips at low manufacturing costs. A reduction of 30% in manufacturing costs and 20%-50% in device costs can be achieved by increasing wafer size. Moreover, IC production can be o …
  • 肝機能不全(Hepatic Insufficiency):世界の治験レビュー(2015年上半期版)
    Hepatic Insufficiency Global Clinical Trials Review, H1, 2015 Summary GlobalData's clinical trial report, “Hepatic Insufficiency Global Clinical Trials Review, H1, 2015" provides data on the Hepatic Insufficiency clinical trial scenario. This report provides elemental information and data relating to the clinical trials on Hepatic Insufficiency. It includes an overview of the trial numbers and the …
  • データセンター液体冷却の世界市場予測:ラックベース液体冷却、列ベース液体冷却、単相浸漬式冷却法、二相浸漬式冷却法
    The Data center liquid cooling market is estimated to grow from USD 827.8 Million in 2016 to USD 2969.8 Million by 2021, at a high Compound Annual Growth Rate (CAGR) of 29.11% during the forecast period. Liquid cooling data center solutions are gaining a significant importance among organizations as they are scalable and universally designed. Liquid cooling data center concept uses mineral-based o …
  • 皮革製品の世界市場:フットウェア、バック、財布、かばん
    Technavio's market research analyst predicts the leather goods industry to grow at a CAGR of around 4% during the forecast period. The rise in export of leather is the primary driver for the growth of this market. For instance, during 2014, the US exported hides, skins and semi-processed leather which generated a revenue of around USD 3 billion. China, Taiwan, Korea, Mexico, and the European count …
  • C13-C16イソパラフィンの世界市場
    C13-C16 Isoparaffin (CAS 68551-20-2) Market Research Report 2014 presents comprehensive data on C13-C16 isoparaffin markets globally and regionally (Europe, Asia, North America etc.) The report includes C13-C16 isoparaffin description, covers its application areas and related patterns. It overviews C13-C16 isoparaffin market, names C13-C16 isoparaffin producers and indicates its suppliers. Besides …
  • 2014年戦略提言:イギリスの病院微生物検査市場
    This new report from Venture Planning Group contains 886 pages, 67 tables, and presents a comprehensive opportunities in the UK hospital infectious disease testing market, including: Major issues pertaining to the UK hospital laboratory practice, as well as key economic, regulatory, demographic, social and technological trends with significant market impact during the next ten years. Cur …
  • 瘢痕(Scar):治療薬開発パイプライン動向(2015年上半期版)
    Scar - Pipeline Review, H1 2015 Summary Global Markets Direct’s, ‘Scar - Pipeline Review, H1 2015’, provides an overview of the Scar’s therapeutic pipeline. This report provides comprehensive information on the therapeutic development for Scar, complete with comparative analysis at various stages, therapeutics assessment by drug target, mechanism of action (MoA), route of administration (RoA) and …
  • 世界のオンライン広告市場データベース:検索広告、ディスプレイ広告、モバイル広告、RTB、SNS、ビデオ広告
    IDATE forecasts that online advertising (the prevalent way to monetize personal data), will reach 163 billion EUR by 2018, thanks to almost 10% of growth per year for the next 5 years. Search will remain the main market, whereas stellar growth (around 30% per year!) is expected around RTB, reaching 30% of the display market, and mobile, close to 20% of the total online ad market by 2018.
  • モノレール装置の世界市場
    ABSTRACTAbout Monorail System A monorail is a railway system that uses a single rail track and acts as a mode of mass rapid transport (MRT). It uses equipment and infrastructure, which is less massive than the heavy rail modes, such as commuter and metro rail systems or subways. Technavio’s analysts forecast the global monorail system market to grow at a CAGR of 3.07% during the period 2017-2021. …
  • 自動車サイバーセキュリティの世界市場展望2017-20276
    According to Stratistics MRC, the Global Automotive Cyber Security Market is accounted for $1.09 billion in 2017 and is expected to reach $6.81 billion by 2026 growing at a CAGR of 22.6% during the forecast period. Some of the key factors influencing the market are increasing amount of vehicle electronics and the growing adoption of advanced vehicle technologies. However, high installation cost of …
※当サイトは世界の市場調査レポート紹介サイトです。市場規模、市場動向、市場予測など、多様な分析データを含むグローバル調査レポートをご案内致します。日本国内を含むアジア太平洋、中国、ヨーロッパ、アメリカ、北米、中南米、中東、アフリカ地域などにおける、製品、サービス、技術、企業(メーカー、ベンダー)、市場シェア、市場環境など多様な項目に対応致します。当サイトでご紹介するレポートは「市場調査レポート販売サイトのMarketReport.jp」でお問い合わせ及びご購入可能です。