ゲームシミュレーターの世界市場2017-2021...市場調査レポートについてご紹介

【英文タイトル】Global Gaming Simulators Market 2017-2021

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【レポートの概要(一部)】

PART 01: Executive summary

PART 02: Scope of the report
• Market overview
• Base year and forecast period
• Vendor segmentation
• Summation errors

PART 03: Market research methodology
• Research methodology
• Economic indicators

PART 04: Introduction

PART 05: Market landscape
• Market overview
• Market size and forecast
• Five forces analysis

PART 06: Market segmentation by game type
• Global gaming simulator market by game type
• Global gaming simulator market by racing
• Global gaming simulator market by shooting
• Global gaming simulator market by flight
• Comparison of global gaming simulator market by game type

PART 07: Market segmentation by technology
• Global gaming simulator market by technology
• Global gaming simulator market by hardware
• Global gaming simulator market by software
• Comparison of global gaming simulator market by technology

PART 08: Market segmentation by end-user
• Global gaming simulator market by end-user
• Global gaming simulator market by commercial users
• Global gaming simulator market by residential users
• Comparison of global gaming simulator market by end-user

PART 09: Geographical segmentation
• Global gaming simulator market by geography
• Gaming simulator market in Americas
• Gaming simulator market in EMEA
• Gaming simulator market in APAC
• Comparison of global gaming simulator market by geography

PART 10: Key leading countries
• Gaming simulator market in US
• Global gaming simulator market in China

PART 11: Market drivers
• Gaming simulators integrated with VR headsets
• Increasing sophistication of games
• Gaming simulators provide the ultimate gaming experience
• High scope for revenue generation

PART 12: Impact of drivers

PART 13: Market challenges

PART 14: Impact of drivers and challenges

PART 15: Market trends

PART 16: Vendor landscape
• Competitive scenario
• Other prominent vendors

PART 17: Appendix
• List of abbreviations

PART 18: Explore Technavio

[List of Exhibits]

Exhibit 01: Overview of global gaming simulator market
Exhibit 02: Global gaming simulator market 2016-2021 ($ billions)
Exhibit 03: Five forces analysis
Exhibit 04: Global gaming simulator market by game type 2016 and 2021 (% share)
Exhibit 05: Global gaming simulator market by racing 2016-2021 ($ billions)
Exhibit 06: Global gaming simulator market by shooting 2016-2021 ($ billions)
Exhibit 07: Global gaming simulator market by flight 2016-2021 ($ billions)
Exhibit 08: Comparison of global gaming simulator market by game type 2016-2021 ($ billions)
Exhibit 09: Global gaming simulator market by technology 2016 and 2021 (% share)
Exhibit 10: Global gaming simulator market by hardware 2016-2021 ($ billions)
Exhibit 11: Global gaming simulator market by software 2016-2021 ($ billions)
Exhibit 12: Comparison of global gaming simulator market by technology 2016-2021 ($ billions)
Exhibit 13: Global gaming simulator market by end-user 2016 and 2021 (% share)
Exhibit 14: Global gaming simulator market by commercial users 2016-2021 ($ billions)
Exhibit 15: Global gaming simulator market by residential users 2016-2021 ($ billions)
Exhibit 16: Comparison of global gaming simulator market by end-user 2016-2021 ($ billions)
Exhibit 17: Global gaming simulator market by geography 2016 and 2021 (% share)
Exhibit 18: Gaming simulator market in Americas 2016-2021 ($ billions)
Exhibit 19: Gaming simulator market in EMEA 2016-2021 ($ billions)
Exhibit 20: Gaming simulator market in APAC 2016-2021 ($ billions)
Exhibit 21: Comparison of global gaming simulator market by geography 2016-2021 ($ billions)
Exhibit 22: Top 10 countries in global gaming simulator market 2016 (% share)
Exhibit 23: Revenue and market share of the top 10 countries in global gaming simulator market 2016
Exhibit 24: Gaming simulator market in US 2016-2021 ($ billions)
Exhibit 25: Global gaming simulator market in China 2016-2021 ($ billions)
Exhibit 26: Impact of drivers
Exhibit 27: Impact of drivers and challenges
Exhibit 28: Other prominent vendors


【レポート販売概要】

■ タイトル:ゲームシミュレーターの世界市場2017-2021
■ 英文:Global Gaming Simulators Market 2017-2021
■ 発行日:2016年12月21日
■ 調査会社:Technavio
■ 商品コード:IRTNTR11240
■ 調査対象地域:グローバル
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