【レポートの概要(一部)】
Table of Contents
PART 01: Executive summary
PART 02: Scope of the report
PART 03: Research Methodology
PART 04: Introduction
• Key market highlights
PART 05: Market landscape
• Market size and forecast
• Five forces analysis
PART 06: Market segmentation by type
• Global AR gaming market by type
• Global AR gaming market by mobile devices
• Global AR gaming market by HMDs
• Global AR gaming market by smart glasses
PART 07: Market segmentation by technology adopters
• Global AR gaming market segmentation by technology adopters
• Global AR gaming market by innovators
• Global AR gaming market by early adopters
• Global AR gaming market by early majority
PART 08: Geographical segmentation
• Global AR gaming market by geography
• AR gaming market in EMEA
• AR gaming market in Americas
• AR gaming market in APAC
PART 09: Key leading countries
• Key leading countries
• AR gaming market in US
• AR gaming market in UK
PART 10: Decision framework
PART 11: Drivers and challenges
• Market drivers
• Impact of drivers on key customer segments
• Market challenges
• Impact of challenges on key customer segments
PART 12: Market trends
PART 13: Vendor landscape
• Competitive scenario
• Key leading vendors
PART 14: Appendix
• List of abbreviations
[List of Exhibits]
Exhibit 01: Global AR gaming market 2016-2021 ($ millions)
Exhibit 02: Five forces analysis
Exhibit 03: Global AR gaming market segmentation by type 2016 and 2021 (share)
Exhibit 04: Global AR gaming market by mobile devices 2016-2021 ($ millions)
Exhibit 05: Global AR gaming market by HMDs 2016-2021 ($ millions)
Exhibit 06: Global AR gaming market by smart glasses 2016-2021 ($ millions)
Exhibit 07: Global AR gaming market by technology adopters 2016 and 2021 (share)
Exhibit 08: Global AR gaming market by innovators 2016-2021 ($ millions)
Exhibit 09: Global AR gaming market by early adopters 2016-2021 ($ millions)
Exhibit 10: Global AR gaming market by early majority 2016-2021 ($ millions)
Exhibit 11: Global AR gaming market by geography 2016 and 2021 (share)
Exhibit 12: AR gaming market in EMEA 2016-2021 ($ millions)
Exhibit 13: AR gaming market in Americas 2016-2021 ($ millions)
Exhibit 14: AR gaming market in APAC 2016-2021 ($ millions)
Exhibit 15: Top 10 countries 2016 (revenue)
Exhibit 16: Top 10 countries by revenue and market share 2016
Exhibit 17: AR gaming market in US 2016-2021 ($ millions)
Exhibit 18: AR gaming market in UK 2016-2021 ($ millions)
Exhibit 19: Impact of drivers
Exhibit 20: Impact of challenges
【レポート販売概要】
■ タイトル:ARゲームの世界市場2017-2021■ 英文:Global AR Gaming Market 2017-2021
■ 発行日:2017年3月16日
■ 調査会社:Technavio
■ 商品コード:IRTNTR11625
■ 調査対象地域:グローバル
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