
【レポートの概要(一部)】
Table of Contents
PART 01: Executive summary
PART 02: Scope of the report
PART 03: Research Methodology
PART 04: Introduction
PART 05: Market Landscape
• Market overview
• Market size and forecast
• Five forces analysis
• Global gaming headset market by product
PART 06: Market segmentation by product
• Global PC gaming headset market
• Global console gaming headset market
• Global gaming headset market by technology
PART 07: Market segmentation by technology
• Global wired gaming headset market
• Global wireless gaming headset market
PART 08: Market segmentation by distribution channel
• Global gaming headset by distribution channel
• Global gaming headset market by offline distribution channel
• Global gaming headset market by online distribution channel
PART 09: Geographical segmentation
• Global gaming headset market by geography
• Gaming headset market in Americas
• Gaming headset market in APAC
• Gaming headset market in EMEA
PART 10: Key leading countries
• Key leading countries in global gaming headset market
• Gaming headset market in US
• Gaming headset market in China
PART 11: Decision framework
PART 12: Drivers and challenges
• Market drivers
• Impact of drivers on key customer segments
• Market challenges
• Impact of challenges on key customer segments
• Rapid adoption of over-ear headsets
PART 13: Market trends
• Technological trends
• Reduction in size of wireless headsets
• Improved wireless connectivity
• Competitive scenario
PART 14: Vendor landscape
• Key vendors
• Creative Technology
• Catz Interactive
• Sennheiser
• SteelSeries
• Turtle Beach Corporation
• Other prominent vendors
PART 15: Appendix
• List of abbreviations
[List of Exhibits]
Exhibit 01: Global gaming headset market segmentation
Exhibit 02: Global gaming headset market 2016-2021 ($ billions)
Exhibit 03: Five forces analysis
Exhibit 04: Global gaming headset market by product 2016 and 2021 (% share of revenue)
Exhibit 05: Global PC gaming headset market 2016-2021 ($ billions)
Exhibit 06: Global console gaming headset market 2016-2021 ($ billions)
Exhibit 07: Global gaming headset market by technology 2016 and 2021 (% share of revenue)
Exhibit 08: Global penetration of wireless headsets in gaming only and overall headset market 2016
Exhibit 09: Global wired gaming headset market 2016-2021 ($ billions)
Exhibit 10: Global wireless gaming headset market 2016-2021 ($ billions)
Exhibit 11: Global gaming headset by distribution channel 2016 and 2021 (% share of revenue)
Exhibit 12: Global gaming headset market by offline distribution channel 2016-2021 ($ billions)
Exhibit 13: Global gaming headset market by online distribution channel 2016-2021 ($ billions)
Exhibit 14: Global gaming headset market by geography 2016 and 2021 (% share of revenue)
Exhibit 15: Gaming headset market in Americas 2016-2021 ($ billions)
Exhibit 16: Geographic segmentation of hard-core gamers 2016 (millions)
Exhibit 17: Gaming headset market in APAC 2016-2021 ($ billions)
Exhibit 18: Gaming headset market in EMEA 2016-2021 ($ billions)
Exhibit 19: Top 10 countries in global gaming headset market by market share 2016
Exhibit 20: Ranking of the top 10 countries in global gaming headsets by market share and revenue 2016
Exhibit 21: Gaming headset market in US 2016-2021 ($ billions)
Exhibit 22: Gaming headset market in China 2016-2021 ($ billions)
Exhibit 23: Impact of drivers
Exhibit 24: Global shipments of desktops, smartphones, and tablets 2011-2016 (millions)
Exhibit 25: Impact of challenges
Exhibit 26: Evolution of Bluetooth technology
Exhibit 27: Creative Technology: Product segmentation
Exhibit 28: Mad Catz Interactive: Brands
Exhibit 29: Turtle Beach Corporation: Brands
Exhibit 30: Other prominent vendors
【レポート販売概要】
■ タイトル:ゲーム用ヘッドセットの世界市場2017-2021■ 英文:Global Gaming Headset Market 2017-2021
■ 発行日:2017年3月7日
■ 調査会社:Technavio
■ 商品コード:IRTNTR11650
■ 調査対象地域:グローバル
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