【レポートの概要(一部)】
PART 01: Executive summary
• Highlights
PART 02: Scope of the report
• Market overview
• Base year
• Vendor segmentation
• Summation errors
• Top-vendor offerings
PART 03: Market research methodology
• Research methodology
• Economic indicators
PART 04: Introduction
• Key market highlights
PART 05: Market landscape
• Market overview
• Market size and forecast
• Five forces analysis
PART 06: Market segmentation by genre
• Global E-sports market by genre
• Global E-sports market by MOBA games 2014-2019
• Global E-sports market by FPS games 2014-2019
• Global E-sports market by RTS games 2014-2019
PART 07: Market segmentation by revenue
• Global E-sports market by revenue
PART 08: Geographical segmentation
• Geographical segmentation of global E-sports market
• E-sports market in Americas
• E-sports market in APAC
• E-sports market in EMEA
PART 09: Key leading countries
• Top 10 countries for global E-sports market
PART 10: Market trends
PART 11: Vendor landscape
• Competitive scenario
• Other prominent vendors
PART 12: Key vendor analysis
• Activision Blizzard
• Epic Games
• Nintendo
• Riot Games
• Valve
• Wargaming
PART 13: Appendix
• List of abbreviation
PART 14: Explore Technavio
[List of Exhibits]
Exhibit 01: Product offerings
Exhibit 02: Market segmentation of global E-sports market
Exhibit 03: Global E-sports market 2014-2019 ($ millions)
Exhibit 04: Five forces analysis
Exhibit 05: Global E-sports market by genre in 2014
Exhibit 06: Global E-sports market by genre in 2019
Exhibit 07: Global E-sports market by MOBA games 2014-2019 ($ millions)
Exhibit 08: Global E-sports market by FPS games 2014-2019 ($ millions)
Exhibit 09: Global E-sports market by RTS games 2014-2019 ($ millions)
Exhibit 10: Global E-sports market by revenue
Exhibit 11: Geographical segmentation of Global E-sports market in 2014
Exhibit 12: Geographical segmentation of Global E-sports market in 2019
Exhibit 13: E-sports market in Americas 2014 ($ millions)
Exhibit 14: E-sports market in APAC in 2014 ($ millions)
Exhibit 15: E-sports market in EMEA in 2014 ($ millions)
Exhibit 16: Key leading countries
Exhibit 17: Market share of top 10 countries for E-sports market in 2014 by revenue
Exhibit 18: Activision Blizzard: Business segmentation by revenue 2014
Exhibit 19: Activision Blizzard: Business/product segmentation by revenue 2013 and 2014
Exhibit 20: Activision Blizzard: Geographical segmentation by revenue 2013 and 2014
Exhibit 21: Epic Games: Key business offerings
Exhibit 22: Nintendo: Business segmentation by revenue 2015
Exhibit 23: Nintendo: Business segmentation by revenue 2014 and 2015 ($ billions)
Exhibit 24: Nintendo: Geographical segmentation by revenue 2015
Exhibit 25: Valve: Product offerings
Exhibit 26: Wargaming.net : Product segmentation
【レポート販売概要】
■ タイトル:eスポーツの世界市場2015-2019■ 英文:Global eSports Market 2015-2019
■ 発行日:2015年12月23日
■ 調査会社:Technavio
■ 商品コード:IRTNTR7431
■ 調査対象地域:世界
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