家電製品向けジェスチャー認識の世界市場2015-2019...市場調査レポートについてご紹介

【英文タイトル】Global Gesture Recognition Market for Consumer Electronic Devices 2015-2019

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【レポートの概要(一部)】

01. Executive Summary

02.List of Abbreviations

03.Market Overview

04.Scope of the Report
04.1 Definitions
04.1.1 Smart TV
04.1.2 Smartphone and Tablet
04.1.3 Gaming Consoles
04.1.4 Desktop and Portable PCs
04.1.5 Gestures
04.1.6 2D Gesture Recognition
04.1.7 3D Gesture Recognition
04.2 Market Size Calculation
04.3 Geographical Segmentation
04.4 Vendor Segmentation
04.5 Base Year
04.6 Common Currency Conversion Rates

05.Introduction
05.1 Gesture Recognition Technology Overview
05.1.1 Definition
05.1.2 How it Works?
05.2 History
05.3 Current Scenario
05.4 Future Perspective

06.Market Size and Forecast

07.Five Forces Analysis
07.1 Bargaining Power of Suppliers
07.2 Bargaining Power of Buyers
07.3 Threat of Rivalry
07.4 Threat of New Entrants
07.5 Threat of Substitutes

08.Geographical Analysis
08.1 Americas
08.2 EMEA
08.3 APAC

09.Market Growth Drivers

10.Market Challenges

11.Market Trends

12.Vendor Landscape
12.1 Competitive Scenario

13.Key Vendor Analysis
13.1 Crunchfish
13.1.1 Key Facts
13.1.2 Business Overview
13.1.3 Recent Developments
13.2 eyeSight Technologies
13.2.1 Key Facts
13.2.2 Business Overview
13.2.3 Key Investors
13.2.4 Recent Developments
13.2.5 Key Highlights
13.3 Intel
13.3.1 Key Facts
13.3.2 Business Overview
13.3.3 Business Segmentation by Revenue 2014
13.3.4 Intel in Gesture Recognition for Desktop PCs and Laptops
13.3.5 Recent Developments
13.4 Microsoft
13.4.1 Key Facts
13.4.2 Business Overview
13.4.3 Business Segmentation by Revenue 2014
13.4.4 Microsoft in Gesture Recognition for Gaming Consoles
13.5 PointGrab
13.5.1 Key Facts
13.5.2 Business Overview
13.5.3 Recent Developments
13.5.4 Key Highlights
13.6 Samsung
13.6.1 Key Facts
13.6.2 Business Overview
13.6.3 Business Segmentation by Revenue 2014
13.6.4 Gesture Control Recognition in Samsung Smart TV’s
13.7 SoftKinetic
13.7.1 Key Facts
13.7.2 Business Overview
13.7.3 Key Offerings
13.7.4 Markets Served
13.7.5 Key Partners
13.7.6 Gesture Recognition for Gaming Consoles
13.7.7 Recent Developments
13.7.8 Key Highlights
13.8 Sony
13.8.1 Key Facts
13.8.2 Business Overview
13.8.3 Business Segmentation by Revenue 2015
13.8.4 Key Highlights for Gesture Recognition in Gaming Consoles

14.Other Reports in this Series

[List of Exhibits]

Exhibit 1: Market Size and Forecast by Revenue and Unit Shipments 2014-2019
Exhibit 2: Unit Shipments of Consumer Electronic Devices with Gesture Recognition 2014-2019 (millions of units)
Exhibit 3: Revenue Generated by Consumer Electronic Devices with Gesture Recognition 2014-2019 ($ millions)
Exhibit 4: Segmentation of Global Gesture Recognition Market for Consumer Electronic Devices 2014
Exhibit 5: Unit Shipments of Consumer Electronic Devices 2014-2019 (millions of units)


【レポート販売概要】

■ タイトル:家電製品向けジェスチャー認識の世界市場2015-2019
■ 英文:Global Gesture Recognition Market for Consumer Electronic Devices 2015-2019
■ 発行日:2015年7月22日
■ 調査会社:Technavio
■ 商品コード:IRTNTR6605
■ 調査対象地域:グローバル
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