【レポートの概要(一部)】
PART 01: EXECUTIVE SUMMARY
PART 02: SCOPE OF THE REPORT
• 2.1 Preface
• 2.2 Preface
• 2.3 Currency conversion rates for US$
PART 03: MARKET LANDSCAPE
• Market ecosystem
• Market characteristics
• Market segmentation analysis
PART 04: MARKET SIZING
• Market definition
• Market sizing 2018
• Market size and forecast 2018-2023
PART 05: FIVE FORCES ANALYSIS
• Bargaining power of buyers
• Bargaining power of suppliers
• Threat of new entrants
• Threat of substitutes
• Threat of rivalry
• Market condition
PART 06: MARKET SEGMENTATION BY PRODUCT
• Market segmentation by product
• Comparison by product
• Tabletop – Market size and forecast 2018-2023
• Card and dice – Market size and forecast 2018-2023
• Role-playing – Market size and forecast 2018-2023
• Market opportunity by product
PART 07: CUSTOMER LANDSCAPE
PART 08: MARKET SEGMENTATION BY DISTRIBUTION CHANNEL
• Market segmentation by distribution channel
• Comparison by distribution channel
• Offline – Market size and forecast 2018-2023
• Online – Market size and forecast 2018-2023
• Market opportunity by distribution channel
PART 09: GEOGRAPHIC LANDSCAPE
• Geographic segmentation
• Geographic comparison
• Europe – Market size and forecast 2018-2023
• North America – Market size and forecast 2018-2023
• APAC – Market size and forecast 2018-2023
• MEA – Market size and forecast 2018-2023
• South America – Market size and forecast 2018-2023
• Key leading countries
• Market opportunity
PART 10: DECISION FRAMEWORK
PART 11: DRIVERS AND CHALLENGES
• Market drivers
• Market challenges
PART 12: MARKET TRENDS
• Increasing digitization of board games
• Rising adoption of AR in board games
• Growing prominence of social media influencers
PART 13: VENDOR LANDSCAPE
• Overview
• Landscape disruption
• Competitive scenario
PART 14: VENDOR ANALYSIS
• Vendors covered
• Vendor classification
• Market positioning of vendors
• asmodee
• CMON Limited
• Hasbro
• Mattel
• Ravensburger AG
PART 15: APPENDIX
• Research methodology
• List of abbreviations
PART 16: EXPLORE TECHNAVIO
Exhibit 01: Global gaming market
Exhibit 02: Segments of global gaming market
Exhibit 03: Market characteristics
Exhibit 04: Market segments
Exhibit 05: Market definition – Inclusions and exclusions checklist
Exhibit 06: Market size 2018
Exhibit 07: Global market: Size and forecast 2018-2023 ($ millions)
Exhibit 08: Global market: Year-over-year growth 2019-2023 (%)
Exhibit 09: Five forces analysis 2018
Exhibit 10: Five forces analysis 2023
Exhibit 11: Bargaining power of buyers
Exhibit 12: Bargaining power of suppliers
Exhibit 13: Threat of new entrants
Exhibit 14: Threat of substitutes
Exhibit 15: Threat of rivalry
Exhibit 16: Market condition – Five forces 2018
Exhibit 17: Product – Market share 2018-2023 (%)
Exhibit 18: Comparison by product
Exhibit 19: Tabletop – Market size and forecast 2018-2023 ($ millions)
Exhibit 20: Tabletop – Year-over-year growth 2019-2023 (%)
Exhibit 21: Card and dice – Market size and forecast 2018-2023 ($ millions)
Exhibit 22: Card and dice – Year-over-year growth 2019-2023 (%)
Exhibit 23: Role-playing – Market size and forecast 2018-2023 ($ millions)
Exhibit 24: Role-playing – Year-over-year growth 2019-2023 (%)
Exhibit 25: Market opportunity by product
Exhibit 26: Customer landscape
Exhibit 27: Distribution channel – Market share 2018-2023 (%)
Exhibit 28: Comparison by distribution channel
Exhibit 29: Offline – Market size and forecast 2018-2023 ($ millions)
Exhibit 30: Offline – Year-over-year growth 2019-2023 (%)
Exhibit 31: Online – Market size and forecast 2018-2023 ($ millions)
Exhibit 32: Online – Year-over-year growth 2019-2023 (%)
Exhibit 33: Market opportunity by distribution channel
Exhibit 34: Market share by geography 2018-2023 (%)
Exhibit 35: Geographic comparison
Exhibit 36: Europe – Market size and forecast 2018-2023 ($ millions)
Exhibit 37: Europe – Year-over-year growth 2019-2023 (%)
Exhibit 38: North America – Market size and forecast 2018-2023 ($ millions)
Exhibit 39: North America – Year-over-year growth 2019-2023 (%)
Exhibit 40: APAC – Market size and forecast 2018-2023 ($ millions)
Exhibit 41: APAC – Year-over-year growth 2019-2023 (%)
Exhibit 42: MEA – Market size and forecast 2018-2023 ($ millions)
Exhibit 43: MEA – Year-over-year growth 2019-2023 (%)
Exhibit 44: South America – Market size and forecast 2018-2023 ($ millions)
Exhibit 45: South America – Year-over-year growth 2019-2023 (%)
Exhibit 46: Key leading countries
Exhibit 47: Market opportunity
Exhibit 48: Impact of drivers and challenges
Exhibit 49: Vendor landscape
Exhibit 50: Landscape disruption
Exhibit 51: Vendors covered
Exhibit 52: Vendor classification
Exhibit 53: Market positioning of vendors
Exhibit 54: asmodee – Vendor overview
Exhibit 55: asmodee – Product segments
Exhibit 56: asmodee – Organizational developments
Exhibit 57: asmodee – Key offerings
Exhibit 58: CMON Limited – Vendor overview
Exhibit 59: CMON Limited – Product segments
Exhibit 60: CMON Limited – Organizational developments
Exhibit 61: CMON Limited – Geographic focus
Exhibit 62: CMON Limited – Segment focus
Exhibit 63: CMON Limited – Key offerings
Exhibit 64: Hasbro – Vendor overview
Exhibit 65: Hasbro – Business segments
Exhibit 66: Hasbro – Organizational developments
Exhibit 67: Hasbro – Geographic focus
Exhibit 68: Hasbro – Segment focus
Exhibit 69: Hasbro – Key offerings
Exhibit 70: Mattel – Vendor overview
Exhibit 71: Mattel – Business segments
Exhibit 72: Mattel – Organizational developments
Exhibit 73: Mattel – Geographic focus
Exhibit 74: Mattel – Segment focus
Exhibit 75: Mattel – Key offerings
Exhibit 76: Ravensburger AG – Vendor overview
Exhibit 77: Ravensburger AG – Business segments
Exhibit 78: Ravensburger AG – Key offerings
Exhibit 79: Validation techniques employed for market sizing
【レポート販売概要】
■ タイトル:ボードゲームの世界市場2019-2023■ 英文:Global Board Games Market 2019-2023
■ 発行日:2019年3月27日
■ 調査会社:Technavio
■ 商品コード:IRTNTR31065
■ 調査対象地域:グローバル、アジア、北米、ヨーロッパ(EMEA)
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