クラウドゲームの世界市場:種類別(ビデオストリーミング、ファイルストリーミング)、プラットフォーム別、ゲーマー別(ハードコア、カジュアル)、地域別予測...市場調査レポートについてご紹介

【英文タイトル】Global Cloud Gaming Market Size Study, by Type (Video Streaming & File Streaming) by Platform, by Gamers (Hardcore & Casual) and by Region - Global Forecast 2017- 2025

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TABLE OF CONTENTS
Chapter 1. Global Cloud Gaming Market Definition and Scope
1.1. Research Objective
1.2. Market Definition
1.3. Scope of The Study
1.4. Years Considered for The Study
1.5. Currency Conversion Rates
1.6. Report Limitation
Chapter 2. Research Methodology
2.1. Research Process
2.1.1. Data Mining
2.1.2. Analysis
2.1.3. Market Estimation
2.1.4. Validation
2.1.5. Publishing
2.2. Research Assumption
Chapter 3. Executive Summary
3.1. Global & Segmental Market Estimates & Forecasts, 2015-2025 (USD Billion)
3.2. Key Trends
Chapter 4. Global Cloud Gaming Market Dynamics
4.1. Growth Prospects
4.1.1. Drivers
4.1.2. Restraints
4.1.3. Opportunities
4.2. Industry Analysis
4.2.1. Porter’s 5 Force Model
4.2.2. PEST Analysis
4.2.3. Value Chain Analysis
4.3. Analyst Recommendation & Conclusion
Chapter 5. Global Cloud Gaming Market, By Type
5.1. Market Snapshot
5.2. Market Performance – Potential Model
5.3. Global Cloud Gaming Market, Sub Segment Analysis
5.3.1. Video Streaming
5.3.1.1. Market estimates & forecasts, 2015-2025 (USD Billion)
5.3.1.2. Regional breakdown estimates & forecasts, 2015-2025 (USD Billion)
5.3.2. File Streaming
5.3.2.1. Market estimates & forecasts, 2015-2025 (USD Billion)
5.3.2.2. Regional breakdown estimates & forecasts, 2015-2025 (USD Billion)

Chapter 6. Global Cloud Gaming Market, by Platform

6.1. Market Snapshot
6.2. Market Performance – Potential Model
6.3. Global Cloud Gaming Market , Sub Segment Analysis
6.3.1. Mobiles
6.3.1.1. Market estimates & forecasts, 2015-2025 (USD Billion)
6.3.1.2. Regional breakdown estimates & forecasts, 2015-2025 (USD Billion)
6.3.2. Smart TVs
6.3.2.1. Market estimates & forecasts, 2015-2025 (USD Billion)
6.3.2.2. Regional breakdown estimates & forecasts, 2015-2025 (USD Billion)

6.3.3. Consoles
6.3.3.1. Market estimates & forecasts, 2015-2025 (USD Billion)
6.3.3.2. Regional breakdown estimates & forecasts, 2015-2025 (USD Billion)
6.3.4. Computing Deviices
6.3.4.1. Market estimates & forecasts, 2015-2025 (USD Billion)
6.3.4.2. Regional breakdown estimates & forecasts, 2015-2025 (USD Billion)

Chapter 7. Global Cloud Gaming Market, By Gamers
7.1. Market Snapshot
7.2. Market Performance – Potential Model
7.3. Global Cloud Gaming Market, Sub Segment Analysis
7.3.1. Hardcore Gamers
7.3.1.1. Market estimates & forecasts, 2015-2025 (USD Billion)
7.3.1.2. Regional breakdown estimates & forecasts, 2015-2025 (USD Billion)
7.3.2. Casual Gamers
7.3.2.1. Market estimates & forecasts, 2015-2025 (USD Billion)
7.3.2.2. Regional breakdown estimates & forecasts, 2015-2025 (USD Billion)

Chapter 8. Global Cloud Gaming Market, by Regional Analysis
8.1. Global Cloud Gaming Market, Regional Market Snapshot (2015-2025)
8.2. North America Global Cloud Gaming Market Snapshot
8.2.1. U.S.
8.2.1.1. Market estimates & forecasts, 2015-2025 (USD Billion)
8.2.1.2. Type breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.2.1.3. Platform breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.2.1.4. Gamers breakdown estimates & forecasts, 2015-2025 (USD Billion)

8.2.2. Canada
8.2.2.1. Market estimates & forecasts, 2015-2025 (USD Billion)
8.2.2.2. Type breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.2.2.3. Platform breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.2.2.4. Gamers breakdown estimates & forecasts, 2015-2025 (USD Billion)

8.3. Europe Global Cloud Gaming Market Snapshot
8.3.1. U.K.
8.3.1.1. Market estimates & forecasts, 2015-2025 (USD Billion)
8.3.1.2. Type breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.3.1.3. Platform breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.3.1.4. Gamers breakdown estimates & forecasts, 2015-2025 (USD Billion)

8.3.2. Germany
8.3.2.1. Market estimates & forecasts, 2015-2025 (USD Billion)
8.3.2.2. Type breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.3.2.3. Platform breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.3.2.4. Gamers breakdown estimates & forecasts, 2015-2025 (USD Billion)

8.3.3. France
8.3.3.1. Market estimates & forecasts, 2015-2025 (USD Billion)
8.3.3.2. Type breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.3.3.3. Platform breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.3.3.4. Gamers breakdown estimates & forecasts, 2015-2025 (USD Billion)

8.3.4. Rest of Europe
8.3.4.1. Market estimates & forecasts, 2015-2025 (USD Billion)
8.3.4.2. Type breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.3.4.3. Platform breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.3.4.4. Gamers breakdown estimates & forecasts, 2015-2025 (USD Billion)

8.4. Asia Global Cloud Gaming Market Snapshot
8.4.1.1. Market estimates & forecasts, 2015-2025 (USD Billion)
8.4.1.2. Type breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.4.1.3. Platform breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.4.1.4. Gamers breakdown estimates & forecasts, 2015-2025 (USD Billion)

8.4.2. India
8.4.2.1. Market estimates & forecasts, 2015-2025 (USD Billion)
8.4.2.2. Type breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.4.2.3. Platform breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.4.2.4. Gamers breakdown estimates & forecasts, 2015-2025 (USD Billion)

8.4.3. Japan
8.4.3.1. Market estimates & forecasts, 2015-2025 (USD Billion)
8.4.3.2. Type breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.4.3.3. Application breakdown estimates & forecasts, 2015-2025 (USD Billion)

8.4.4. Rest of Asia Pacific
8.4.4.1. Market estimates & forecasts, 2015-2025 (USD Billion)
8.4.4.2. Type breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.4.4.3. Platform breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.4.4.4. Gamers breakdown estimates & forecasts, 2015-2025 (USD Billion)

8.5. Latin America Global Cloud Gaming Market Snapshot
8.5.1. Brazil
8.5.1.1. Market estimates & forecasts, 2015-2025 (USD Billion)
8.5.1.2. Type breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.5.1.3. Platform breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.5.1.4. Gamers breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.5.2. Mexico
8.5.2.1. Market estimates & forecasts, 2015-2025 (USD Billion)
8.5.2.2. Type breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.5.2.3. Platform breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.5.2.4. Gamers breakdown estimates & forecasts, 2015-2025 (USD Billion)

8.5.3. Rest of The World
8.5.4. South America
8.5.4.1. Market estimates & forecasts, 2015-2025 (USD Billion)
8.5.4.2. Type breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.5.4.3. Platform breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.5.4.4. Gamers breakdown estimates & forecasts, 2015-2025 (USD Billion)

8.5.5. Middle East and Africa
8.5.5.1. Market estimates & forecasts, 2015-2025 (USD Billion)
8.5.5.2. Type breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.5.5.3. Platform breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.5.5.4. Gamers breakdown estimates & forecasts, 2015-2025 (USD Billion)

Chapter 9. Company Profiles
9.1. Company Market Share (Subject to Data Availability)
9.2. Top Market Strategies
9.3. Company Profiles
9.3.1. Microsoft
9.3.1.1. Overview
9.3.1.2. Financial (Subject to Data Availability)
9.3.1.3. Product Summary
9.3.1.4. Recent Developments
9.3.2. NVIDIA
9.3.3. PlayGIGA
9.3.4. Playkey
9.3.5. Sony
9.3.6. Amazon Web Services
9.3.7. CiiNOW
9.3.8. Crytek
9.3.9. GamingCloud
9.3.10. Google


【レポート販売概要】

■ タイトル:クラウドゲームの世界市場:種類別(ビデオストリーミング、ファイルストリーミング)、プラットフォーム別、ゲーマー別(ハードコア、カジュアル)、地域別予測
■ 英文:Global Cloud Gaming Market Size Study, by Type (Video Streaming & File Streaming) by Platform, by Gamers (Hardcore & Casual) and by Region - Global Forecast 2017- 2025
■ 発行日:2018年7月14日
■ 調査会社:Bizwit Research & Consulting
■ 商品コード:BZW808010
■ 調査対象地域:グローバル、日本、アメリカ、カナダ、英国、ドイツ、フランス、中国、インド、ブラジル、メキシコ
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