玩具・ゲームの世界市場2017-2021...市場調査レポートについてご紹介

【英文タイトル】Global Toys and Games Market 2017-2021

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【レポートの概要(一部)】

Table of Contents
PART 01: Executive summary

PART 02: Scope of the report

PART 03: Research Methodology

PART 04: Introduction
• Key market highlights

PART 05: Market landscape
• Market overview
• Market size and forecast
• Five forces analysis

PART 06: Market segmentation by product type
• Global plush toys market
• Global infant/pre-school toys market
• Global activity and ride-on toys market
• Global dolls market
• Global games and puzzles market
• Global other toys market

PART 07: Market segmentation by retail formats
• Global toys and games market by retail format

PART 08: Geographical segmentation
• Global toys and games market by geography
• Toys and games market in the Americas
• Toys and games market in EMEA
• Toys and games market in APAC

PART 09: Key leading countries
• US
• UK
• France
• China

PART 10: Decision framework

PART 11: Drivers and challenges
• Market drivers
• Impact of drivers on key customer segments
• Market challenges
• Impact of challenges on key customer segments

PART 12: Market trends
• Emergence of 3D printing
• Use of licensed merchandise for marketing and branding
• Growing market for franchise movies and shows

PART 13: Vendor landscape
• Competitive scenario
• Hasbro
• Mattel
• Ravensburger
• The LEGO Group
• TOMY
• Other prominent vendors

PART 14: Appendix
• List of abbreviations

[List of Exhibits]

Exhibit 01: Overview of the global toys and games market
Exhibit 02: Global toys and games market 2016-2021 ($ billions)
Exhibit 03: Five forces analysis
Exhibit 04: Global toys and games market by product type
Exhibit 05: Global toys and games market by product type 2016 and 2021 (% share)
Exhibit 06: Global plush toys market 2016-2021 ($ billions)
Exhibit 07: Global infant/pre-school toys market 2016-2021 ($ billions)
Exhibit 08: Global activity and ride-on toys market 2016-2021 ($ billions)
Exhibit 09: Global dolls market 2016-2021 ($ billions)
Exhibit 10: Global games and puzzles market 2016-2021 ($ billions)
Exhibit 11: Global other toys market 2016-2021 ($ billions)
Exhibit 12: Global toys and games market by retail format
Exhibit 13: Global toys and games market by retail format 2016
Exhibit 14: Global toys and games market by retail format 2021
Exhibit 15: Global toys and games market by retail format 2016-2021 (by revenue $ billions)
Exhibit 16: Analysis of different retail formats based on key parameters
Exhibit 17: Global toys and games market by geographical segmentation 2016 and 2021
Exhibit 18: Toys and games market in the Americas 2016-2021 ($ billions)
Exhibit 19: Toys and games market in EMEA 2016-2021 ($ billions)
Exhibit 20: Toys and games market in APAC 2016-2021 ($ billions)
Exhibit 21: Movie releases and gross sales 2015 ($ millions)
Exhibit 22: Production budget of movies 2006-2016 ($ millions)
Exhibit 23: Impact of drivers
Exhibit 24: Impact of challenges
Exhibit 25: Marvel’s movie releases 2008-2019
Exhibit 26: Key vendors in global toys and games market
Exhibit 27: Global toys and games market: Radar chart analysis
Exhibit 28: Hasbro: Business segmentation by revenue 2015
Exhibit 29: Hasbro: Product segmentation 2015
Exhibit 30: Mattel: Business segmentation by revenue 2015
Exhibit 31: Mattel: Geographical segmentation by revenue 2015
Exhibit 32: The LEGO Group: Product categories
Exhibit 33: TOMY: Business segmentation by revenue 2016


【レポート販売概要】

■ タイトル:玩具・ゲームの世界市場2017-2021
■ 英文:Global Toys and Games Market 2017-2021
■ 発行日:2017年3月6日
■ 調査会社:Technavio
■ 商品コード:IRTNTR11427
■ 調査対象地域:グローバル
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