MMOゲームの世界市場:RPGゲーム、MOBAゲーム、FPSゲーム...市場調査レポートについてご紹介

【英文タイトル】Global MMO Games Market 2015-2019

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【レポートの概要(一部)】

PART 01: Executive summary
• Highlights

PART 02: Scope of the report
• Market overview
• Base year
• Vendor segmentation
• Summation errors
• Top-vendor offerings

PART 03: Market research methodology
• Research methodology
• Economic indicators

PART 04: Introduction
• Key market highlights

PART 05: Market landscape
• Market overview
• Global gaming market 2014
• Market size and forecast
• Five forces analysis

PART 06: Market segmentation by genre
• Global MMO gaming market by genre
• Global MMO gaming market by RPG
• Global MMO gaming market by MOBA games
• Global MMO gaming market by FPS games

PART 07: Market segmentation by revenue
• Global MMO gaming market by revenue
• Global MMO gaming market by free-to-play revenue
• Global MMO gaming market by pay-to-play revenue

PART 08: Geographical segmentation
• Geographical segmentation of global MMO gaming market
• MMO gaming market in APAC
• MMO gaming market in EMEA
• MMO gaming market in North America
• MMO gaming market in Latin America
• Global MMO gamers by region

PART 09: Key leading countries
• Top 10 countries for global MMO gaming market

PART 10: Market drivers

PART 11: Impact of drivers

PART 12: Market challenges

PART 13: Impact of drivers and challenges

PART 14: Market trends

PART 15: Vendor landscape
• Competitive scenario
• Other prominent vendors

PART 16: Key vendor analysis
• Activision Blizzard
• Electronic Arts
• NCSOFT
• Nexon
• Riot Games
• Tencent Holdings
• Valve Corporation
• Wargaming.net

PART 17: Appendix
• List of abbreviation

PART 18: Explore Technavio

[List of Exhibits]

Exhibit 01: Product offerings
Exhibit 02: Types of MMO games
Exhibit 03: Global gaming market segmentation by type 2014
Exhibit 04: Global MMO gaming market 2014-2019 ($ billions)
Exhibit 05: Five forces analysis
Exhibit 06: Global MMO gaming market by genre in 2014
Exhibit 07: Global MMO gaming market by genre in 2019
Exhibit 08: Global MMO gaming market by RPG 2014-2019 ($ billions)
Exhibit 09: Global MMO gaming market by MOBA games 2014-2019 ($ billions)
Exhibit 10: Global MMO gaming market by FPS games 2014-2019 ($ billions)
Exhibit 11: Global MMO gaming market by revenue in 2014 ($ billions)
Exhibit 12: Percentage of smartphone gamers making in-app purchases for different reasons in 2014
Exhibit 13: Percentage of tablet gamers making in-app purchases for different reasons in 2014
Exhibit 14: Global MMO gaming market by free-to-play games 2014-2019 ($ billions)
Exhibit 15: Global MMO gaming market by pay-to-play games 2014-2019 ($ billions)
Exhibit 16: Penetration of microtransaction revenue on pay-per-play MMO 2010-2019 ($ billions)
Exhibit 17: Geographical segmentation of global MMO gaming market in 2014
Exhibit 18: Geographical segmentation of global MMO gaming market in 2019
Exhibit 19: MMO gaming market in APAC 2014-2019 ($ billions)
Exhibit 20: MMO gaming market in EMEA 2014-2019 ($ billions)
Exhibit 21: MMO gaming market in North America 2014-2019 ($ billions)
Exhibit 22: MMO gaming market in Latin America 2014-2019 ($ billions)
Exhibit 23: Global MMO gamers by geography 2014 (million players)
Exhibit 24: Key leading countries in global MMO gaming market
Exhibit 25: Market share of top 10 countries for MMO gaming market in 2014 by revenue
Exhibit 26: Impact of drivers
Exhibit 27: Impact of drivers and challenges
Exhibit 28: Activision Blizzard: Business segmentation by revenue 2014
Exhibit 29: Activision Blizzard: Business/product segmentation by revenue 2013 and 2014
Exhibit 30: Activision Blizzard: Geographical segmentation by revenue 2013 and 2014
Exhibit 31: Electronic Arts: Business segmentation by revenue 2015
Exhibit 32: Electronic Arts: Business segmentation by revenue 2014 and 2015
Exhibit 33: Electronic Arts: Platform segmentation by revenue 2015
Exhibit 34: Electronic Arts: Platform segmentation by revenue 2014 and 2015 ($ millions)
Exhibit 35: Electronic Arts: Geographical segmentation by revenue 2015
Exhibit 36: NCSOFT: Geographical segmentation by revenue 2014
Exhibit 37: Nexon: Business segmentation by revenue 2014
Exhibit 38: Tencent Holdings: Business segmentation 2014
Exhibit 39: Tencent Holdings: Business segmentation by revenue 2014
Exhibit 40: Tencent Holdings: Business segmentation by revenue 2013 and 2014 ($ billions)
Exhibit 41: Tencent Holdings: Geographical segmentation by revenue 2014
Exhibit 42: Valve Corporation: Product offerings
Exhibit 43: Wargaming.net: Product segmentation


【レポート販売概要】

■ タイトル:MMOゲームの世界市場:RPGゲーム、MOBAゲーム、FPSゲーム
■ 英文:Global MMO Games Market 2015-2019
■ 発行日:2015年12月9日
■ 調査会社:Technavio
■ 商品コード:IRTNTR7373
■ 調査対象地域:グローバル
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