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【英文タイトル】Global Affective Computing Market by Country (United States, Canada, India, China, Japan, United Kingdom), Company Profiles, Share, Trends, Analysis, Opportunities, Segmentation and Forecast 2015 – 2021

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【レポートの概要(一部)】

1. Introduction
1.1 Executive Summary
1.2 Estimation methodology
2. Market overview
2.1 Market definition
2.2 Market Scope
2.3 Key findings
2.3.1 Parametric analysis
2.3.1.1 Adoption rate
3. Key market insights
3.1 Innovation Scenario
3.2 Dominant market segments
3.3 Future research directions
4. Competitive intelligence
4.1 Market share analysis
4.2 Key winning analysis
4.3 Case study; Top competitor’s move
4.4 Key research criteria
4.5 Key applications
5. Sector analysis
5.1 Parent market analysis
5.2 Competitor market analysis
5.3 Alternative market analysis
6. Market determinants
6.1 Market drivers
6.1.1 Emerging trend of wearable devices
6.1.2 Continuous research and development taking place in body gesture, facial expression blood pressure etc.
6.1.3 Applications in wide no of sectors such as government, healthcare etc
6.1.4 Increasing Tech savvy population
6.2 Market Restraints
6.2.1 Privacy concerns; devices can recognize interpret, process, and simulate human affects
6.2.2 Risk of misuse of the technology; Computers start to make emotionally distorted, harmful decision
6.2.3 Complex technology
6.3 Market opportunities
6.3.1 Research in multimodal detection and recognition to achieve higher accuracy
6.3.2 Collaboration among affection researchers from different disciplines
6.4 Market challenges
6.4.1 Risk of false interpretation
6.4.2 False or misleading emotions can lead to false resuls
7. Market Segmentation
7.1 Global affective computing market on the basis of sector, 2014-2021 ($ millions)
7.1.1 Global affective computing market on the basis of Security sector, 2014-2021 ($ millions)
7.1.2 Global affective computing market on the basis of Medical sector, 2014-2021 ($ millions)
7.1.3 Global affective computing market on the basis of Neurology, 2014-2021 ($ millions)
7.1.4 Global affective computing market on the basis of Psychiatry, 2014-2021 ($ millions)
7.1.5 Global affective computing market on the basis of Dialog/Automatic call centre environment, 2014-2021 ($ millions)
7.1.6 Global affective computing market on the basis of Robotics, 2014-2021 ($ millions)
7.2 Global affective computing market on the basis of Segmentation on the basis of application, 2014-2021 ($ millions)
7.2.1 Global affective computing market on the basis of Hands-free computing, 2014-2021 ($ millions)
7.2.2 Global affective computing market on the basis of Distance education, 2014-2021 ($ millions)
7.2.3 Global affective computing market on the basis of Internet banking, 2014-2021 ($ millions)
7.2.4 Global affective computing market on the basis of Virtual sales assistant, 2014-2021 ($ millions)
7.2.5 Global affective computing market on the basis of Social interfaces, 2014-2021 ($ millions)
7.3 Global affective computing market on the basis of Segmentation on the basis of technology, 2014-2021 ($ millions)
7.3.1 Global affective computing market on the basis of Emotional speech, 2014-2021 ($ millions)
7.3.2 Global affective computing market on the basis of Facial effect detection, 2014-2021 ($ millions)
7.3.3 Global affective computing market on the basis of Body gestures, 2014-2021 ($ millions)
7.3.4 Global affective computing market on the basis of Blood volume pulse, 2014-2021 ($ millions)
7.3.5 Global affective computing market on the basis of Facial electromyography, 2014-2021 ($ millions)
7.3.6 Global affective computing market on the basis of Galvanic skin response, 2014-2021 ($ millions)
7.3.7 Global affective computing market on the basis of Visual aesthetics, 2014-2021 ($ millions)
8 Geographic analysis
8.1 North America Affective computing market, 2021,($millions)
8.1.1 U.S Affective computing market, 2021,($millions)
8.1.2 Canada Affective computing market, 2021,($millions)
8.2 Europe
8.2.1 U.K Affective computing market, 2021,($millions)
8.2.2 Germany Affective computing market, 2021,($millions)
8.2.3 France Affective computing market, 2021,($millions)
8.3 Asia Pacific
8.3.1 China Affective computing market, 2021,($millions)
8.3.2 India Affective computing market, 2021,($millions)
8.3.3 Korea Affective computing market, 2021,($millions)
8.3.4 Japan Affective computing market, 2021,($millions)
8.3.5 Australia Affective computing market, 2021,($millions)
8.4 Rest of the world
9 Company Profiling
9.1 Tacc (The Affective Computing Company)
9.2 Intel Corporation
9.3 Gestsure
9.4 Apple, Inc.
9.5 Vicon
9.6 Texas Advanced Computing Center (TACC)
9.7 Softkinetic
9.8 Saffron Technology
9.9 Qualcomm
9.10 Pyreos Limited
9.11 Palantir
9.12 Numenta
9.13 Microsoft
9.14 IBM


【レポート販売概要】

■ タイトル:世界のアフェクティブ・コンピューティング市場
■ 英文:Global Affective Computing Market by Country (United States, Canada, India, China, Japan, United Kingdom), Company Profiles, Share, Trends, Analysis, Opportunities, Segmentation and Forecast 2015 – 2021
■ 発行日:2015年11月
■ 調査会社:Occams Research
■ 商品コード:OCCAM511003
■ 調査対象地域:グローバル
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