アフェクティブコンピューティングの世界市場予測(~2021)...市場調査レポートについてご紹介

【英文タイトル】Affective Computing Market by Technology (Touch-Based and Touchless), Software (Speech Recognition, Gesture Recognition, Facial Feature Extraction, Analytics Software, & Enterprise Software), Hardware, Vertical, and Region - Forecast to 2021

▼当市場調査レポートの詳細内容確認、お問い合わせ及びご購入申込は下記ページでお願いします。▼マーケットレポート

【レポートの概要(一部)】

1 Introduction (Page No. – 12)
1.1 Objectives of the Study
1.2 Market Definition
1.3 Market Scope
1.3.1 Markets Covered
1.3.2 Years Considered for the Study
1.4 Currency
1.5 Limitations
1.6 Stakeholders

2 Research Methodology (Page No. – 15)
2.1 Research Data
2.1.1 Secondary Data
2.1.1.1 Key Data From Secondary Sources
2.1.2 Primary Data
2.1.2.1 Key Data From Primary Sources
2.1.2.2 Key Industry Insights
2.1.2.3 Breakdown of Primaries
2.2 Market Size Estimation
2.2.1 Bottom-Up Approach
2.2.2 Top-Down Approach
2.3 Market Breakdown and Data Triangulation
2.4 Research Assumptions

3 Executive Summary (Page No. – 23)

4 Premium Insights (Page No. – 27)
4.1 Attractive Market Opportunities in the Affective Computing Market
4.2 Market Top Three Regions vs Verticals
4.3 Market Analysis, By Component
4.4 Lifecycle Analysis, By Region

5 Market Overview (Page No. – 29)
5.1 Introduction
5.2 Market Segmentation
5.2.1 By Technology
5.2.2 By Software
5.2.3 By Hardware
5.2.4 By Vertical
5.2.5 By Region
5.3 Market Dynamics
5.3.1 Drivers
5.3.1.1 Increasing Adoption of Wearable Devices
5.3.1.2 Advancement in Enabling Technologies
5.3.1.3 Growing Internet Penetration Across Numerous Industry Verticals
5.3.2 Restraints
5.3.2.1 Absence of Governing Bodies and Regulations
5.3.2.2 Exuberant Production Cost of Affective Computing Systems
5.3.3 Opportunities
5.3.3.1 Adoption of Cloud-Based Technology and IoT
5.3.3.2 Growing Partnerships and Widening Ecosystems
5.3.4 Challenges
5.3.4.1 High Power Consumption of Wearable Computing Devices

6 Industry Trends (Page No. – 35)
6.1 Introduction
6.2 Value Chain Analysis
6.3 Emerging Technology Areas
6.3.1 E-Learning and Smart Education
6.3.2 E-Therapy
6.3.3 Marketing and Advertising
6.4 Affective Computing Technology Enablers
6.4.1 Wearable Networks and Systems
6.4.2 Human Machine Interface
6.4.3 Robotic Systems
6.4.4 Surveillance Systems

7 Affective Computing Market Analysis, By Technology (Page No. – 39)
7.1 Introduction
7.2 Touch-Based
7.3 Touchless

8 Affective Computing Market Analysis, By Software (Page No. – 45)
8.1 Introduction
8.2 Speech Recognition
8.3 Gesture Recognition
8.4 Facial Feature Extraction
8.5 Analytics Software
8.6 Enterprise Software

9 Affective Computing Market Analysis, By Hardware (Page No. – 53)
9.1 Introduction
9.2 Sensors
9.3 Cameras
9.4 Storage Devices and Processors
9.5 Others

10 Affective Computing Market Analysis, By Vertical (Page No. – 60)
10.1 Introduction
10.2 Academia and Research
10.2.1 Use Cases
10.2.1.1 Class Monitoring and Student Engagement
10.3 Media and Entertainment
10.3.1 Use Cases
10.3.1.1 Video Analytics
10.3.1.2 Gaming
10.4 Government and Defense
10.4.1 Use Cases
10.4.1.1 Law Enforcement Agencies
10.5 Healthcare and Life Sciences
10.5.1 Use Cases
10.5.1.1 Telemedicine, Tele Psychiatry, and Doctor on Demand
10.5.1.2 Autism Spectrum Conditions (ASC)
10.6 IT and Telecom
10.6.1 Use Cases
10.6.1.1 Software Development Kits (SDK)
10.7 Retail and E-Commerce
10.7.1 Use Cases
10.7.1.1 Product Surveying, Customer Engagement, and User Experience Review
10.8 Automotive
10.8.1 Use Cases
10.8.1.1 Infotainment Systems and Console Maneuvering
10.8.1.2 Passive Wireless Heart-Rate Sensor
10.8.1.3 Driver Awareness
10.9 Banking, Financial Services, and Insurance
10.9.1 Use Cases
10.9.1.1 Human and System Interaction
10.9.1.2 Offering Evidence-Based Decision-Making Options
10.10 Other Verticals

11 Geographic Analysis (Page No. – 71)
11.1 Introduction
11.2 North America
11.2.1 United States
11.2.2 Canada
11.3 Europe
11.3.1 United Kingdom
11.3.2 Germany
11.3.3 Rest of Europe
11.4 Asia-Pacific
11.4.1 China
11.4.2 Japan
11.4.3 Australia
11.4.4 Rest of APAC
11.5 Rest of the World
11.5.1 Middle East and Africa
11.5.2 Latin America

12 Competitive Landscape (Page No. – 88)
12.1 Overview

13 Key Innovators (Page No. – 90)
13.1 Google Inc.
13.2 Microsoft Corporation
13.3 IBM Corporation
13.4 Apple, Inc.
13.5 Qualcomm Inc.
13.6 Saffron Technology Inc. (An Intel Company)
13.7 Softkinetic System S.A. (A Sony Group Company)
13.8 Affectiva
13.9 Elliptic Labs
13.10 Eyesight Technologies, Ltd.
13.11 Pyreos Limited
13.12 Cognitec Systems GmbH
13.13 Beyond Verbal Communication Ltd.
13.14 Numenta
13.15 Gesturetek
13.16 Sightcorp

14 Appendix (Page No. – 107)
14.1 Insights of Industry Experts
14.2 Discussion Guide
14.3 Knowledge Store: Marketsandmarkets’ Subscription Portal
14.4 Introducing RT: Real-Time Market Intelligence
14.5 Related Reports
14.6 Author Details


【レポート販売概要】

■ タイトル:アフェクティブコンピューティングの世界市場予測(~2021)
■ 英文:Affective Computing Market by Technology (Touch-Based and Touchless), Software (Speech Recognition, Gesture Recognition, Facial Feature Extraction, Analytics Software, & Enterprise Software), Hardware, Vertical, and Region - Forecast to 2021
■ 発行日:2017年3月23日
■ 調査会社:MarketsandMarkets
■ 商品コード:TC3707
■ 調査対象地域:グローバル
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