【レポートの概要(一部)】
1.0 WHAT IS WEARABLE GAMING? 10
2.0 HISTORY OF WEARABLE GAMING 11
3.0 OVERVIEW OF WEARABLE GAMING MARKET 12
3.1 WHY WEARABLE GAMING? 12
3.2 FUTURE OUTLOOK 13
3.3 ARE PRIVACY CONCERNS OVERDONE? 14
4.0 WEARABLE GAMING MARKET POTENTIAL 15
4.1 WEARABLE PHONES 15
4.2 WEARABLE ELECTRONICS 15
4.3 OPEN SOURCE VR GAMES AND SUCCESS MANTRA 16
5.0 ROLE OF WEARABLE PAYMENTS 17
6.0 WEARABLE GAMING MARKET TREND 18
6.1 AUGMENTED REALITY AND VIRTUAL REALITY (AR AND VR) 18
6.2 CONNECTED WEARABLE 18
6.3 MOTION SENSING TECHNOLOGY INCLUDING WEARABLE 3D 18
6.4 WEARABLE HEALTHCARE THROUGH GAMING 19
6.5 HAPTIC TECHNOLOGY 19
6.6 HEADWEAR OR HEAD MOUNTED DISPLAY (HMD) 19
6.7 SERIOUS GAMING 20
6.8 GAMIFICATION 20
7.0 WEARABLE GAMING MARKET PROJECTION 21
7.1 GLOBAL WEARABLE GAMING REVENUE 2015 – 2020 21
7.2 GLOBAL WEARABLE GAMING REVENUE BY HARDWARE AND SOFTWARE 2015 – 2020 21
7.2.1 HARDWARE VS. SOFTWARE REVENUE PERCENTAGE TREND 2015 – 2020 22
7.2.2 HARDWARE AND SOFTWARE REVENUE PERCENTAGE BY TYPES 2020 23
7.3 GLOBAL WEARABLE GAMING HARDWARE UNIT SALES 2015 – 2020 25
7.3.1 HARDWARE UNIT SALES PERCENTAGE BY TYPES 2020 26
7.4 ACTIVE WEARABLE GAMER PROJECTION 2015 – 2020 28
7.4.1 WEARABLE GAMER BY TYPE 2020 29
7.4.2 AVERAGE NUMBER OF GAMER PER DEVICE 2015 – 2020 30
7.5 WEARABLE GAMING ARPPU 2015 – 2020 31
7.5.1 ARPPU BY HARDWARE AND SOFTWARE 2015 – 2020 32
7.6 AVERAGE RETAIL PRICE OF WEARABLE GAMING HARDWARE 2015 – 2020 32
7.7 WEARABLE GAMING REGIONAL MARKET SHARE 2020 33
8.0 WEARABLE GAME GENRE ANALYSIS 35
9.0 WEARABLE GAMING PLATFORM ANALYSIS 37
9.1 SMARTWATCH AS A PLATFORM 37
9.1.1 PERVASIVENESS 37
9.1.2 INTERFACE 37
9.1.3 ANDROID SMARTWATCH 37
9.1.4 APPLE WATCH 38
9.2 EYEWEAR AS A PLATFORM 38
9.2.1 GLU’S SPELLISTA 38
9.2.2 BRICKSIMPLE’S GLASSBATTLE 39
9.2.3 SAMSUNG SMART GLASS 39
9.3 HEADWEAR AS A PLATFORM 39
9.4 BODYWEAR AS A PLATORM 39
10.0 COMPANY AND HARDWARE ANALYSIS 40
10.1 VUZIX 40
10.1.1 VUZIX 1200DX-AR 40
10.1.2 VUZIX 1200DX-VR 41
10.1.3 VUZIX 1200DX 42
10.1.4 IWEAR 720 43
10.2 TECHNICAL ILLUSIONS 43
10.2.1 CASTAR 43
10.2.2 4D FORCE 44
10.3 MOFF 46
10.4 CARL ZEISS 47
10.5 IRON WILL INNOVATIONS CANADA 48
10.6 EMOTIV 50
10.7 INTELLIGENT HEADSET 51
10.8 TARSIER 52
10.9 GLASSUP 53
10.10 META 54
10.10.1 META PRO 54
10.10.2 META DEVELOPER EDITION 56
10.11 TN GAMES 57
10.12 THALMIC LABS 58
10.13 SONY 59
10.13.1 HMZ-T3W PERSONAL 3D VIEWER 59
10.13.2 PROJECT MORPHEUS 60
10.14 OCULUS RIFT 61
10.15 INFINITEEYE 62
10.16 AVEGANT 63
10.17 MIND PIRATE 64
10.18 OBJE (OBSCENE INTERACTIVE) 65
10.19 LEAP MOTION 65
10.20 MICROSOFT 66
10.20.1 KINECT 66
10.20.2 HOLOLENS 66
10.20.3 PROJECT FORTALEZA 66
10.20.4 XBOX ONE VR HEADSET 67
10.21 SHOOGEE’S DUROVIS DIVE 67
10.22 WOVEN 67
10.23 VALVE STEAMVR 68
10.24 SAMSUNG GEAR VR 68
10.25 HTC VIVE 69
10.26 STRIIV PEDOMETER 69
10.27 NIKE+ FUELBAND 70
10.28 CARL ZEISS VR ONE 70
10.29 RAZER OSVR 71
10.30 GOOGLE CARDBOARD 71
10.31 ARCHOS VR HEADSET 72
10.32 IMMERSION VRELIA VR 72
10.33 ANTVR 73
10.34 SEEBRIGHT 75
10.35 ALTERGAZE 75
10.36 PRIOVR 76
10.37 SIXENSE STEM SYSTEM 77
10.38 KOR-FX GAMING VEST 78
10.39 IMOTION 79
10.40 TACTICAL HAPTICS 79
10.41 VRCADE 80
10.42 SURVIOS 80
11.0 WEARABLE GAMING HARDWARE MARKET COMPETITION 82
12.0 WEARABLE GAMING CASE STUDY 84
12.1 GRAND THEFT AUTO (GTA) 84
12.2 NIKE AND SPORTS GAME 84
12.3 FITBIT CASUAL GAMING 85
12.4 WEAR ORBITS 85
12.5 MYLAND GAME 86
12.6 OCULUS RIFT GAMES 86
12.6.1 NAISSANCEE 86
12.6.2 PIXEL RIFT 87
12.6.3 SURGEON SIMULATOR 87
12.6.4 DOLPHINVR 88
12.6.5 CLASSROOM AQUATIC 88
12.6.6 WINDLANDS 89
12.6.7 SUPERHOT 89
12.6.8 VANGUARD V 90
12.6.9 LASERFACE 90
12.6.10 HALF-LIFE 2/TEAM FORTRESS 2 91
12.6.11 AAAA! FOR THE AWESOME 91
12.6.12 AMONG THE SLEEP 92
12.6.13 LUCKY’S TALE 92
12.6.14 THE WITNESS 93
12.7 SUMSUNG GEAR VR GAMES 94
12.7.1 HEROBOUND: FIRST STEPS 94
12.7.2 TEMPLE RUN VR 94
12.7.3 VRSE/FOR CARDBOARD APPS 95
12.7.4 ESPER 95
12.7.5 IKARUS 96
12.7.6 DREADHALLS 96
12.7.7 OCULUS 360 TOURS – WORLD, ICELAND 97
12.7.8 MATTERPORT VR 97
12.7.9 ANSHAR WARS 98
12.7.10 PLAYHEAD 99
12.7.11 TITANS OF SPACE 99
12.7.12 CIRQUE DU SOLEIL ZARKANA 100
12.7.13 DARKNET 100
12.7.14 THEBLUVR 101
【レポート販売概要】
■ タイトル:ウェアラブル・ゲームの世界市場:企業、ゲームデバイス、ソリューション■ 英文:Wearable Gaming Companies, Devices, and Solutions: Market Outlook and Forecasts 2015 - 2020
■ 発行日:2015年3月
■ 調査会社:Mind Commerce
■ 商品コード:MIND50305
■ 調査対象地域:グローバル
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