トップ10モバイル技術の世界市場予測(~2022):技術別(ブルートゥース、ウェアラブルテクノロジー、モバイル拡張現実、ワイヤレスギガビット、セルラーIoT、モバイルバイオメトリック、車車間通信および路車間通信V2X、一般家電品ワイヤレス充電)、地域別...市場調査レポートについてご紹介

【英文タイトル】Top 10 Mobility Technologies Market by Technology (Bluetooth, Wearable Technology, Mobile Augmented Reality, Wireless Gigabit, Cellular IoT, Mobile Biometric, Automotive V2X, Wireless Charging For Consumer Electronics) & Geography - Global Forecast to 2022

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【レポートの概要(一部)】

TABLE OF CONTENTS

1 INTRODUCTION 24
1.1 OBJECTIVES OF THE STUDY 24
1.2 REPORT DESCRIPTION 24
1.3 STUDY SCOPE 25
1.3.1 MARKETS COVERED 25
1.3.2 YEARS CONSIDERED FOR THIS STUDY 25
1.4 CURRENCY 26
1.5 STAKEHOLDERS 26
2 RESEARCH METHODOLOGY 27
2.1 RESEARCH DATA 27
2.1.1 SECONDARY DATA 27
2.1.1.1 Key data from secondary sources 27
2.1.2 PRIMARY DATA 28
2.1.2.1 Breakdown of primaries 28
2.2 MARKET SIZE ESTIMATION 29
2.2.1 BOTTOM-UP APPROACH 30
2.2.2 TOP-DOWN APPROACH 30
2.3 MARKET BREAKDOWN & DATA TRIANGULATION 31
3 EXECUTIVE SUMMARY 33
4 PREMIUM INSIGHTS 38
4.1 ATTRACTIVE MARKET OPPORTUNITIES IN MOBILE AUGMENTED REALITY MARKET 38
4.2 DISPLAY DEVICES EXPECTED TO DOMINATE THE WIRELESS GIGABIT MARKET BETWEEN 2016 AND 2022 39
4.3 VOICE RECOGNITION EXPECTED TO GROW AT HIGHEST RATE IN MOBILE BIOMETRIC MARKET 39
4.4 APPLICATION AND REGION SNAPSHOT OF AUTOMOTIVE V2X MARKET 40
4.5 MARKET IN CHINA EXPECTED TO GROW AT THE HIGHEST RATE IN CELLULAR IOT MARKET BETWEEN 2016 AND 2022 41
5 MOBILE AUGMENTED REALITY MARKET 42
5.1 INTRODUCTION 43
5.2 MARKET DYNAMICS 43
5.2.1 DRIVERS 44
5.2.1.1 Decline in prices of hardware components 44
5.2.1.2 Growing interest of large tech companies in augmented reality 44

5.2.2 RESTRAINTS 44
5.2.2.1 Development of AR technology dependent on advancements in computing and digital networks 44
5.2.3 OPPORTUNITIES 44
5.2.3.1 Increasing adoption of 3D cameras for the generation of 3D models of real objects 44
5.2.4 CHALLENGES 45
5.2.4.1 Low adoption rate due to privacy issues and complexities associated with the design 45
5.3 MOBILE AUGMENTED REALITY MARKET, BY COMPONENT 45
5.3.1 HARDWARE 46
5.3.2 SOFTWARE 46
5.4 MOBILE AUGMENTED REALITY MARKET, BY APPLICATION 47
5.4.1 SMARTPHONES 48
5.4.2 TABLETS 48
5.4.3 PERSONAL DIGITAL ASSISTANT AND GAMING CONSOLE 48
5.4.4 SMART GLASSES 49
5.4.5 WEARABLE 49
5.5 MOBILE AUGMENTED REALITY MARKET, BY VERTICAL 49
5.5.1 CONSUMER 50
5.5.2 AEROSPACE AND DEFENSE 50
5.5.3 MEDICAL 51
5.5.4 COMMERCIAL 51
5.5.5 INDUSTRIAL 51
5.6 GEOGRAPHIC ANALYSIS 52
5.6.1 NORTH AMERICA 53
5.6.2 EUROPE 53
5.6.3 APAC 53
5.6.4 ROW 54
5.7 COMPETITIVE LANDSCAPE 54
5.7.1 RANKING OF PLAYERS 54
6 WIRELESS GIGABIT MARKET 56
6.1 INTRODUCTION 57
6.2 MARKET DYNAMICS 57
6.2.1 DRIVERS 58
6.2.1.1 Constant innovations and advancements in the technology 58
6.2.1.2 Launch of new spectrums (frequency bands) and increasing penetration into emerging economies 58
6.2.2 RESTRAINTS 58
6.2.2.1 Short operating range of WiGig products 58
6.2.3 OPPORTUNITIES 59
6.2.3.1 Rapid growth of next-generation computing devices 59
6.2.4 CHALLENGES 59
6.2.4.1 High frequency of internal substitution 59
6.3 WIRELESS GIGABIT MARKET, BY PRODUCT 60
6.3.1 DISPLAY DEVICES 61
6.3.2 NETWORK INFRASTRUCTURE DEVICES 61
6.4 WIRELESS GIGABIT MARKET, BY MODULE 62
6.4.1 SYSTEM-ON-CHIP 63
6.4.2 INTEGRATED CIRCUIT CHIP 63
6.5 WIRELESS GIGABIT MARKET, BY APPLICATION 64
6.5.1 CONSUMER ELECTRONICS 65
6.5.2 NETWORKING 65
6.5.3 COMMERCIAL 65
6.6 GEOGRAPHIC ANALYSIS 66
6.6.1 NORTH AMERICA 67
6.6.2 EUROPE 67
6.6.3 APAC 67
6.6.4 ROW 68
6.7 COMPETITIVE LANDSCAPE 68
6.7.1 RANKING OF PLAYERS 68
7 AUTOMOTIVE VEHICLE–TO–EVERYTHING MARKET 70
7.1 INTRODUCTION 71
7.2 MARKET DYNAMICS 71
7.2.1 DRIVERS 72
7.2.1.1 Demand for real-time traffic and incident alerts for increasing public safety 72
7.2.1.2 Increasing financial aid from various governments for better traffic management 72
7.2.1.3 Increasing environmental concerns to lead to the adoption of connected vehicles 73
7.2.2 RESTRAINTS 74
7.2.2.1 Lack of cellular connectivity coverage in developing countries 74
7.2.2.2 Cost burden on consumers 74
7.2.2.3 Lack of infrastructure 74
7.2.3 OPPORTUNITIES 75
7.2.3.1 Autonomous cars to transform automotive industry 75
7.2.3.2 Predictive maintenance using real-time monitoring 75
7.2.4 CHALLENGES 75
7.2.4.1 Lack of standardization 75
7.2.4.2 Lack of willingness to adopt new technology 76
7.2.4.3 Security of data generated by vehicles 76

7.3 AUTOMOTIVE VEHICLE–TO–EVERYTHING (V2X) MARKET, BY OFFERING 77
7.3.1 HARDWARE 78
7.3.2 SOFTWARE 78
7.3.2.1 Device management 78
7.3.2.2 Application management 78
7.3.2.3 Network management 78
7.4 AUTOMOTIVE VEHICLE-TO-EVERYTHING MARKET, BY COMMUNICATION TYPE 79
7.4.1 VEHICLE-TO-VEHICLE (V2V) 80
7.4.2 VEHICLE-TO-INFRASTRUCTURE (V2I) 80
7.4.3 VEHICLE-TO-PEDESTRIAN (V2P) 80
7.4.4 VEHICLE-TO-HOME (V2H) 80
7.4.5 VEHICLE-TO-GRID (V2G) 81
7.4.6 VEHICLE-TO-NETWORK (V2N) 81
7.5 AUTOMOTIVE VEHICLE-TO-EVERYTHING MARKET, BY VEHICLE TYPE 81
7.5.1 PASSENGER VEHICLES 82
7.5.2 COMMERCIAL VEHICLES 82
7.6 AUTOMOTIVE VEHICLE-TO-EVERYTHING MARKET, BY CONNECTIVITY TYPE 83
7.6.1 DEDICATED SHORT RANGE COMMUNICATION (DSRC) CONNECTIVITY 84
7.6.2 CELLULAR CONNECTIVITY 84
7.7 AUTOMOTIVE VEHICLE-TO-EVERYTHING MARKET, BY APPLICATION 85
7.7.1 AUTOMATED DRIVER ASSISTANCE 86
7.7.2 INTELLIGENT TRAFFIC SYSTEMS 86
7.7.3 EMERGENCY VEHICLE NOTIFICATION 87
7.7.4 PASSENGER INFORMATION SYSTEM 87
7.7.5 FLEET & ASSET MANAGEMENT 87
7.7.6 PARKING MANAGEMENT SYSTEM 87
7.7.7 REMOTE MONITORING & DIAGNOSTICS 87
7.7.8 PREDICTIVE MAINTENANCE 88
7.8 GEOGRAPHIC ANALYSIS 88
7.8.1 NORTH AMERICA 90
7.8.2 EUROPE 90
7.8.3 APAC 90
7.8.4 ROW 90
7.9 COMPETITIVE LANDSCAPE 91
7.9.1 RANKING OF PLAYERS 91
8 MOBILE BIOMETRIC MARKET 92
8.1 INTRODUCTION 93
8.2 MARKET DYNAMICS 93
8.2.1 DRIVERS 94
8.2.1.1 Government initiatives to promote the adoption of biometric technology 94
8.2.1.2 Large-scale adoption of electronic verification systems 94
8.2.2 RESTRAINTS 95
8.2.2.1 Concerns regarding privacy and data breach 95
8.2.3 OPPORTUNITIES 95
8.2.3.1 Application of mobile biometrics in e-commerce and online gaming 95
8.2.4 CHALLENGES 96
8.2.4.1 Protection of biometric data 96
8.3 MOBILE BIOMETRIC MARKET, BY COMPONENT 96
8.3.1 HARDWARE COMPONENTS 97
8.3.1.1 Fingerprint readers 97
8.3.1.2 Scanners 97
8.3.1.3 Cameras 97
8.3.1.4 Others 97
8.3.2 SOFTWARE 97
8.4 MOBILE BIOMETRICS MARKET, BY AUTHENTICATION MODE 98
8.4.1 SINGLE-FACTOR AUTHENTICATION MODE 99
8.4.1.1 Fingerprint recognition 99
8.4.1.2 Voice recognition 99
8.4.1.3 Facial recognition 99
8.4.1.4 Iris recognition 99
8.4.1.5 Vein recognition 100
8.4.1.6 Retina scan system 100
8.4.1.7 Others 100
8.4.2 MULTI-FACTOR AUTHENTICATION MODE 100
8.5 MOBILE BIOMETRIC MARKET, BY INDUSTRY 100
8.5.1 CONSUMER ELECTRONICS 102
8.5.2 HEALTHCARE 102
8.5.3 FINANCE & BANKING 102
8.5.4 TRAVEL & IMMIGRATION 102
8.5.5 GOVERNMENT/LAW ENFORCEMENT & FORENSICS 102
8.5.6 MILITARY & DEFENSE 103
8.5.7 OTHERS 103
8.6 GEOGRAPHIC ANALYSIS 103
8.6.1 NORTH AMERICA 104
8.6.2 EUROPE 104
8.6.3 APAC 104
8.6.4 ROW 105
8.7 COMPETITIVE LANDSCAPE 105
8.7.1 RANKING OF PLAYERS 105

9 WIRELESS CHARGING MARKET FOR CONSUMER ELECTRONICS 107
9.1 INTRODUCTION 108
9.2 MARKET DYNAMICS 108
9.2.1 DRIVERS 109
9.2.1.1 User friendliness of the wireless charging technology 109
9.2.1.2 Huge demand expected for wireless charging-enabled smartphones 109
9.2.1.3 Ability to charge multiple devices simultaneously 109
9.2.1.4 Consumer inclination toward wireless connectivity 109
9.2.2 RESTRAINTS 110
9.2.2.1 Interference with other electronic devices likely to create a hurdle for the market growth 110
9.2.3 OPPORTUNITIES 110
9.2.3.1 Growth prospects for new applications leading to the development of new products 110
9.2.4 CHALLENGES 110
9.2.4.1 Compatibility issues restricting the adoption of wireless charging devices 110
9.2.4.2 Inadequate government regulations for the wireless charging market 111
9.3 WIRELESS CHARGING MARKET IN CONSUMER ELECTRONICS, BY DEVICE 111
9.3.1 SMARTPHONES 112
9.3.2 COMPUTING DEVICES 113
9.3.3 WEARABLE DEVICES 114
9.3.4 OTHERS 114
9.4 WIRELESS CHARGING MARKET FOR CONSUMER ELECTRONICS, BY TECHNOLOGY 114
9.4.1 INDUCTIVE TECHNOLOGY 115
9.4.2 RADIATION TECHNOLOGY 115
9.4.3 OTHER TECHNOLOGIES 115
9.4.3.1 Radio frequency (RF) technology 115
9.4.3.2 Laser beam technology 116
9.5 WIRELESS CHARGING MARKET FOR CONSUMER ELECTRONICS, BY RANGE 116
9.5.1 SHORT RANGE 116
9.5.2 MEDIUM RANGE 117
9.5.3 LONG RANGE 117
9.6 GEOGRAPHIC ANALYSIS 118
9.6.1 NORTH AMERICA 119
9.6.2 EUROPE 119
9.6.3 APAC 119
9.6.4 ROW 119
9.7 COMPETITIVE LANDSCAPE 120
9.7.1 RANKING OF PLAYERS 120

10 CELLULAR IOT MARKET 122
10.1 INTRODUCTION 123
10.2 MARKET DYNAMICS 123
10.2.1 DRIVERS 124
10.2.1.1 Rising demand for extended network coverage 124
10.2.1.2 Rising demand for cellular connectivity in the automotive sector 124
10.2.2 RESTRAINTS 125
10.2.2.1 Technology fragmentation 125
10.2.3 OPPORTUNITIES 125
10.2.3.1 Growing adoption of smart technologies and distributed applications 125
10.2.4 CHALLENGES 125
10.2.4.1 Developing common protocols and standards across the IoT platform 125
10.3 CELLULAR IOT MARKET, BY OFFERING 126
10.3.1 HARDWARE 127
10.3.2 SOFTWARE 127
10.4 CELLULAR IOT MARKET, BY TYPE 128
10.4.1 2G 129
10.4.2 3G 130
10.4.3 4G 130
10.4.4 LTE-M 130
10.4.5 NB-LTE-M 130
10.4.6 NB-IOT 130
10.4.7 5G 131
10.5 CELLULAR IOT MARKET, BY END-USE APPLICATION 131
10.5.1 AGRICULTURE 133
10.5.2 ENVIRONMENTAL MONITORING 133
10.5.3 AUTOMOTIVE AND TRANSPORTATION 133
10.5.4 ENERGY 134
10.5.5 HEALTHCARE 134
10.5.6 RETAIL 134
10.5.7 SMART CITY 134
10.5.8 CONSUMER ELECTRONICS 135
10.5.9 BUILDING AUTOMATION 135
10.5.10 MANUFACTURING 135
10.6 GEOGRAPHIC ANALYSIS 136
10.6.1 NORTH AMERICA 137
10.6.2 EUROPE 137
10.6.3 APAC 137
10.6.4 ROW 138
10.7 COMPETITIVE LANDSCAPE 138
10.7.1 RANKING OF PLAYERS 138
11 LAND MOBILE RADIO MARKET 140
11.1 INTRODUCTION 141
11.2 MARKET DYNAMICS 141
11.2.1 DRIVERS 142
11.2.1.1 Growing significance of efficient critical communication operations 142
11.2.1.2 Rising demand for inexpensive and reliable land mobile radios 142
11.2.1.3 Application of land mobile radios into diverse industries, majorly in military & defense, law enforcement, and aviation 142
11.2.1.4 Transition of land mobile radios from analog to digital 142
11.2.2 RESTRAINTS 143
11.2.2.1 Spectrum shortages limiting industry expansion and limited channel capacity 143
11.2.2.2 High costs for building LMRs 143
11.2.3 OPPORTUNITIES 143
11.2.3.1 Requirement of voice encryption for secure communication 143
11.2.3.2 Dynamic spectrum access opportunities for LMRs 143
11.2.4 CHALLENGES 144
11.2.4.1 Narrowbanding public safety communication channels 144
11.2.4.2 Growth of IoT (Internet of Things) devices 144
11.3 LAND MOBILE RADIO MARKET, BY TYPE 145
11.4 LAND MOBILE RADIO MARKET, BY TECHNOLOGY 146
11.4.1 DIGITAL LAND MOBILE RADIO 147
11.4.2 ANALOG LAND MOBILE RADIO 147
11.5 LAND MOBILE RADIO MARKET, BY APPLICATION 148
11.5.1 PUBLIC SAFETY 148
11.5.2 COMMERCIAL 149
11.6 GEOGRAPHIC ANALYSIS 149
11.6.1 NORTH AMERICA 150
11.6.2 EUROPE 150
11.6.3 APAC 151
11.6.4 ROW 151
11.7 COMPETITIVE LANDSCAPE 151
11.7.1 RANKING OF PLAYERS 151
12 AUTOMATED GUIDED VEHICLES 153
12.1 INTRODUCTION 154
12.2 MARKET DYNAMICS 154
12.2.1 DRIVERS 155
12.2.1.1 Growing demand for automation and material handling equipment in various process industries 155
12.2.1.2 Rising demand for automation is leading to new avenues for AGVs 156
12.2.1.3 Replacement of conventional batteries with lithium-ion based batteries 157
12.2.1.4 High labor cost, owing to scarcity of labor 158
12.2.1.5 Growing emphasis on workplace safety and increased productivity by industries 158
12.2.2 RESTRAINTS 159
12.2.2.1 High capital investments 159
12.2.2.2 High switching cost 159
12.2.3 OPPORTUNITIES 160
12.2.3.1 Emergence of flexible manufacturing systems (FMS) 160
12.2.3.2 Increased demand for intelligent and customized automated guided vehicles 160
12.2.4 CHALLENGES 160
12.2.4.1 Need to reduce market delivery time 160
12.3 AUTOMATED GUIDED VEHICLE MARKET, BY TYPE 161
12.3.1 UNIT LOAD CARRIER 163
12.3.2 TOW VEHICLE 163
12.3.3 PALLET TRUCK 163
12.3.4 ASSEMBLY LINE VEHICLE 164
12.3.5 OTHERS 164
12.4 AUTOMATED GUIDED VEHICLE MARKET, BY NAVIGATION TECHNOLOGY 165
12.4.1 LASER GUIDANCE 166
12.4.2 MAGNETIC GUIDANCE 166
12.4.3 INDUCTIVE GUIDANCE 166
12.4.4 OPTICAL TAPE GUIDANCE 167
12.4.5 OTHERS 167
12.5 AUTOMATED GUIDED VEHICLE MARKET, BY BATTERY TYPE 168
12.5.1 LEAD 169
12.5.2 NICKEL-BASED 169
12.5.3 LITHIUM-ION 169
12.6 AUTOMATED GUIDED VEHICLE MARKET, BY INDUSTRY 170
12.6.1 AUTOMOTIVE 171
12.6.2 MANUFACTURING 172
12.6.3 FOOD & BEVERAGES 172
12.6.4 AEROSPACE 172
12.6.5 HEALTHCARE 173
12.6.6 LOGISTICS 173
12.6.7 RETAIL 173
12.6.8 OTHERS 174
12.7 AUTOMATED GUIDED VEHICLE MARKET , BY APPLICATION 174
12.7.1 TRANSPORTATION 175
12.7.2 DISTRIBUTION 175
12.7.3 STORAGE 176
12.7.4 ASSEMBLY 176
12.7.5 PACKAGING 176
12.7.6 OTHERS 176
12.8 GEOGRAPHIC ANALYSIS 177
12.8.1 NORTH AMERICA 177
12.8.2 EUROPE 178
12.8.3 APAC 178
12.8.4 ROW 178
12.9 COMPETITIVE LANDSCAPE 179
12.9.1 RANKING OF PLAYERS 179
13 WEARABLE TECHNOLOGY MARKET 181
13.1 INTRODUCTION 182
13.2 MARKET DYNAMICS 182
13.2.1 DRIVERS 183
13.2.1.1 Consumer preference for sophisticated gadgets 183
13.2.1.2 Increasing growth prospects of next-generation displays in wearable devices 183
13.2.1.3 Growing popularity of Internet of Things and connected devices 183
13.2.1.4 Increase in demand of wearables in fitness and medical devices 183
13.2.1.5 Development of key enabling technologies 184
13.2.2 RESTRAINTS 184
13.2.2.1 Power consumption and limited battery life 184
13.2.2.2 Shorter life cycle of the consumer electronics sector 185
13.2.3 OPPORTUNITIES 185
13.2.3.1 Adoption of wearables in multiple application areas 185
13.2.3.2 Multi-featured and hybrid application mobile devices 186
13.2.4 CHALLENGES 186
13.2.4.1 High initial costs 186
13.2.4.2 Unaddressed regulatory issues & vulnerability of healthcare information 186
13.3 WEARABLE TECHNOLOGY MARKET, BY TYPE 187
13.3.1 WEARABLE SMART TEXTILE 189
13.3.1.1 Active smart textiles 189
13.3.1.2 Passive smart textiles 189
13.3.1.3 Ultra-smart textiles 190
13.3.2 WEARABLE PRODUCTS & DEVICES (NON-TEXTILES) 190
13.4 WEARABLE TECHNOLOGY MARKET, BY PRODUCT 190
13.4.1 WRIST WEAR 192
13.4.1.1 Smartwatches 192
13.4.1.2 Wristbands 193
13.4.2 HEADWEAR & EYEWEAR 193
13.4.2.1 Augmented Reality headsets 193
13.4.2.2 Virtual Reality headsets 193
13.4.2.3 Others 194
13.4.3 FOOTWEAR 194
13.4.3.1 Casual Footwear 194
13.4.3.2 Special-Purpose Footwear 194
13.4.4 NECKWEAR 195
13.4.4.1 Fashion and Jewelry 195
13.4.4.2 Ties and Collars 195
13.4.5 BODYWEAR 195
13.4.5.1 Inner Wear 195
13.4.5.2 Fashion & Apparel 195
13.4.5.3 Armwear & Legwear 195
13.4.6 OTHER WEARABLE TECHNOLOGIES 196
13.4.6.1 Ring Scanners 196
13.4.6.2 Bodyworn Cameras 196
13.4.6.3 Internables/Implantables 196
13.5 WEARABLE TECHNOLOGY MARKET, BY APPLICATION 197
13.5.1 CONSUMER ELECTRONICS 198
13.5.1.1 Infotainment & Multimedia 199
13.5.1.2 Garments & Fashion 199
13.5.1.3 MultiFunction 199
13.5.2 HEALTHCARE 199
13.5.2.1 Clinical applications 199
13.5.2.2 Nonclinical applications 200
13.5.3 ENTERPRISE & INDUSTRIAL APPLICATION 200
13.5.3.1 Logistics, Packaging, & Warehouse 200
13.5.3.2 Other Industrial Applications 200
13.5.4 OTHER APPLICATIONS 200
13.6 GEOGRAPHIC ANALYSIS 201
13.6.1 AMERICAS 202
13.6.2 EUROPE 202
13.6.3 APAC 203
13.6.4 ROW 203
13.7 COMPETITIVE LANDSCAPE 203
13.7.1 RANKING OF PLAYERS 204
14 BLUETOOTH 205
14.1 INTRODUCTION 206
14.2 MARKET DYNAMICS 206
14.2.1 DRIVERS 207
14.2.1.1 Growing demand for smartphones and other wireless connectivity devices 207
14.2.1.2 Increasing market for cloud computing and IoT 207
14.2.1.3 Increasing demand for low-power wide-area (LPWA) networks 207
14.2.2 RESTRAINTS 208
14.2.2.1 Lack of uniform communication standards 208
14.2.2.2 Interference with other electromagnetic sources, physical objects, and layered structure 208
14.2.3 OPPORTUNITIES 208
14.2.3.1 Increased government funding for fast evolution of Internet of Things 208
14.2.3.2 Emerging need for cross-domain applications 208
14.2.4 CHALLENGES 209
14.2.4.1 Need for better security of information 209
14.2.4.2 Trade-off between features such as data rates, power consumption, and range for various wireless technologies 209
14.3 BLUETOOTH MARKET, BY TYPE 210
14.3.1 BLUETOOTH 2.0 AND 3.0 210
14.3.2 BLUETOOTH SMART 211
14.3.3 BLUETOOTH SMART/WI-FI 211
14.3.4 BLUETOOTH SMART/ANT+ 211
14.4 BLUETOOTH MARKET, BY APPLICATION 212
14.4.1 AUTOMOTIVE AND TRANSPORTATION 213
14.4.2 CONSUMER ELECTRONICS 213
14.4.3 HEALTHCARE 213
14.4.4 BUILDING AUTOMATION 214
14.4.5 INDUSTRIAL 214
14.4.6 WEARABLE DEVICES 214
14.5 GEOGRAPHIC ANALYSIS 215
14.5.1 NORTH AMERICA 216
14.5.2 EUROPE 216
14.5.3 APAC 216
14.5.4 ROW 217
14.6 COMPETITIVE LANDSCAPE 217
14.6.1 RANKING OF PLAYERS 217
15 COMPANY PROFILES 219
15.1 INTRODUCTION 219
(Business Overview, Products & Services, Key Insights, Recent Developments, SWOT Analysis, Ratio Analysis, MnM View)*
15.2 QUALCOMM, INC. 220
15.3 SIERRA WIRELESS 223
15.4 APPLE, INC. 226
15.5 SAMSUNG ELECTRONICS CO., LTD. 228
15.6 NUANCE COMMUNICATION, INC. 230
15.7 INTEL CORPORATION 232
15.8 TEXAS INSTRUMENTS 234
15.9 ATMEL CORPORATION 236
15.10 STMICROELECTRONICS N.V. 239
15.11 AUTOTALKS LTD 242
15.12 HARRIS CORPORATION 244
15.13 MOTOROLA SOLUTIONS, INC. 246
15.14 DAIFUKU CO., LTD. 249
15.15 DEMATIC GMBH & CO. KG 251
*Details on Business Overview, Products & Services, Key Insights, Recent Developments, SWOT Analysis, MnM View might not be captured in case of unlisted companies.
16 APPENDIX 253
16.1 KNOWLEDGE STORE: MARKETSANDMARKETS’ SUBSCRIPTION PORTAL 253
16.2 INTRODUCING RT: REAL-TIME MARKET INTELLIGENCE 255
16.3 AVAILABLE CUSTOMIZATIONS 256
16.4 AUTHOR DETAILS 257


【レポート販売概要】

■ タイトル:トップ10モバイル技術の世界市場予測(~2022):技術別(ブルートゥース、ウェアラブルテクノロジー、モバイル拡張現実、ワイヤレスギガビット、セルラーIoT、モバイルバイオメトリック、車車間通信および路車間通信V2X、一般家電品ワイヤレス充電)、地域別
■ 英文:Top 10 Mobility Technologies Market by Technology (Bluetooth, Wearable Technology, Mobile Augmented Reality, Wireless Gigabit, Cellular IoT, Mobile Biometric, Automotive V2X, Wireless Charging For Consumer Electronics) & Geography - Global Forecast to 2022
■ 発行日:2017年1月24日
■ 調査会社:MarketsandMarkets
■ 商品コード:MAM-SE-4943
■ 調査対象地域:グローバル
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