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【英文タイトル】Surface Computing Market by Type (Flat and Curved Display), Vision (Two and Three Dimensional), Application (Automotive, Education, Entertainment, Financial Services, Government, Healthcare, Hospitality, and Retail), and by Region - Global Forecast to 2020

▼当市場調査レポートの詳細内容確認、お問い合わせ及びご購入申込は下記ページでお願いします。▼マーケットレポート

【レポートの概要(一部)】

1 Introduction (Page No. – 14)
1.1 Objectives of the Study
1.2 Market Definition
1.3 Scope of the Study
1.3.1 Market By Application, Type, Components, and Interaction Methods
1.3.2 Region Analysis
1.3.3 Years Considered for the Study
1.4 Currency & Pricing
1.5 Limitations
1.6 Stakeholders

2 Research Methodology (Page No. – 18)
2.1 Research Data
2.1.1 Secondary Data
2.1.1.1 Key Data From Secondary Sources
2.1.2 Primary Data
2.1.2.1 Key Data From Primary Sources
2.1.2.2 Key Industry Insights
2.1.2.3 Breakdown of Primaries
2.2 Market Size Estimation
2.2.1 Bottom-Up Approach
2.2.2 Top-Down Approach
2.3 Market Breakdown & Data Triangulation
2.4 Research Assumptions

3 Executive Summary (Page No. – 27)

4 Premium Insight – Surface Computing Market (Page No. – 32)
4.1 Surface Computing Market, 2015-2020 ($Billion)
4.2 Application Segment in Market (2015-2020)
4.3 Market, By Region and Type– 2014
4.4 Market, By Region– 2015
4.5 Top Five Application in Market – 2015
4.6 Market, By Vision – 2020

5 Market Overview (Page No. – 38)
5.1 Introduction
5.2 Evolution
5.3 Market Segmentation
5.3.1 By Application
5.3.2 By Component
5.3.3 By Type
5.3.4 By Interaction Methods
5.3.5 By Region
5.4 Market Dynamics
5.4.1 Drivers
5.4.1.1 NUI (Natural User Interface) Greatly Help to Create A User Friendly Interaction Reducing Complexity
5.4.1.2 the Increasing Business Revenue Due to the Adoption of Multi User Surface Computer is Driving the Growth of This Market
5.4.1.3 Growing Emphasis of Major Players to Develop Surface Computers is Expected to Create Demand for This Market
5.4.2 Restraints
5.4.2.1 High Cost of Surface Computer Limits the Growth in the Demand
5.4.2.2 Limited Availability of Features Acts as A Restrain for the Development of Surface Computer Market
5.4.3 Opportunities
5.4.3.1 Surface Computer is Expected to Have Huge Opportunities in Hospitality and Entertainment
5.4.3.2 Increasing Use of Surface Computers for Corporate Purpose is Expected to Drive This Market
5.4.4 Challenges
5.4.4.1 the Acceptance of Table Shaped Surface Computer From End User Acts as A Challenge

6 Industry Trend (Page No. – 47)
6.1 Introduction
6.2 Value Chain Analysis
6.3 Porter’s Five Forces Analysis
6.3.1 Intensity of Rivalry
6.3.2 Threat of Substitutes
6.3.3 Bargaining Power of Buyers
6.3.4 Bargaining Power of Suppliers
6.3.5 Threat of New Entrants
6.4 Strategic Benchmarking
6.4.1 Technology Integration & Product Enhancement

7 Market Analysis, By Type (Page No. – 56)
7.1 Introduction
7.2 Components
7.2.1 Display
7.2.2 Infrared Camera
7.2.3 Projector
7.2.4 Sensor
7.2.5 Processor and Software
7.3 Flat Display
7.4 Curved Display

8 Market Analysis, By Vision (Page No. – 66)
8.1 Introduction
8.2 Two Dimensional
8.3 Three Dimensional

9 Market Analysis, By Application (Page No. – 74)
9.1 Introduction
9.2 Automotive
9.3 Education
9.4 Entertainment
9.5 Financial Services
9.6 Government
9.7 Healthcare
9.8 Hospitality
9.9 Retail

10 Region Analysis (Page No. – 96)
10.1 Introduction
10.2 North America
10.3 Europe
10.4 Asia-Pacific
10.5 Rest of the World

11 Competitive Landscape (Page No. – 120)
11.1 Overview
11.2 Market Share Analysis, Surface Computer Market
11.3 Competitive Situation and Trends
11.3.1 New Product Launches
11.3.2 Agreements & Contracts, Partnerships, Collaborations, and Joint Ventures
11.3.3 Expansions
11.3.4 Others

12 Company Profiles (Page No. – 130)
12.1 Introduction
12.2 Apple Inc.
12.2.1 Business Overview
12.2.2 Product Portfolio
12.2.3 Recent Developments
12.2.4 MnM View
12.2.4.1 Key Strategy
12.2.4.2 Swot Analysis
12.3 Microsoft Corporation
12.3.1 Business Overview
12.3.2 Products Portfolio
12.3.3 Recent Developments
12.3.4 MnM View
12.3.4.1 Key Strategy
12.3.4.2 Swot Analysis
12.4 Planar Systems Inc.
12.4.1 Business Overview
12.4.2 Product Portfolio
12.4.3 Recent Developments
12.4.4 MnM View
12.4.4.1 Key Strategy
12.4.4.2 Swot Analysis
12.5 3M Co.
12.5.1 Product Portfolio
12.5.2 Recent Development
12.5.3 MnM View
12.5.3.1 Key Strategy
12.5.3.2 Swot Analysis
12.6 Eyefactive GmbH
12.6.1 Business Overview
12.6.2 Product Portfolio
12.7 Ideum Inc.
12.7.1 Business Overview
12.7.2 Product Portfolio
12.7.3 Recent Developments
12.7.4 MnM View
12.7.4.1 Key Strategy
12.8 Nvision Solutions Inc.
12.8.1 Business Overview
12.8.2 Product Portfolio
12.8.3 Recent Development
12.9 Sensytouch, Inc
12.9.1 Business Overview
12.9.2 Product Portfolio
12.9.3 Recent Developments
12.9.4 MnM View
12.9.4.1 Key Strategy
12.10 Touchmagix Media Private Limited
12.10.1 Business Overview
12.10.2 Product Portfolio
12.11 Vertigo Systems GmbH
12.11.1 Business Overview
12.11.2 Product Portfolio
12.11.3 Recent Developments
12.11.4 MnM View
12.11.4.1 Key Strategy

13 Appendix (Page No. – 155)
13.1 Insights of Industry Experts
13.2 Discussion Guide
13.3 Introducing RT: Real Time Market Intelligence
13.4 Available Customizations
13.5 Related Reports


【レポート販売概要】

■ タイトル:サーフェス・コンピューティングの世界市場:平面ディスプレイ、曲面ディスプレイ
■ 英文:Surface Computing Market by Type (Flat and Curved Display), Vision (Two and Three Dimensional), Application (Automotive, Education, Entertainment, Financial Services, Government, Healthcare, Hospitality, and Retail), and by Region - Global Forecast to 2020
■ 発行日:2015年6月25日
■ 調査会社:MarketsandMarkets
■ 商品コード:MAM-SE-3535
■ 調査対象地域:グローバル
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