
【レポートの概要(一部)】
PART 01: Executive summary
Highlights
PART 02: Scope of the report
Market overview
Definitions
Base year
Vendor segmentation
Summation errors
Top-vendor offerings
PART 03: Market research methodology
Research methodology
Economic indicators
PART 04: Introduction
Key market highlights
PART 05: Market landscape
Market overview
Market size and forecast
Five forces analysis
PART 06: Market segmentation by device
Game market in APAC by device 2014-2019
MMO game market in APAC
Console game market in APAC
Smartphone game market in APAC
PC game market in APAC
Tablet game market in APAC
Handheld console game market in APAC
Casual web game market in APAC
Gaming enthusiasts in APAC
PART 07: Key leading countries
China
Japan
Leading countries in game market in APAC by revenue 2014
PART 08: Vendor landscape
Competitive scenario
Other prominent vendors
PART 09: Key vendor analysis
ChangYou
DeNA
GungHo Online Entertainment
Nintendo
Sony
Tencent
PART 10: Appendix
List of abbreviations
PART 11: Explore Technavio
[List of Exhibits]
Exhibit 01: Product offerings
Exhibit 02: Game market in APAC by type of screen
Exhibit 03: Game market in APAC by type of game
Exhibit 04: Game market in APAC 2014-2019 ($ billions)
Exhibit 05: Five forces analysis
Exhibit 06: Game market in APAC by device 2014
Exhibit 07: Game market in APAC by device 2019
Exhibit 08: MMO game market in APAC 2014-2019 ($ billions)
Exhibit 09: Console game market in APAC 2014-2019 ($ billions)
Exhibit 10: Smartphone game market in APAC 2014-2019 ($ billions)
Exhibit 11: Reasons smartphone gamers make in-app purchases 2014
Exhibit 12: PC game market in APAC 2014-2019 ($ billions)
Exhibit 13: Tablet game market in APAC ($ billions)
Exhibit 14: Reasons tablet gamers make in-app purchases 2014
Exhibit 15: Handheld console game market in APAC 2014-2019 ($ billions)
Exhibit 16: Casual web game market in APAC 2014-2019 ($ billions)
Exhibit 17: Game market in APAC by device 2014
Exhibit 18: Leading countries in game market in APAC by revenue 2014 ($ billions)
Exhibit 19: ChangYou: Business segmentation by revenue 2014
Exhibit 20: ChangYou: Business segmentation by revenue 2013-2014 ($ millions)
Exhibit 21: DeNA: Business segmentation by revenue 2015
Exhibit 22: DeNA: Business segmentation by revenue 2014 and 2015
Exhibit 23: Nintendo: Business segmentation by revenue 2015
Exhibit 24: Nintendo: Business segmentation by revenue 2014 and 2015 ($ millions)
Exhibit 25: Nintendo: Geographical segmentation by revenue 2015
Exhibit 26: Sony: Business segmentation by revenue 2015
Exhibit 27: Sony: Geographical segmentation by revenue 2015
Exhibit 28: Tencent: Business segmentation 2014
Exhibit 29: Key products by business segments
Exhibit 30: Tencent: Business segmentation by revenue 2014
Exhibit 31: Business segmentation by revenue 2013 and 2014
Exhibit 32: Geographical segmentation by revenue 2014
【レポート販売概要】
■ タイトル:アジアのゲーム市場■ 英文:Game Market in APAC 2015-2019
■ 発行日:2015年10月21日
■ 調査会社:Technavio
■ 商品コード:IRTNTR7609
■ 調査対象地域:アジア太平洋
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