【レポートの概要(一部)】
Table of Contents
Chapter 1. Methodology and Scope
1.1. Research Methodology
1.2. Research Scope & Assumptions
1.3. List of Data Sources
Chapter 2. Executive Summary
Chapter 3. Market Snapshot
3.1. Headsets-Industry Snapshot and Key Buying Criteria, 2013 – 2024
Chapter 4. Headsets Industry Outlook
4.1. Market Segmentation
4.2. Market Size and Growth Prospects
4.3. Value Chain Analysis
4.3.1. Vendor landscape
4.3.2. Ecosystem players
4.3.2.1. Leading microphones distributors & representatives (Worldwide)
4.4. Market Dynamics
4.4.1. Market driver analysis
4.4.1.1. Rise in the disposable income is driving the demand for application-specific headsets
4.4.1.2. Growing significance of quality headsets in enterprises is propelling the market growth
4.4.2. Market Restraint Analysis
4.4.2.1. Increasing availability of counterfeit products
4.4.2.2. Patented concomitant technologies
4.4.2.3. Growing prevalence of substandard headsets
4.4.3. Market Opportunities
4.4.3.1. Usage of virtual reality headsets in enterprise applications
4.5. Headset market share by Analysis
4.6. Headset market strategy overview
4.7. Penetration and growth prospect mapping
4.8. Industry analysis – Porter’s five forces analysis
4.9. Headsets – PESTEL analysis
4.10. Pricing Trend Analysis (Cost Structure), 2015
4.11. Technology Evolution
4.11.1. Technology evolution – VR headsets
4.11.2. Technology evolution – Bluetooth headsets
4.11.3. Top 5 OEMs
4.11.3.1. Top 5 OEMs by product
4.11.3.2. Top 5 OEMs by price
4.11.3.3. Top 5 OEMs by technology
4.11.3.4. Top 5 OEMs by application
4.12. Distribution channel analysis
4.13. Distribution channel trends
4.13.1. Distribution channel analysis – North America, 2015
4.13.2. Distribution channel analysis – Europe, 2015
4.13.3. Distribution channel analysis – Asia Pacific, 2015
4.13.4. Distribution channel analysis – Latin America, 2015
4.13.5. Distribution channel analysis – MEA, 2015
Chapter 5. Headsets Type Outlook
5.1. Headset market share by product, 2015 & 2024
5.2. Headset market – Product trends
5.3. In-ear
5.4. Over-ear
Chapter 6. Headsets Price Outlook
6.1. Headset market share by price, 2015 & 2024
6.2. Headset market – Price trends
6.3. < 50
6.4. 50 – 100
6.5. Above 100
Chapter 7. Headsets Technology Outlook
7.1. Headset market share by technology, 2015 & 2024
7.2. Headset market – Technology trends
7.3. Wired
7.4. Wireless
Chapter 8. Headsets Application Outlook
8.1. Headset market share by application, 2015& 2024
8.2. Headset market – Application trends
8.3. Personal
8.4. Commercial
Chapter 9. Headsets Regional Outlook
9.1. Headset market share by region, 2015& 2024
9.2. North America
9.2.1. North America headset market by product, 2013 – 2024
9.2.2. North America headset market by price, 2013 – 2024
9.2.3. North America headset market by technology, 2013 – 2024
9.2.3.1. North America headset market by wired technology, 2013 – 2024
9.2.3.2. North America headset market by wireless technology, 2013 – 2024
9.2.4. North America headset market by application, 2013 – 2024
9.2.4.1. North America headset market by personal applications, 2013 – 2024
9.2.4.2. North America headset market by commercial applications, 2013 – 2024
9.2.5. U.S.
9.2.5.1. U.S. headset market by product, 2013 – 2024
9.2.5.2. U.S. headset market by price, 2013 – 2024
9.2.5.3. U.S. headset market by technology, 2013 – 2024
9.2.5.3.1. U.S. headset market by wired technology, 2013 – 2024
9.2.5.3.2. U.S. headset market by wireless technology, 2013 – 2024
9.2.5.4. U.S. headset market by application, 2013 – 2024
9.2.5.4.1. U.S. headset market by personal applications, 2013 – 2024
9.2.5.4.2. U.S. headset market by commercial applications, 2013 – 2024
9.2.6. Canada
9.2.6.1. Canada headset market by product, 2013 – 2024
9.2.6.2. Canada headset market by price, 2013 – 2024
9.2.6.3. Canada headset market by technology, 2013 – 2024
9.2.6.3.1. Canada headset market by wired technology, 2013 – 2024
9.2.6.3.2. Canada headset market by wireless technology, 2013 – 2024
9.2.6.4. Canada headset market by application, 2013 – 2024
9.2.6.4.1. Canada headset market by personal applications, 2013 – 2024
9.2.6.4.2. Canada headset market by commercial applications, 2013 – 2024
9.3. Europe
9.3.1. Europe headset market by product, 2013 – 2024
9.3.2. Europe headset market by price, 2013 – 2024
9.3.3. Europe headset market by technology, 2013 – 2024
9.3.3.1. Europe headset market by wired technology, 2013 – 2024
9.3.3.2. Europe headset market by wireless technology, 2013 – 2024
9.3.4. Europe headset market by application, 2013 – 2024
9.3.4.1. Europe headset market by personal applications, 2013 – 2024
9.3.4.2. Europe headset market by commercial applications, 2013 – 2024
9.3.5. UK
9.3.5.1. UK headset market by product, 2013 – 2024
9.3.5.2. UK headset market by price, 2013 – 2024
9.3.5.3. UK headset market by technology, 2013 – 2024
9.3.5.3.1. UK headset market by wired technology, 2013 – 2024
9.3.5.3.2. UK headset market by wireless technology, 2013 – 2024
9.3.5.4. UK headset market by application, 2013 – 2024
9.3.5.4.1. UK headset market by personal applications, 2013 – 2024
9.3.5.4.2. UK headset market by commercial applications, 2013 – 2024
9.3.6. Germany
9.3.6.1. Germany headset market by product, 2013 – 2024
9.3.6.2. Germany headset market by price, 2013 – 2024
9.3.6.3. Germany headset market by technology, 2013 – 2024
9.3.6.3.1. Germany headset market by wired technology, 2013 – 2024
9.3.6.3.2. Germany headset market by wireless technology, 2013 – 2024
9.3.6.4. Germany headset market by application, 2013 – 2024
9.3.6.4.1. Germany headset market by personal applications, 2013 – 2024
9.3.6.4.2. Germany headset market by commercial applications, 2013 – 2024
9.4. Asia Pacific
9.4.1. Asia Pacific headset market by product, 2013 – 2024
9.4.2. Asia Pacific headset market by price, 2013 – 2024
9.4.3. Asia Pacific headset market by technology, 2013 – 2024
9.4.3.1. Asia Pacific headset market by wired technology, 2013 – 2024
9.4.3.2. Asia Pacific headset market by wireless technology, 2013 – 2024
9.4.4. Asia Pacific headset market by application, 2013 – 2024
9.4.4.1. Asia Pacific headset market by personal applications, 2013 – 2024
9.4.4.2. Asia Pacific headset market by commercial applications, 2013 – 2024
9.4.5. China
9.4.5.1. China headset market by product, 2013 – 2024
9.4.5.2. China headset market by price, 2013 – 2024
9.4.5.3. China headset market by technology, 2013 – 2024
9.4.5.3.1. China headset market by wired technology, 2013 – 2024
9.4.5.3.2. China headset market by wireless technology, 2013 – 2024
9.4.5.4. China headset market by application, 2013 – 2024
9.4.5.4.1. China headset market by personal applications, 2013 – 2024
9.4.5.4.2. China headset market by commercial applications, 2013 – 2024
9.4.6. India
9.4.6.1. India headset market by product, 2013 – 2024
9.4.6.2. India headset market by price, 2013 – 2024
9.4.6.3. India headset market by technology, 2013 – 2024
9.4.6.3.1. India headset market by wired technology, 2013 – 2024
9.4.6.3.2. India headset market by wireless technology, 2013 – 2024
9.4.6.4. India headset market by application, 2013 – 2024
9.4.6.4.1. India headset market by personal applications, 2013 – 2024
9.4.6.4.2. India headset market by commercial applications, 2013 – 2024
9.4.7. Japan
9.4.7.1. Japan headset market by product, 2013 – 2024
9.4.7.2. Japan headset market by price, 2013 – 2024
9.4.7.3. Japan headset market by technology, 2013 – 2024
9.4.7.3.1. Japan headset market by wired technology, 2013 – 2024
9.4.7.3.2. Japan headset market by wireless technology, 2013 – 2024
9.4.7.4. Japan headset market by application, 2013 – 2024
9.4.7.4.1. Japan headset market by personal applications, 2013 – 2024
9.4.7.4.2. Japan headset market by commercial applications, 2013 – 2024
9.4.8. South Korea
9.4.8.1. South Korea headset market by product, 2013 – 2024
9.4.8.2. South Korea headset market by price, 2013 – 2024
9.4.8.3. South Korea headset market by technology, 2013 – 2024
9.4.8.3.1. South Korea headset market by wired technology, 2013 – 2024
9.4.8.3.2. South Korea headset market by wireless technology, 2013 – 2024
9.4.8.4. South Korea headset market by application, 2013 – 2024
9.4.8.4.1. South Korea headset market by personal applications, 2013 – 2024
9.4.8.4.2. South Korea headset market by commercial applications, 2013 – 2024
9.5. Latin America
9.5.1. Latin America headset market by product, 2013 – 2024
9.5.2. Latin America headset market by price, 2013 – 2024
9.5.3. Latin America headset market by technology, 2013 – 2024
9.5.3.1. Latin America headset market by wired technology, 2013 – 2024
9.5.3.2. Latin America headset market by wireless technology, 2013 – 2024
9.5.4. Latin America headset market by application, 2013 – 2024
9.5.4.1. Latin America headset market by personal applications, 2013 – 2024
9.5.4.2. Latin America headset market by commercial applications, 2013 – 2024
9.5.5. Brazil
9.5.5.1. Brazil headset market by product, 2013 – 2024
9.5.5.2. Brazil headset market by price, 2013 – 2024
9.5.5.3. Brazil headset market by technology, 2013 – 2024
9.5.5.3.1. Brazil headset market by wired technology, 2013 – 2024
9.5.5.3.2. Brazil headset market by wireless technology, 2013 – 2024
9.5.5.4. Brazil headset market by application, 2013 – 2024
9.5.5.4.1. Brazil headset market by personal applications, 2013 – 2024
9.5.5.4.2. Brazil headset market by commercial applications, 2013 – 2024
9.5.6. Mexico
9.5.6.1. Mexico headset market by product, 2013 – 2024
9.5.6.2. Mexico headset market by price, 2013 – 2024
9.5.6.3. Mexico headset market by technology, 2013 – 2024
9.5.6.3.1. Mexico headset market by wired technology, 2013 – 2024
9.5.6.3.2. Mexico headset market by wireless technology, 2013 – 2024
9.5.6.4. Mexico headset market by application, 2013 – 2024
9.5.6.4.1. Mexico headset market by personal applications, 2013 – 2024
9.5.6.4.2. Mexico headset market by commercial applications, 2013 – 2024
9.6. MEA
9.6.1. MEA headset market by product, 2013 – 2024
9.6.2. MEA headset market by price, 2013 – 2024
9.6.3. MEA headset market by technology, 2013 – 2024
9.6.3.1. MEA headset market by wired technology, 2013 – 2024
9.6.3.2. MEA headset market by wireless technology, 2013 – 2024
9.6.4. MEA headset market by application, 2013 – 2024
9.6.4.1. MEA headset market by personal applications, 2013 – 2024
9.6.4.2. MEA headset market by commercial applications, 2013 – 2024
Chapter 10. Competitive Landscape
10.1. Alclair Audio, Inc.
10.1.1. Company Overview
10.1.2. Financial Performance
10.1.3. Product Benchmarking
10.1.4. Recent Developments
10.2. Apple, Inc.
10.2.1. Company Overview
10.2.2. Financial Performance
10.2.3. Product Benchmarking
10.2.4. Recent Developments
10.3. Bose Corporation
10.3.1. Company Overview
10.3.2. Financial Performance
10.3.3. Product Benchmarking
10.3.4. Recent Developments
10.4. Grado Labs
10.4.1. Company Overview
10.4.2. Financial Performance
10.4.3. Product Benchmarking
10.4.4. Recent Developments
10.5. Harman International Industries, Incorporated
10.5.1. Company Overview
10.5.2. Financial Performance
10.5.3. Product Benchmarking
10.5.4. Recent Developments
10.6. JVC Kenwood Corporation
10.6.1. Company Overview
10.6.2. Financial Performance
10.6.3. Product Benchmarking
10.6.4. Recent Developments
10.7. Koninklijke Philips N.V. (Philips)
10.7.1. Company Overview
10.7.2. Financial Performance
10.7.3. Product Benchmarking
10.7.4. Recent Developments
10.8. Logitech, Inc., (Logitech International SA.)
10.8.1. Company Overview
10.8.2. Financial Performance
10.8.3. Product Benchmarking
10.8.4. Recent Developments
10.9. Panasonic Corporation
10.9.1. Company Overview
10.9.2. Financial Performance
10.9.3. Product Benchmarking
10.9.4. Recent Developments
10.10. Plantronics, Inc.,
10.10.1. Company Overview
10.10.2. Financial Performance
10.10.3. Product Benchmarking
10.10.4. Recent Developments
10.11. Pioneer Corporation
10.11.1. Company Overview
10.11.2. Financial Performance
10.11.3. Product Benchmarking
10.11.4. Recent Developments
10.12. Sennheiser electronic GmbH & Co. KG (Sennheiser)
10.12.1. Company Overview
10.12.2. Financial Performance
10.12.3. Product Benchmarking
10.12.4. Recent Developments
10.13. Shenzhen Cannice Technology Co., Ltd.
10.13.1. Company Overview
10.13.2. Financial Performance
10.13.3. Product Benchmarking
10.13.4. Recent Developments
10.14. Shure Incorporated
10.14.1. Company Overview
10.14.2. Financial Performance
10.14.3. Product Benchmarking
10.14.4. Recent Developments
10.15. Skullcandy, Inc.,
10.15.1. Company Overview
10.15.2. Financial Performance
10.15.3. Product Benchmarking
10.15.4. Recent Developments
10.16. Sony Corporation
10.16.1. Company Overview
10.16.2. Financial Performance
10.16.3. Product Benchmarking
10.16.4. Recent Developments
10.17. Ultimate Ears, LLC (Logitech)
10.17.1. Company Overview
10.17.2. Financial Performance
10.17.3. Product Benchmarking
10.17.4. Recent Developments
10.18. Zebronics India Pvt., Ltd.
10.18.1. Company Overview
10.18.2. Financial Performance
10.18.3. Product Benchmarking
10.18.4. Recent Developments
【レポート販売概要】
■ タイトル:ヘッドセットの世界市場分析:製品別(インイヤー、オーバーイヤー)、価格別(USD50未満、USD50~100、USD100以上)、技術別(ワイヤー式、ワイヤレス)、用途別(個人用、商業用)、セグメント予測■ 英文:Headset Market Analysis By Product (In-Ear Headsets And Over-Ear Headsets), By Pricing (Below USD 50, USD 50-100, Above USD 100), By Technology (Wired, Wireless), By Application (Personal, Commercial) And Segment Forecasts Till 2024
■ 発行日:2016年10月20日
■ 調査会社:Grand View Research
■ 商品コード:GVIEW707383
■ 調査対象地域:グローバル
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