コネクテッドトイの世界市場予測(~2024年)...市場調査レポートについてご紹介

【英文タイトル】Connected Toys Market by Interacting Device (Smartphone-Connected Toys, App-Connected Drones, Console-Connected Toys, and Tablet-Connected Toys), Age Group (2–5 Years, 6–8 Years, 9–12 Years, and Teenagers), Region - Global Forecast to 2024

▼当市場調査レポートの詳細内容確認、お問い合わせ及びご購入申込は下記ページでお願いします。▼マーケットレポート

【レポートの概要(一部)】

1 Introduction (Page No. – 11)
1.1 Objectives of the Study
1.2 Market Definition
1.3 Market Scope
1.3.1 Market Segmentation
1.3.2 Regions Covered
1.4 Years Considered for the Study
1.5 Currency Considered
1.6 Stakeholders
2 Research Methodology (Page No. – 15)
2.1 Research Data
2.1.1 Secondary Data
2.1.2 Primary Data
2.1.2.1 Breakup of Primary Profiles
2.2 Market Breakup and Data Triangulation
2.3 Market Size Estimation
2.3.1 Top-Down Approach
2.3.2 Bottom-Up Approach
2.4 Market Forecast
2.5 Assumptions for the Study
2.6 Limitations of the Study
3 Executive Summary (Page No. – 22)
4 Premium Insights (Page No. – 24)
4.1 Attractive Opportunities in the Connected Toys Market
4.2 Market By Interacting Device (2019 vs 2024)
4.3 Market Investment Scenario
5 Market Overview and Industry Trends (Page No. – 26)
5.1 Introduction
5.2 Market Dynamics
5.2.1 Drivers
5.2.1.1 Widespread and Easy Availability of Connected Platforms
5.2.1.2 Increasing Adoption of Stem Toys
5.2.2 Restraints
5.2.2.1 High Cost of Connected Toys
5.2.3 Opportunities
5.2.3.1 Increasing Awareness of Internet and Technology
5.2.3.2 Increasing R&D Spending on Robots and Toys
5.2.4 Challenges
5.2.4.1 Negative Effects on Children’s Development
5.2.4.2 Heightened Risks With Constant Connectivity
6 Connected Toys Market By Interacting Device (Page No. – 29)
6.1 Introduction
6.2 Smartphone-Connected Toys
6.2.1 Enhanced Network Infrastructure and Sensor-Based Technologies to Drive the Growth of this Segment
6.3 APP-Connected Drones
6.3.1 Sensors, Latest Software and AI Advancements to Boost Market Growth
6.4 Console-Connected Toys
6.4.1 New Game Platforms and A Plethora of New Video Games to Drive the Growth of this Segment
6.5 Tablet-Connected Toys
6.5.1 Customized Features and Daily Learning Exercises for Kids Expected to Boost its Demand
7 Connected Toys Market By Age Group (Page No. – 35)
7.1 Introduction
7.2 2–5 Years
7.2.1 Curiosity to Learn, Explore, and Discover New Toys to Drive Connected Toys Adoption in the Age Group of 2–5 Years
7.3 6–8 Years
7.3.1 Innovative Use of Technologies and Creative Imagination Driving its Adoption in 6–8 Years Age Group
7.4 9–12 Years
7.4.1 Creative Thinking and the Ability to Demonstrate Personality to Drive its Demand Among Kids Aged Between 9 and 12 Years
7.5 Teenagers
7.5.1 Toys That Encourage Team Work and Problem-Solving Skills to Drive the Growth of Market for Teenagers
8 Connected Toys Market, By Region (Page No. – 41)
8.1 Introduction
8.2 North America
8.2.1 Innovation and Ability to Invest in Advanced Technology to Drive the Adoption of Market in North America
8.3 Europe
8.3.1 Launch of A Significant Framework for Policy Development and Adoption of Emerging Technologies to Boost the Adoption of Connected Toys in Europe
8.4 Asia Pacific
8.4.1 Rising Adoption of Advanced Technologies to Increase the Growth Opportunities for Market in APAC
8.5 Rest of the World
9 Competitive Landscape (Page No. – 50)
9.1 Introduction
9.2 Competitive Scenario
9.2.1 Product/Solution Launches and Enhancements
9.2.2 Acquisitions
9.2.3 Partnerships
10 Company Profiles (Page No. – 53)
(Business Overview, Products & Services, Key Insights, Recent Developments, SWOT Analysis, MnM View)*
10.1 Mattel
10.2 Hasbro
10.3 LEGO Group
10.4 Sphero
10.5 Sony
10.6 PLAYMOBIL
10.7 BANDAI NAMCO
10.8 K’NEX
10.9 Konami
10.10 Wonder Workshop
10.11 PlayFusion
10.12 Anki
10.13 WowWee
10.14 DXTR Labs
10.15 Leka
*Details on Business Overview, Products & Services, Key Insights, Recent Developments, SWOT Analysis, MnM View Might Not Be Captured in Case of Unlisted Companies.
11 Appendix (Page No. – 74)
11.1 Discussion Guide
11.2 Knowledge Store: Marketsandmarkets’ Subscription Portal
11.3 Available Customizations
11.4 Related Reports
11.5 Author Details


【レポート販売概要】

■ タイトル:コネクテッドトイの世界市場予測(~2024年)
■ 英文:Connected Toys Market by Interacting Device (Smartphone-Connected Toys, App-Connected Drones, Console-Connected Toys, and Tablet-Connected Toys), Age Group (2–5 Years, 6–8 Years, 9–12 Years, and Teenagers), Region - Global Forecast to 2024
■ 発行日:2019年6月24日
■ 調査会社:MarketsandMarkets
■ 商品コード:TC-7183
■ 調査対象地域:グローバル
  • パッケージ入りデュカスパイスの世界市場2018-2022
    About Packaged Dukkah Spices Dukkah (also known as Duqqa, du'ah, dojo) is an Egyptian condiment comprising a mixture of herbs, nuts (usually hazelnut), and spices. The spice mix is typically used as a dip with meat, pork, bread, or raw vegetables. Dukkah also serves as a versatile seasoning in Egyptian cooking. Technavio’s analysts forecast the global packaged dukkah spices market to grow at a CAG …
  • ファブリー病治療薬の世界市場機会分析
    OpportunityAnalyzer: Fabry Disease - Opportunity Analysis and Forecast to 2024 Summary GlobalData estimates the 2014 sales for the Fabry disease market at approximately $682m across the 7MM. The US contributed the majority of these sales, generating an estimated $295m. By the end of the forecast period in 2024, Fabry disease sales are expected to grow to $1.25 billion at a Compound Annual Growth R …
  • 2014年戦略提言:Pneumonia診断検査市場
    The report presents a detailed analysis of the Pneumonia diagnostics market in the US, Europe (France, Germany, Italy, Spain, UK) and Japan. Current scientific views on the Pneumonia definition, epidemiology and etiology are reviewed. The report provides the 5-year test volume and sales forecasts by country for the following market segments:     - Hospitals     - Comm …
  • ビデオゲーム広告の世界市場2016-2020
    About Video Games Video games are electronic games that require a video device for the user interface of the game. The device can be a mobile display or a PC monitor, or a TV screen. Based on the electronic system employed, they are categorized in the form of platforms such as mobile, PC, and TV. Different types of games are available for a number of gaming platforms. Video games are available in …
  • 家庭用掃除用品の世界市場:清掃器、食器用洗剤、トイレ掃除製品、洗浄剤
    Household cleaning products, also known as household cleansers, fall into the broad category of home care products. They accounted for a revenue share of more than 20% in the global home care market in 2014. Irrespective of having various compositions and ingredients, household cleansers can be categorized into four different variants based on its usage: surface cleansers, dishwashing products, to …
  • 脂肪代替品の世界市場分析:製品別(炭水化物、タンパク質、脂肪)、用途別(ベーカリー・菓子類、酪農・冷凍デザート、飲料、加工肉、ドレッシング、マーガリン・スプレッド、即席食品)、地域別、セグメント予測、2014-2025
    The global fat replacers market is anticipated to reach USD 2.79 billion by 2025, according to a new report by Grand View Research, Inc. Growing food processing industry coupled with a trend of maintaining nutritionally balanced lifestyle is expected to augment market growth over the coming years. The ability of the fat replacer to mimic the physical and chemical qualities of lipids, thereby, prov …
  • カルボキシメチルセルロースの世界市場: 純度レベル別、用途別、性質別
    Carboxymethyl cellulose (CMC or Cellulose GUM) is extracted from pure cotton and wood pulp. It is recognized as cellulose gum or tylose powder. Carboxymethyl cellulose is widely used in diversified applications such as pharmaceutical, cosmetics & personal care, food & beverages, paint, and household care industries. Also, detergents, water-based paints, and paper processing all require large amoun …
  • オピオイド誘発性便秘治療薬の世界市場2015-2019
    About Opioid-induced Constipation Opioids are administered to the patients with acute and non-cancer chronic pain. They have several adverse gastrointestinal effects, one of which is opioid-induced constipation. The opioid analgesics produce analgesia by the activation of the mu receptors found in the CNS and PNS. These drugs affect the motility, tone, and contractility of the bowel functions, whi …
  • ソーシャルゲーム市場参入と成功戦略分析2013(Social Gaming Market Entry and Success Strategy Analysis 2013)
    The significant rise of social networks has created a springboard for the social gaming segment of the entertainment industry. Gaming is becoming increasingly compelling thanks to various enhancements such as the addition of socially playable and sharable features within games, which have gradually become common characteristics. While generally a lucrative segment, the industry has its own challen …
  • 世界のネットワークアクセラレーター市場動向(2012-2016)
    TechNavio's analysts forecast the Global Network Accelerator market to grow at a CAGR of 40.64 percent over the period 2012-2016. One of the key factors contributing to this market growth is the increasing demand for data services. The Global Network Accelerator market has also been witnessing increasing demand for advanced solutions. However, intense vendor competition leading to downward pricing …
  • 世界の ユニファイド コミュニケーション市場動向(2012-2016)
    TechNavio's analysts forecast the Global Unified Communication market to grow at a CAGR of 15.85 percent over the period 2012-2016. One of the key factors contributing to this market growth is the shift from on-premises to cloud-based unified communication. The Global Unified Communication market has also been witnessing the unified communication heading towards WebRTC. However, the initial high c …
  • 世界のジメトエート市場2015
    The Global Dimethoate Industry Report 2015 is a professional and in-depth study on the current state of the Dimethoate industry. The report provides a basic overview of the industry including definitions, classifications, applications and industry chain structure.The Dimethoate market analysis is provided for the international markets including development trends, competitive landscape analysis, a …
  • 頸動脈狭窄症(Carotid Artery Stenosis):世界の治験レビュー(2015年上半期版)
    Carotid Artery Stenosis Global Clinical Trials Review, H1, 2015 Summary GlobalData's clinical trial report, “Carotid Artery Stenosis Global Clinical Trials Review, H1, 2015" provides data on the Carotid Artery Stenosis clinical trial scenario. This report provides elemental information and data relating to the clinical trials on Carotid Artery Stenosis. It includes an overview of the trial numbers …
  • Sherritt International Corporation:石油・ガスバリューチェーン分析レポート2013
    Sherritt International Corporation Analysis Across the Oil and Gas Value Chain Report, 2013 Update Summary "Sherritt International Corporation" Analysis Across the Oil and Gas Value Chain is an essential source for data, analysis and strategic insight into “Sherritt International Corporation”. The report provides key information relating to oil and gas assets of the company along with its operatio …
  • 揚水発電(PHS)の世界市場2016-2026
    Visiongain has calculated that the global pumped hydro storage (PHS) market will see CAPEX of $3,853bn in 2016, including spending on new PHS installations and upgrades and expansions of existing projects. The report analyses the evolution of installed capacity and forecasts capital spending and capacity additions in 3 main technology submarkets (open-loop, closed-loop and innovative PHS), 14 nati …
※当サイトは世界の市場調査レポート紹介サイトです。市場規模、市場動向、市場予測など、多様な分析データを含むグローバル調査レポートをご案内致します。日本国内を含むアジア太平洋、中国、ヨーロッパ、アメリカ、北米、中南米、中東、アフリカ地域などにおける、製品、サービス、技術、企業(メーカー、ベンダー)、市場シェア、市場環境など多様な項目に対応致します。当サイトでご紹介するレポートは「市場調査レポート販売サイトのMarketReport.jp」でお問い合わせ及びご購入可能です。