コネクテッドトイの世界市場予測(~2024年)...市場調査レポートについてご紹介

【英文タイトル】Connected Toys Market by Interacting Device (Smartphone-Connected Toys, App-Connected Drones, Console-Connected Toys, and Tablet-Connected Toys), Age Group (2–5 Years, 6–8 Years, 9–12 Years, and Teenagers), Region - Global Forecast to 2024

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【レポートの概要(一部)】

1 Introduction (Page No. – 11)
1.1 Objectives of the Study
1.2 Market Definition
1.3 Market Scope
1.3.1 Market Segmentation
1.3.2 Regions Covered
1.4 Years Considered for the Study
1.5 Currency Considered
1.6 Stakeholders
2 Research Methodology (Page No. – 15)
2.1 Research Data
2.1.1 Secondary Data
2.1.2 Primary Data
2.1.2.1 Breakup of Primary Profiles
2.2 Market Breakup and Data Triangulation
2.3 Market Size Estimation
2.3.1 Top-Down Approach
2.3.2 Bottom-Up Approach
2.4 Market Forecast
2.5 Assumptions for the Study
2.6 Limitations of the Study
3 Executive Summary (Page No. – 22)
4 Premium Insights (Page No. – 24)
4.1 Attractive Opportunities in the Connected Toys Market
4.2 Market By Interacting Device (2019 vs 2024)
4.3 Market Investment Scenario
5 Market Overview and Industry Trends (Page No. – 26)
5.1 Introduction
5.2 Market Dynamics
5.2.1 Drivers
5.2.1.1 Widespread and Easy Availability of Connected Platforms
5.2.1.2 Increasing Adoption of Stem Toys
5.2.2 Restraints
5.2.2.1 High Cost of Connected Toys
5.2.3 Opportunities
5.2.3.1 Increasing Awareness of Internet and Technology
5.2.3.2 Increasing R&D Spending on Robots and Toys
5.2.4 Challenges
5.2.4.1 Negative Effects on Children’s Development
5.2.4.2 Heightened Risks With Constant Connectivity
6 Connected Toys Market By Interacting Device (Page No. – 29)
6.1 Introduction
6.2 Smartphone-Connected Toys
6.2.1 Enhanced Network Infrastructure and Sensor-Based Technologies to Drive the Growth of this Segment
6.3 APP-Connected Drones
6.3.1 Sensors, Latest Software and AI Advancements to Boost Market Growth
6.4 Console-Connected Toys
6.4.1 New Game Platforms and A Plethora of New Video Games to Drive the Growth of this Segment
6.5 Tablet-Connected Toys
6.5.1 Customized Features and Daily Learning Exercises for Kids Expected to Boost its Demand
7 Connected Toys Market By Age Group (Page No. – 35)
7.1 Introduction
7.2 2–5 Years
7.2.1 Curiosity to Learn, Explore, and Discover New Toys to Drive Connected Toys Adoption in the Age Group of 2–5 Years
7.3 6–8 Years
7.3.1 Innovative Use of Technologies and Creative Imagination Driving its Adoption in 6–8 Years Age Group
7.4 9–12 Years
7.4.1 Creative Thinking and the Ability to Demonstrate Personality to Drive its Demand Among Kids Aged Between 9 and 12 Years
7.5 Teenagers
7.5.1 Toys That Encourage Team Work and Problem-Solving Skills to Drive the Growth of Market for Teenagers
8 Connected Toys Market, By Region (Page No. – 41)
8.1 Introduction
8.2 North America
8.2.1 Innovation and Ability to Invest in Advanced Technology to Drive the Adoption of Market in North America
8.3 Europe
8.3.1 Launch of A Significant Framework for Policy Development and Adoption of Emerging Technologies to Boost the Adoption of Connected Toys in Europe
8.4 Asia Pacific
8.4.1 Rising Adoption of Advanced Technologies to Increase the Growth Opportunities for Market in APAC
8.5 Rest of the World
9 Competitive Landscape (Page No. – 50)
9.1 Introduction
9.2 Competitive Scenario
9.2.1 Product/Solution Launches and Enhancements
9.2.2 Acquisitions
9.2.3 Partnerships
10 Company Profiles (Page No. – 53)
(Business Overview, Products & Services, Key Insights, Recent Developments, SWOT Analysis, MnM View)*
10.1 Mattel
10.2 Hasbro
10.3 LEGO Group
10.4 Sphero
10.5 Sony
10.6 PLAYMOBIL
10.7 BANDAI NAMCO
10.8 K’NEX
10.9 Konami
10.10 Wonder Workshop
10.11 PlayFusion
10.12 Anki
10.13 WowWee
10.14 DXTR Labs
10.15 Leka
*Details on Business Overview, Products & Services, Key Insights, Recent Developments, SWOT Analysis, MnM View Might Not Be Captured in Case of Unlisted Companies.
11 Appendix (Page No. – 74)
11.1 Discussion Guide
11.2 Knowledge Store: Marketsandmarkets’ Subscription Portal
11.3 Available Customizations
11.4 Related Reports
11.5 Author Details


【レポート販売概要】

■ タイトル:コネクテッドトイの世界市場予測(~2024年)
■ 英文:Connected Toys Market by Interacting Device (Smartphone-Connected Toys, App-Connected Drones, Console-Connected Toys, and Tablet-Connected Toys), Age Group (2–5 Years, 6–8 Years, 9–12 Years, and Teenagers), Region - Global Forecast to 2024
■ 発行日:2019年6月24日
■ 調査会社:MarketsandMarkets
■ 商品コード:TC-7183
■ 調査対象地域:グローバル
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