クラウドゲームの世界市場2020-2024:プラットフォーム別、種類別、地域別...市場調査レポートについてご紹介

【英文タイトル】Cloud Gaming Market by Platform, Type, and Geography - Forecast and Analysis 2020-2024

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【レポートの概要(一部)】

PART 01: EXECUTIVE SUMMARY
PART 02: SCOPE OF THE REPORT
• 2.1 Preface
• 2.2 Currency conversion rates for US$
PART 03: MARKET LANDSCAPE
• Market ecosystem
• Market characteristics
• Value chain analysis
• Market segmentation analysis
PART 04: MARKET SIZING
• Market definition
• Market sizing 2019
• Market size and forecast 2019-2024
• Market outlook
PART 05: FIVE FORCES ANALYSIS
• Bargaining power of buyers
• Bargaining power of suppliers
• Threat of new entrants
• Threat of substitutes
• Threat of rivalry
• Market condition
PART 06: MARKET SEGMENTATION BY PLATFORM
• Market segmentation by platform
• Comparison by platform
• Gaming consoles – Market size and forecast 2019-2024
• Computing devices – Market size and forecast 2019-2024
• Smart TVs – Market size and forecast 2019-2024
• Mobile devices – Market size and forecast 2019-2024
• Market opportunity by platform
PART 07: CUSTOMER LANDSCAPE
PART 08: MARKET SEGMENTATION BY TYPE
• Market segmentation by type
• Comparison by type
• Video streaming – Market size and forecast 2019-2024
• File streaming – Market size and forecast 2019-2024
• Market opportunity by type
PART 09: GEOGRAPHIC LANDSCAPE
• Geographic segmentation
• Geographic comparison
• North America – Market size and forecast 2019-2024
• APAC – Market size and forecast 2019-2024
• Europe – Market size and forecast 2019-2024
• South America – Market size and forecast 2019-2024
• MEA – Market size and forecast 2019-2024
• Key leading countries
• Market opportunity
PART 10: DECISION FRAMEWORK
PART 11: DRIVERS AND CHALLENGES
• Market drivers
• Market challenges
PART 12: MARKET TRENDS
• Popularity of eSports tournaments
• Advent of 5G
• Technological advances
• Increasing number of strategic alliances
PART 13: VENDOR LANDSCAPE
• Overview
• Landscape disruption
• Competitive scenario
PART 14: VENDOR ANALYSIS
• Vendors covered
• Vendor classification
• Market positioning of vendors
• Alphabet Inc.
• Apple Inc.
• International Business Machines Corp.
• LiquidSky Software Inc.
• Microsoft Corp.
• NVIDIA Corp.
• PLAYGIGA SL
• Samsung Electronics Co. Ltd.
• Sony Corp.
• Ubitus Inc.
PART 15: APPENDIX
• Research methodology
• List of abbreviations
• Definition of market positioning of vendors
PART 16: EXPLORE TECHNAVIO

Exhibit 01: Global interactive home entertainment market
Exhibit 02: Segments of global interactive home entertainment market
Exhibit 03: Market characteristics
Exhibit 04: Market segments
Exhibit 06: Market definition – Inclusions and exclusions checklist
Exhibit 07: Market size 2019
Exhibit 08: Global market: Size and forecast 2019-2024 ($ millions)
Exhibit 09: Internet users by geography in 2018 (%)
Exhibit 10: Global market: Year-over-year growth 2020-2024 (%)
Exhibit 11: Five forces analysis 2019
Exhibit 12: Five forces analysis 2024
Exhibit 13: Bargaining power of buyers
Exhibit 14: Bargaining power of suppliers
Exhibit 15: Threat of new entrants
Exhibit 16: Threat of substitutes
Exhibit 17: Threat of rivalry
Exhibit 18: Market condition – Five forces 2019
Exhibit 19: Platform – Market share 2019-2024 (%)
Exhibit 20: Comparison by platform
Exhibit 21: Gaming consoles – Market size and forecast 2019-2024 ($ millions)
Exhibit 22: Gaming consoles – Year-over-year growth 2020-2024 (%)
Exhibit 23: Year-on-year global PC gaming market growth (%)
Exhibit 24: Computing devices – Market size and forecast 2019-2024 ($ millions)
Exhibit 25: Computing devices – Year-over-year growth 2020-2024 (%)
Exhibit 26: Smart TVs – Market size and forecast 2019-2024 ($ millions)
Exhibit 27: Smart TVs – Year-over-year growth 2020-2024 (%)
Exhibit 28: Global smartphones market – Market size and forecast 2017-2022 (million units)
Exhibit 29: Mobile devices – Market size and forecast 2019-2024 ($ millions)
Exhibit 30: Mobile devices – Year-over-year growth 2020-2024 (%)
Exhibit 31: Market opportunity by platform
Exhibit 32: Customer landscape
Exhibit 33: Type – Market share 2019-2024 (%)
Exhibit 34: Comparison by type
Exhibit 35: Video streaming – Market size and forecast 2019-2024 ($ millions)
Exhibit 36: Video streaming – Year-over-year growth 2020-2024 (%)
Exhibit 37: File streaming – Market size and forecast 2019-2024 ($ millions)
Exhibit 38: File streaming – Year-over-year growth 2020-2024 (%)
Exhibit 39: Market opportunity by type
Exhibit 40: Market share by geography 2019-2024 (%)
Exhibit 41: Geographic comparison
Exhibit 42: North America – Market size and forecast 2019-2024 ($ millions)
Exhibit 43: North America – Year-over-year growth 2020-2024 (%)
Exhibit 44: APAC – Market size and forecast 2019-2024 ($ millions)
Exhibit 45: APAC – Year-over-year growth 2020-2024 (%)
Exhibit 46: Europe – Market size and forecast 2019-2024 ($ millions)
Exhibit 47: Europe – Year-over-year growth 2020-2024 (%)
Exhibit 48: South America – Market size and forecast 2019-2024 ($ millions)
Exhibit 49: South America – Year-over-year growth 2020-2024 (%)
Exhibit 50: MEA – Market size and forecast 2019-2024 ($ millions)
Exhibit 51: MEA – Year-over-year growth 2020-2024 (%)
Exhibit 52: Key leading countries
Exhibit 53: Market opportunity
Exhibit 54: Impact of drivers and challenges
Exhibit 55: Vendor landscape
Exhibit 56: Landscape disruption
Exhibit 57: Vendors covered
Exhibit 58: Vendor classification
Exhibit 59: Market positioning of vendors
Exhibit 60: Alphabet Inc. – Vendor overview
Exhibit 61: Alphabet Inc. – Business segments
Exhibit 62: Alphabet Inc. – Organizational developments
Exhibit 63: Alphabet Inc. – Geographic focus
Exhibit 64: Alphabet Inc. – Segment focus
Exhibit 65: Alphabet Inc. – Key offerings
Exhibit 66: Apple Inc. – Vendor overview
Exhibit 67: Apple Inc. – Business segments
Exhibit 68: Apple Inc. – Organizational developments
Exhibit 69: Apple Inc. – Geographic focus
Exhibit 70: Apple Inc. – Segment focus
Exhibit 71: Apple Inc. – Key offerings
Exhibit 72: International Business Machines Corp. – Vendor overview
Exhibit 73: International Business Machines Corp. – Business segments
Exhibit 74: International Business Machines Corp. – Organizational developments
Exhibit 75: International Business Machines Corp. – Geographic focus
Exhibit 76: International Business Machines Corp. – Segment focus
Exhibit 77: International Business Machines Corp. – Key offerings
Exhibit 78: LiquidSky Software Inc. – Vendor overview
Exhibit 79: LiquidSky Software Inc. – Business segments
Exhibit 80: LiquidSky Software Inc. – Organizational developments
Exhibit 81: LiquidSky Software Inc. – Key offerings
Exhibit 82: Microsoft Corp. – Vendor overview
Exhibit 83: Microsoft Corp. – Business segments
Exhibit 84: Microsoft Corp. – Organizational developments
Exhibit 85: Microsoft Corp. – Geographic focus
Exhibit 86: Microsoft Corp. – Segment focus
Exhibit 87: Microsoft Corp. – Key offerings
Exhibit 88: NVIDIA Corp. – Vendor overview
Exhibit 89: NVIDIA Corp. – Business segments
Exhibit 90: NVIDIA Corp. – Organizational developments
Exhibit 91: NVIDIA Corp. – Geographic focus
Exhibit 92: NVIDIA Corp. – Segment focus
Exhibit 93: NVIDIA Corp. – Key offerings
Exhibit 94: PLAYGIGA SL – Vendor overview
Exhibit 95: PLAYGIGA SL – Business segments
Exhibit 96: PLAYGIGA SL – Organizational developments
Exhibit 97: PLAYGIGA SL – Key offerings
Exhibit 98: Samsung Electronics Co. Ltd. – Vendor overview
Exhibit 99: Samsung Electronics Co. Ltd. – Business segments
Exhibit 100: Samsung Electronics Co. Ltd. – Organizational developments
Exhibit 101: Samsung Electronics Co. Ltd. – Geographic focus
Exhibit 102: Samsung Electronics Co. Ltd. – Segment focus
Exhibit 103: Samsung Electronics Co. Ltd. – Key offerings
Exhibit 104: Sony Corp. – Vendor overview
Exhibit 105: Sony Corp. – Business segments
Exhibit 106: Sony Corp. – Organizational developments
Exhibit 107: Sony Corp. – Geographic focus
Exhibit 108: Sony Corp. – Segment focus
Exhibit 109: Sony Corp. – Key offerings
Exhibit 110: Ubitus Inc. – Vendor overview
Exhibit 111: Ubitus Inc. – Business segments
Exhibit 112: Ubitus Inc. – Organizational developments
Exhibit 113: Ubitus Inc. – Key offerings
Exhibit 114: Validation techniques employed for market sizing
Exhibit 115: Definition of market positioning of vendors


【レポート販売概要】

■ タイトル:クラウドゲームの世界市場2020-2024:プラットフォーム別、種類別、地域別
■ 英文:Cloud Gaming Market by Platform, Type, and Geography - Forecast and Analysis 2020-2024
■ 発行日:2019年12月27日
■ 調査会社:Technavio
■ 商品コード:TNV20FB016
■ 調査対象地域:グローバル
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