子ども向けエンターテイメントセンターの世界市場:訪問者層別(子供のいる家族(0-9)、子供のいる家族(9-12)、ティーンエイジャー(12-18)、ヤングアダルト(18-24)、大人(24歳以上))、施設のサイズ別(最大 5,000平方フィート、5,001から10,000平方フィート、10,001から20,000平方フィート、20,001から40,000平方フィート、1から10エーカー、10から30エーカー、および30エーカー以上)、収入源別(入場料金とチケットの販売、飲食料品、商品化、広告、その他)、アクティビティエリア別(アーケードスタジオ、ARおよびVRゲーミングゾーン、フィジカルプレイアクティビティ、スキル/コンペティションゲーム)...市場調査レポートについてご紹介

【英文タイトル】Children Entertainment Centers Market by Visitor Demographics (Families with Children (0-9), Families with Children (9-12), Teenagers (12-18), Young Adults (18-24), Adults (Ages 24+)), Facility Size (Up to 5,000 sq. ft., 5,001 to 10,000 sq. ft., 10,001 to 20,000 sq. ft., 20,001 to 40,000 sq. ft., 1 to 10 acres, 10 to 30 acres, and Over 30 acres), Revenue Source (Entry Fees & Ticket Sales, Food & Beverages, Merchandising, Advertisement, and Others), and Activity Area (Arcade Studios, AR and VR gaming Zones, Physical Play Activities, Skill/Competition Games, and Others)): Global Opportunity Analysis and Industry Forecast, 2019–2026

▼当市場調査レポートの詳細内容確認、お問い合わせ及びご購入申込は下記ページでお願いします。▼マーケットレポート

【レポートの概要(一部)】

Chapter 1: Introduction

1.1. Report Description
1.2. Key Benefits For Stakeholders
1.3. Research Methodology

1.3.1. Secondary Research
1.3.2. Primary Research
1.3.3. Analyst Tools & Models

Chapter 2: Executive Summary

2.1. Cxo Perspective

Chapter 3: Market Overview

3.1. Market Definition And Scope
3.2. Key Findings

3.2.1. Top Impacting Factors
3.2.2. Top Investment Pockets

3.3. Porter’S Five Forces Analysis
3.4. Key Player Positioning, 2018
3.5. Impact Of Government Regulations On The Global Children Entertainment Centers Market
3.6. Market Dynamics

3.6.1. Drivers

3.6.1.1. Favorable Youth Demographics
3.6.1.2. Continuous Launch Of New Entertainment Centers Supporting Family Activities, F&B Integration, And Participatory Play
3.6.1.3. Increase In Number Of Malls

3.6.2. Restraints

3.6.2.1. Increase In Ticket Prices
3.6.2.2. Rise In Popularity Of Home And Mobile Gaming

3.6.3. Opportunity

3.6.3.1. Surge In Investments In New Games And Attractions

Chapter 4: Children’S Entertainment Centers Market, By Visitor Demographics

4.1. Overview
4.2. Families With Children (0–8)

4.2.1. Key Market Trends, Growth Factors, And Opportunities
4.2.2. Market Size And Forecast, By Region
4.2.3. Market Analysis, By Country

4.3. Families With Children (9-12)

4.3.1. Key Market Trends, Growth Factors, And Opportunities
4.3.2. Market Size And Forecast, By Region
4.3.3. Market Analysis, By Country

4.4. Teenagers (12-18)

4.4.1. Key Market Trends, Growth Factors, And Opportunities
4.4.2. Market Size And Forecast, By Region
4.4.3. Market Analysis, By Country

4.5. Young Adults (18-24)

4.5.1. Key Market Trends, Growth Factors, And Opportunities
4.5.2. Market Size And Forecast, By Region
4.5.3. Market Analysis, By Country

4.6. Adults (24+)

4.6.1. Key Market Trends, Growth Factors, And Opportunities
4.6.2. Market Size And Forecast, By Region
4.6.3. Market Analysis, By Country

Chapter 5: Children’S Entertainment Centers Market, By Facility Size

5.1. Overview
5.2. Up To 5,000 Sq. Ft.

5.2.1. Key Market Trends, Growth Factors, And Opportunities
5.2.2. Market Size And Forecast, By Region
5.2.3. Market Analysis, By Country

5.3. 5,001 To 10,000 Sq. Ft.

5.3.1. Key Market Trends, Growth Factors, And Opportunities
5.3.2. Market Size And Forecast, By Region
5.3.3. Market Analysis, By Country

5.4. 10,001 To 20,000 Sq. Ft.

5.4.1. Key Market Trends, Growth Factors, And Opportunities
5.4.2. Market Size And Forecast, By Region
5.4.3. Market Analysis, By Country

5.5. 20,001 To 40,000 Sq. Ft.

5.5.1. Key Market Trends, Growth Factors, And Opportunities
5.5.2. Market Size And Forecast, By Region
5.5.3. Market Analysis, By Country

5.6. 1 To 10 Acres

5.6.1. Key Market Trends, Growth Factors, And Opportunities
5.6.2. Market Size And Forecast, By Region
5.6.3. Market Analysis, By Country

5.7. 11 To 30 Acres

5.7.1. Key Market Trends, Growth Factors, And Opportunities
5.7.2. Market Size And Forecast, By Region
5.7.3. Market Analysis, By Country

5.8. Over 30 Acres

5.8.1. Key Market Trends, Growth Factors, And Opportunities
5.8.2. Market Size And Forecast, By Region
5.8.3. Market Analysis, By Country

Chapter 6: Children’S Entertainment Centers Market, By Revenue Source

6.1. Overview
6.2. Entry Fees & Ticket Sales

6.2.1. Key Market Trends, Growth Factors, And Opportunities
6.2.2. Market Size And Forecast, By Region
6.2.3. Market Analysis, By Country

6.3. Food & Beverages

6.3.1. Key Market Trends, Growth Factors, And Opportunities
6.3.2. Market Size And Forecast, By Region
6.3.3. Market Analysis, By Country

6.4. Merchandising

6.4.1. Key Market Trends, Growth Factors, And Opportunities
6.4.2. Market Size And Forecast, By Region
6.4.3. Market Analysis, By Country

6.5. Advertisement

6.5.1. Key Market Trends, Growth Factors, And Opportunities
6.5.2. Market Size And Forecast, By Region
6.5.3. Market Analysis, By Country

6.6. Others

6.6.1. Key Market Trends, Growth Factors, And Opportunities
6.6.2. Market Size And Forecast, By Region
6.6.3. Market Analysis, By Country

Chapter 7: Children’S Entertainment Centers Market, By Activity Area

7.1. Overview
7.2. Arcade Studios

7.2.1. Key Market Trends, Growth Factors, And Opportunities
7.2.2. Market Size And Forecast, By Region
7.2.3. Market Analysis, By Country

7.3. Ar And Vr Gaming Zones

7.3.1. Key Market Trends, Growth Factors, And Opportunities
7.3.2. Market Size And Forecast, By Region
7.3.3. Market Analysis, By Country

7.4. Physical Play Activities

7.4.1. Key Market Trends, Growth Factors, And Opportunities
7.4.2. Market Size And Forecast, By Region
7.4.3. Market Analysis, By Country

7.5. Skill/Competition Games

7.5.1. Key Market Trends, Growth Factors, And Opportunities
7.5.2. Market Size And Forecast, By Region
7.5.3. Market Analysis, By Country

7.6. Others

7.6.1. Key Market Trends, Growth Factors, And Opportunities
7.6.2. Market Size And Forecast, By Region
7.6.3. Market Analysis, By Country

Chapter 8: Children’S Entertainment Centers Market, By Region

8.1. Overview
8.2. North America

8.2.1. Key Market Trends, Growth Factors, And Opportunities
8.2.2. Market Size And Forecast

8.2.2.1. Market Size And Forecast, By Visitor Demographics
8.2.2.2. Market Size And Forecast, By Facility Size
8.2.2.3. Market Size And Forecast, By Revenue Source
8.2.2.4. Market Size And Forecast, By Activity Area
8.2.2.5. Market Size And Forecast, By Country
8.2.2.6. U.S.

8.2.2.6.1. Market Size And Forecast, By Visitor Demographics
8.2.2.6.2. Market Size And Forecast, By Facility Size
8.2.2.6.3. Market Size And Forecast, By Revenue Source
8.2.2.6.4. Market Size And Forecast, By Activity Area

8.2.2.7. Canada

8.2.2.7.1. Market Size And Forecast, By Visitor Demographics
8.2.2.7.2. Market Size And Forecast, By Facility Size
8.2.2.7.3. Market Size And Forecast, By Revenue Source
8.2.2.7.4. Market Size And Forecast, By Activity Area

8.3. Europe

8.3.1. Key Market Trends, Growth Factors, And Opportunities
8.3.2. Market Size And Forecast

8.3.2.1. Market Size And Forecast, By Visitor Demographics
8.3.2.2. Market Size And Forecast, By Facility Size
8.3.2.3. Market Size And Forecast, By Revenue Source
8.3.2.4. Market Size And Forecast, By Activity Area
8.3.2.5. Market Size And Forecast, By Country
8.3.2.6. Germany

8.3.2.6.1. Market Size And Forecast, By Visitor Demographics
8.3.2.6.2. Market Size And Forecast, By Facility Size
8.3.2.6.3. Market Size And Forecast, By Revenue Source
8.3.2.6.4. Market Size And Forecast, By Activity Area

8.3.2.7. France

8.3.2.7.1. Market Size And Forecast, By Visitor Demographics
8.3.2.7.2. Market Size And Forecast, By Facility Size
8.3.2.7.3. Market Size And Forecast, By Revenue Source
8.3.2.7.4. Market Size And Forecast, By Activity Area

8.3.2.8. Uk

8.3.2.8.1. Market Size And Forecast, By Visitor Demographics
8.3.2.8.2. Market Size And Forecast, By Facility Size
8.3.2.8.3. Market Size And Forecast, By Revenue Source
8.3.2.8.4. Market Size And Forecast, By Activity Area

8.3.2.9. Denmark

8.3.2.9.1. Market Size And Forecast, By Visitor Demographics
8.3.2.9.2. Market Size And Forecast, By Facility Size
8.3.2.9.3. Market Size And Forecast, By Revenue Source
8.3.2.9.4. Market Size And Forecast, By Activity Area

8.3.2.10. Spain

8.3.2.10.1. Market Size And Forecast, By Visitor Demographics
8.3.2.10.2. Market Size And Forecast, By Facility Size
8.3.2.10.3. Market Size And Forecast, By Revenue Source
8.3.2.10.4. Market Size And Forecast, By Activity Area

8.3.2.11. Rest Of Europe

8.3.2.11.1. Market Size And Forecast, By Visitor Demographics
8.3.2.11.2. Market Size And Forecast, By Facility Size
8.3.2.11.3. Market Size And Forecast, By Revenue Source
8.3.2.11.4. Market Size And Forecast, By Activity Area

8.4. Asia-Pacific

8.4.1. Key Market Trends, Growth Factors, And Opportunities
8.4.2. Market Size And Forecast

8.4.2.1. Market Size And Forecast, By Visitor Demographics
8.4.2.2. Market Size And Forecast, By Facility Size
8.4.2.3. Market Size And Forecast, By Revenue Source
8.4.2.4. Market Size And Forecast, By Activity Area
8.4.2.5. Market Size And Forecast, By Country
8.4.2.6. Japan

8.4.2.6.1. Market Size And Forecast, By Visitor Demographics
8.4.2.6.2. Market Size And Forecast, By Facility Size
8.4.2.6.3. Market Size And Forecast, By Revenue Source
8.4.2.6.4. Market Size And Forecast, By Activity Area

8.4.2.7. China

8.4.2.7.1. Market Size And Forecast, By Visitor Demographics
8.4.2.7.2. Market Size And Forecast, By Facility Size
8.4.2.7.3. Market Size And Forecast, By Revenue Source
8.4.2.7.4. Market Size And Forecast, By Activity Area

8.4.2.8. India

8.4.2.8.1. Market Size And Forecast, By Visitor Demographics
8.4.2.8.2. Market Size And Forecast, By Facility Size
8.4.2.8.3. Market Size And Forecast, By Revenue Source
8.4.2.8.4. Market Size And Forecast, By Activity Area

8.4.2.9. Singapore

8.4.2.9.1. Market Size And Forecast, By Visitor Demographics
8.4.2.9.2. Market Size And Forecast, By Facility Size
8.4.2.9.3. Market Size And Forecast, By Revenue Source
8.4.2.9.4. Market Size And Forecast, By Activity Area

8.4.2.10. South Korea

8.4.2.10.1. Market Size And Forecast, By Visitor Demographics
8.4.2.10.2. Market Size And Forecast, By Facility Size
8.4.2.10.3. Market Size And Forecast, By Revenue Source
8.4.2.10.4. Market Size And Forecast, By Activity Area

8.4.2.11. Rest Of Asia-Pacific

8.4.2.11.1. Market Size And Forecast, By Visitor Demographics
8.4.2.11.2. Market Size And Forecast, By Facility Size
8.4.2.11.3. Market Size And Forecast, By Revenue Source
8.4.2.11.4. Market Size And Forecast, By Activity Area

8.5. Lamea

8.5.1. Key Market Trends, Growth Factors, And Opportunities
8.5.2. Market Size And Forecast

8.5.2.1. Market Size And Forecast, By Visitor Demographics
8.5.2.2. Market Size And Forecast, By Facility Size
8.5.2.3. Market Size And Forecast, By Revenue Source
8.5.2.4. Market Size And Forecast, By Activity Area
8.5.2.5. Market Size And Forecast, By Country
8.5.2.6. Latin America

8.5.2.6.1. Market Size And Forecast, By Visitor Demographics
8.5.2.6.2. Market Size And Forecast, By Facility Size
8.5.2.6.3. Market Size And Forecast, By Revenue Source
8.5.2.6.4. Market Size And Forecast, By Activity Area

8.5.2.7. Middle East

8.5.2.7.1. Market Size And Forecast, By Visitor Demographics
8.5.2.7.2. Market Size And Forecast, By Facility Size
8.5.2.7.3. Market Size And Forecast, By Revenue Source
8.5.2.7.4. Market Size And Forecast, By Activity Area

8.5.2.8. Africa

8.5.2.8.1. Market Size And Forecast, By Visitor Demographics
8.5.2.8.2. Market Size And Forecast, By Facility Size
8.5.2.8.3. Market Size And Forecast, By Revenue Source
8.5.2.8.4. Market Size And Forecast, By Activity Area

Chapter 9: Competitive Landscape

9.1. Market Player Positioning, 2018
9.2. Top Winning Strategies
9.3. Competitive Dashboard
9.4. Key Developments
9.5. Case Studies

Chapter 10: Company Profile

10.1. Cinergy Entertainment Group

10.1.1. Company Overview
10.1.2. Company Snapshot
10.1.3. Product Portfolio
10.1.4. Key Strategic Moves And Developments

10.2. Cec Entertainment, Inc.

10.2.1. Company Overview
10.2.2. Company Snapshot
10.2.3. Operating Business Segments
10.2.4. Product Portfolio
10.2.5. Business Performance
10.2.6. Key Strategic Moves And Developments

10.3. Dave & Buster’S, Inc.

10.3.1. Company Overview
10.3.2. Company Snapshot
10.3.3. Operating Business Segments
10.3.4. Product Portfolio
10.3.5. Business Performance
10.3.6. Key Strategic Moves And Developments

10.4. Disney

10.4.1. Company Overview
10.4.2. Company Snapshot
10.4.3. Operating Business Segments
10.4.4. Product Portfolio
10.4.5. Business Performance
10.4.6. Key Strategic Moves And Developments

10.5. Fun City (Landmark Leisure Llc)

10.5.1. Company Overview
10.5.2. Company Snapshot
10.5.3. Product Portfolio

10.6. Funriders

10.6.1. Company Overview
10.6.2. Company Snapshot
10.6.3. Product Portfolio

10.7. Kidzania

10.7.1. Company Overview
10.7.2. Company Snapshot
10.7.3. Product Portfolio
10.7.4. Key Strategic Moves And Developments

10.8. Lucky Strike Entertainment

10.8.1. Company Overview
10.8.2. Company Snapshot
10.8.3. Product Portfolio
10.8.4. Key Strategic Moves And Developments

10.9. Scene75 Entertainment Centers

10.9.1. Company Overview
10.9.2. Company Snapshot
10.9.3. Product Portfolio
10.9.4. Key Strategic Moves And Developments

10.10. Smaaash

10.10.1. Company Overview
10.10.2. Company Snapshot
10.10.3. Product Portfolio
10.10.4. Key Strategic Moves And Developments


【レポート販売概要】

■ タイトル:子ども向けエンターテイメントセンターの世界市場:訪問者層別(子供のいる家族(0-9)、子供のいる家族(9-12)、ティーンエイジャー(12-18)、ヤングアダルト(18-24)、大人(24歳以上))、施設のサイズ別(最大 5,000平方フィート、5,001から10,000平方フィート、10,001から20,000平方フィート、20,001から40,000平方フィート、1から10エーカー、10から30エーカー、および30エーカー以上)、収入源別(入場料金とチケットの販売、飲食料品、商品化、広告、その他)、アクティビティエリア別(アーケードスタジオ、ARおよびVRゲーミングゾーン、フィジカルプレイアクティビティ、スキル/コンペティションゲーム)
■ 英文:Children Entertainment Centers Market by Visitor Demographics (Families with Children (0-9), Families with Children (9-12), Teenagers (12-18), Young Adults (18-24), Adults (Ages 24+)), Facility Size (Up to 5,000 sq. ft., 5,001 to 10,000 sq. ft., 10,001 to 20,000 sq. ft., 20,001 to 40,000 sq. ft., 1 to 10 acres, 10 to 30 acres, and Over 30 acres), Revenue Source (Entry Fees & Ticket Sales, Food & Beverages, Merchandising, Advertisement, and Others), and Activity Area (Arcade Studios, AR and VR gaming Zones, Physical Play Activities, Skill/Competition Games, and Others)): Global Opportunity Analysis and Industry Forecast, 2019–2026
■ 発行日:2019年11月30日
■ 調査会社:Allied Market Research
■ 商品コード:AMR20JN056
■ 調査対象地域:グローバル
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