【レポートの概要(一部)】
Table of Contents
Chapter 1. Methodology and Scope
1.1. Research Methodology
1.2. Research Scope & Assumption
1.3. List of Data Sources
Chapter 2. Executive Summary
2.1. AR – Industry snapshot and key buying criteria, 2014 – 2024
Chapter 3. AR Industry Outlook
3.1. Market segmentation
3.2. Market size and growth prospects
3.3. AR value chain analysis
3.3.1. Vendor landscape
3.4. AR market dynamics
3.4.1. Market driver analysis
3.4.1.1. Rising adoption of AR across automotive industry
3.4.1.2. Emergence of AR in gaming
3.4.1.3. Increasing demand in retail industry
3.4.1.4. Entertainment industry driving future growth for AR market
3.4.1.5. Technological advancements in medical applications
3.4.2. Market restraint analysis
3.4.2.1. Financial constraint and privacy issues
3.5. Key opportunities prioritized
3.6. Industry analysis – Porter’s
3.7. AR – Key competitor analysis, 2014
3.7.1. Market strategy overview
3.8. AR market PESTEL analysis, 2014
Chapter 4. AR Component Outlook
4.1. Hardware
4.1.1. Global market estimates and forecasts, 2014 – 2024
4.2. Software
4.2.1. Global market estimates and forecasts, 2014 – 2024
Chapter 5. AR Display Outlook
5.1. Head-mounted display
5.1.1. Global market estimates and forecasts, 2012 – 2022
5.2. Head-up display
5.2.1. Global market estimates and forecasts, 2014 – 2024
5.3. Smart Glass
5.3.1. Global market estimates and forecasts, 2014 – 2024
Chapter 6. AR Application Outlook
6.1. Aerospace & defense
6.1.1. Global market estimates and forecasts, 2014 – 2024
6.2. Medical
6.2.1. Global market estimates and forecasts, 2014 – 2024
6.3. Gaming
6.3.1. Global market estimates and forecasts, 2014 – 2024
6.4. Industrial
6.4.1. Global market estimates and forecasts, 2014 – 2024
6.5. Automotive
6.5.1. Global market estimates and forecasts, 2014 – 2024
6.6. E-commerce & retail
6.6.1. Global market estimates and forecasts, 2012 – 2022
6.7. Others
6.7.1. Global market estimates and forecasts, 2014 – 2024
Chapter 7. AR Regional Outlook
7.1. North America
7.1.1. AR market by component, 2014 – 2024
7.1.2. AR market by display, 2014 – 2024
7.1.3. AR market by application, 2014 – 2024
7.1.4. U.S.
7.1.4.1. AR market by component, 2014 – 2024
7.1.4.2. AR market by display, 2014 – 2024
7.1.4.3. AR market by application, 2014 – 2024
7.1.5. Canada
7.1.5.1. AR market by component, 2014 – 2024
7.1.5.2. AR market by display, 2014 – 2024
7.1.5.3. AR market by application, 2014 – 2024
7.2. Europe
7.2.1. AR market by component, 2014 – 2024
7.2.2. AR market by display, 2014 – 2024
7.2.3. AR market by application, 2014 – 2024
7.2.4. UK
7.2.4.1. AR market by component, 2014 – 2024
7.2.4.2. AR market by display, 2014 – 2024
7.2.4.3. AR market by application, 2014 – 2024
7.2.5. Germany
7.2.5.1. AR market by component, 2014 – 2024
7.2.5.2. AR market by display, 2014 – 2024
7.2.5.3. AR market by application, 2014 – 2024
7.3. Asia-Pacific
7.3.1. AR market by component, 2014 – 2024
7.3.2. AR market by display, 2014 – 2024
7.3.3. AR market by application, 2014 – 2024
7.3.4. China
7.3.4.1. AR market by component, 2014 – 2024
7.3.4.2. AR market by display, 2014 – 2024
7.3.4.3. AR market by application, 2014 – 2024
7.3.5. India
7.3.5.1. AR market by component, 2014 – 2024
7.3.5.2. AR market by display, 2014 – 2024
7.3.5.3. AR market by application, 2014 – 2024
7.3.6. Japan
7.3.6.1. AR market by component, 2014 – 2024
7.3.6.2. AR market by display, 2014 – 2024
7.3.6.3. AR market by application, 2014 – 2024
7.3.7. Korea
7.3.7.1. AR market by component, 2014 – 2024
7.3.7.2. AR market by display, 2014 – 2024
7.3.7.3. AR market by application, 2014 – 2024
7.3.8. Taiwan
7.3.8.1. AR market by component, 2014 – 2024
7.3.8.2. AR market by display, 2014 – 2024
7.3.8.3. AR market by application, 2014 – 2024
7.4. Latin America
7.4.1. AR market by component, 2014 – 2024
7.4.2. AR market by display, 2014 – 2024
7.4.3. AR market by application, 2014 – 2024
7.5. MEA
7.5.1. AR market by component, 2014 – 2024
7.5.2. AR market by display, 2014 – 2024
7.5.3. AR market by application, 2014 – 2024
Chapter 8. Competitive Landscape
8.1. Acep TryLive
8.1.1. Company Overview
8.1.2. Financial Performance
8.1.3. Product Benchmarking
8.1.4. Strategic Initiatives
8.2. Blippar.Com Ltd.
8.2.1. Company Overview
8.2.2. Financial Performance
8.2.3. Product Benchmarking
8.2.4. Strategic Initiatives
8.3. Daqri LLC
8.3.1. Company Overview
8.3.2. Financial Performance
8.3.3. Product Benchmarking
8.3.4. Strategic Initiatives
8.4. Google Inc.
8.4.1. Company Overview
8.4.2. Financial Performance
8.4.3. Product Benchmarking
8.4.4. Strategic Initiatives
8.5. Infinity Augmented Reality Inc.
8.5.1. Company Overview
8.5.2. Financial Performance
8.5.3. Product Benchmarking
8.5.4. Strategic Initiatives
8.6. Magic Leap, Inc.
8.6.1. Company Overview
8.6.2. Financial Performance
8.6.3. Product Benchmarking
8.6.4. Strategic Initiatives
8.7. Microsoft Corp.
8.7.1. Company Overview
8.7.2. Financial Performance
8.7.3. Product Benchmarking
8.7.4. Strategic Initiatives
8.8. Osterhout Design Group
8.8.1. Company Overview
8.8.2. Financial Performance
8.8.3. Product Benchmarking
8.8.4. Strategic Initiatives
8.9. Qualcomm Inc.
8.9.1. Company Overview
8.9.2. Financial Performance
8.9.3. Product Benchmarking
8.9.4. Strategic Initiatives
8.10. Samsung Electronics Co., Ltd.
8.10.1. Company Overview
8.10.2. Financial Performance
8.10.3. Product Benchmarking
8.10.4. Strategic Initiatives
8.11. Sony Corp
8.11.1. Company Overview
8.11.2. Financial Performance
8.11.3. Product Benchmarking
8.11.4. Strategic Initiatives
8.12. Total Immersion
8.12.1. Company Overview
8.12.2. Financial Performance
8.12.3. Product Benchmarking
8.12.4. Strategic Initiatives
8.13. Wikitude GmbH
8.13.1. Company Overview
8.13.2. Financial Performance
8.13.3. Product Benchmarking
8.13.4. Strategic Initiatives
【レポート販売概要】
■ タイトル:拡張現実(AR)の世界市場分析:コンポーネント別(ハードウェア、ソフトウェア)、ディスプレイ別(頭部装着型ディスプレイ、ヘッドアップディスプレイ、スマートグラス)、用途別(航空宇宙/防衛、医療、ゲーム、産業、自動車、Eコマース、小売)、セグメント予測■ 英文:Augmented Reality (AR) Market Analysis By Component (Hardware and Software), Display (Head-Mounted Display, Head-Up Display, and Smart Glass), Application (Aerospace & Defense, Medical, Gaming, Industrial, Automotive and E-commerce & Retail) And Segment Forecasts To 2024
■ 発行日:2016年5月1日
■ 調査会社:Grand View Research
■ 商品コード:GVIEW707073
■ 調査対象地域:グローバル
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