AR及びVRディスプレイの世界市場予測(~2024年)...市場調査レポートについてご紹介

【英文タイトル】AR and VR Display Market by Device Type (AR HMD, VR HMD, HUD, Projector), Technology (AR, VR), Application (Consumer, Enterprise, Commercial, Healthcare, Aerospace & Defense), Display Trends, and Geography - Global Forecast to 2024

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【レポートの概要(一部)】

1 Introduction (Page No. – 18)
1.1 Study Objectives
1.2 Market Definition and Scope
1.2.1 Inclusions and Exclusions
1.3 Study Scope
1.3.1 Markets Covered
1.3.2 Geographic Scope
1.3.3 Years Considered
1.4 Currency
1.5 Package Size
1.6 Stakeholders
2 Research Methodology (Page No. – 22)
2.1 Research Data
2.1.1 Secondary Data
2.1.1.1 Key Data From Secondary Sources
2.1.2 Primary Data
2.1.2.1 Breakdown of Primaries
2.1.2.2 Key Industry Insights
2.2 Market Size Estimation
2.2.1 Bottom-Up Approach
2.2.1.1 Approach for Capturing Market Share By Bottom-Up Analysis (Demand Side)
2.2.2 Top-Down Approach
2.2.2.1 Approach for Capturing Market Share By Top-Down Analysis (Supply Side)
2.3 Market Breakdown and Data Triangulation
2.4 Research Assumptions
3 Executive Summary (Page No. – 31)
4 Premium Insights (Page No. – 37)
4.1 Attractive Market Opportunities in AR and VR Display Market
4.2 VR Display Market in APAC, By Application and Country
4.3 AR Display Market: Developed vs Developing Markets, 2018 and 2024 (USD Million)
4.4 VR Display Market: Major Countries
4.5 AR Display Market: Major Applications
5 Market Overview (Page No. – 40)
5.1 Introduction
5.2 Market Dynamics
5.2.1 Drivers
5.2.1.1 Growing Adoption of AR and VR Devices in Various Applications
5.2.1.2 Increasing Demand for OLED Displays in AR and VR Devices
5.2.1.3 Rising Technological Advancement and Growing Use of Microdisplays in AR and VR Devices
5.2.2 Restraints
5.2.2.1 Deployment of Widescreen Alternatives
5.2.2.2 Competition From Existing Devices With Traditional Displays
5.2.2.3 Limited Content Availability
5.2.3 Opportunities
5.2.3.1 Emerging Display Technologies—Micro-LED
5.2.3.2 Growing Investments in AR and VR Devices From Tech-Giants
5.2.3.3 Technological Advancements in Gaming
5.2.4 Challenges
5.2.4.1 Display Latency and Limited Field of View (FOV)
5.2.4.2 High Cost Devices
5.2.4.3 Complex Manufacturing Processes
6 Industry Trends (Page No. – 47)
6.1 Introduction
6.2 Value Chain Analysis
6.2.1 Research and Development
6.2.2 Panel Manufacturing
6.2.3 Product Integration
6.2.4 Input Suppliers
6.3 Trends
6.3.1 Artificial Intelligence
6.3.2 Microdisplay
7 Display Trends of AR and VR Display (Page No. – 66)
7.1 Introduction
7.2 Liquid Crystal Display (LCD)
7.3 Organic Light-Emitting Diode (OLED)
7.4 Liquid Crystal on Silicon (LCOS)
7.5 Micro-LED
7.6 Digital Light Processing (DLP)
8 AR and VR Display Market, By Technology (Page No. – 70)
8.1 Introduction
8.2 AR
8.2.1 HMDS and HUDS to Play Crucial Role in High Growth of AR Technology in Market
8.3 VR
8.3.1 Use of VR HMDS in Consumer Application to Drive Growth of VR Technology in Market
9 AR and VR Display Market, By Device Type (Page No. – 74)
9.1 Introduction
9.2 Hmd
9.2.1 AR Hmd
9.2.1.1 Use of AR HMDS in Enterprise Application Offers Growth Opportunities
9.2.2 VR Hmd
9.2.2.1 Gaming and Entertainment to Drive Use of VR HMDS
9.3 Hud
9.3.1 Use of AR HUDS in Automotive and Aerospace & Defense to Play Crucial Role to Drive Growth
9.4 Projectors
9.4.1 Use of Projectors in Commercial Application to Drive Growth
10 AR and VR Display Market, By Application (Page No. – 83)
10.1 Introduction
10.2 AR Display Applications
10.2.1 Consumer
10.2.1.1 Gaming
10.2.1.1.1 Increased Demand for AR-Based Gaming Will Drive Growth of Consumer Application
10.2.1.2 Sports and Entertainment
10.2.1.2.1 Sports Broadcasting to Play Crucial Role in High Growth of Sports and Entertainment Application
10.2.2 Commercial
10.2.2.1 Use of AR in Education and Tourism to Drive Growth of Commercial Application
10.2.3 Enterprise (Manufacturing)
10.2.3.1 Augment of Industry 4.0 Will Be Major Growth Avenue for Enterprise Application
10.2.4 Automotive
10.2.4.1 Use of AR HUDS Onto Windshield Will Play Crucial Role in Market Growth
10.2.5 Healthcare
10.2.5.1 Reduction in Complexity for Surgeries and Procedures Will Drive the Use of AR in Healthcare Application
10.2.6 Aerospace & Defense
10.2.6.1 Use of AR Devices to Gain Competitive Advantage in Aerospace & Defense Application
10.2.7 Energy
10.2.7.1 Use of AR for Improving Safety, and Maintenance & Repair Will Play Crucial Role in Growth of Energy Application in AR Display Market
10.2.8 Others
10.3 VR Display Applications
10.3.1 Consumer
10.3.1.1 Gaming
10.3.1.1.1 Immersive Gaming to Drive Growth of VR Gaming Application
10.3.1.2 Sports and Entertainment
10.3.1.2.1 Improved Athletic Performance Using VR to Drive Growth of the Market in Sports & Entertainment Application
10.3.2 Commercial
10.3.2.1 Virtual Classrooms to Play Crucial Role in Growth of VR Display Market
10.3.3 Enterprise (Manufacturing)
10.3.3.1 Training and Simulation to Be Major Growth Avenues in Enterprise Application
10.3.4 Healthcare
10.3.4.1 Intraprocedural Visualization and Patient Rehabilitation to Be Major Growth Factors in Healthcare Application
10.3.5 Aerospace & Defense
10.3.5.1 Use of Combat Simulations to Be Leading Driver for Growth of Aerospace & Defense Application
10.3.6 Others
11 Geographic Analysis (Page No. – 105)
11.1 Introduction
11.2 APAC
11.2.1 China
11.2.1.1 Local Producers of VR and AR Devices Will Drive Growth of Market in China
11.2.2 Japan
11.2.2.1 Use of AR and VR in International Gaming Events Will Play Crucial Role in High Growth of Market in Japan
11.2.3 India
11.2.3.1 Attractive Market Opportunity and Increasing Number of AR and VR Startups Will Drive Growth of AR and VR Display Market in India
11.2.4 South Korea
11.2.4.1 Advent of 5G in the Region Along With Growing Demand for HMDS for Gaming Applications to Boost Growth of Market in South Korea
11.2.5 Rest of APAC
11.3 North America
11.3.1 US
11.3.1.1 Strong Presence of AR Hmd Companies in US Likely to Drive the Market
11.3.2 Canada
11.3.2.1 Use of AR and VR in Enterprise Application Would Drive Growth of Market in Canada
11.3.3 Mexico
11.3.3.1 Large Video-Gaming Industry in the Country Likely to Drive Growth of Market
11.4 Europe
11.4.1 UK
11.4.1.1 Large Video-Gaming Industry in the Country Likely to Drive Growth of Market
11.4.2 Germany
11.4.2.1 Automation in Manufacturing Would Boost Market Growth in Germany
11.4.3 France
11.4.3.1 High Demand for AR and VR in Aerospace & Defense to Boost Its Growth in France
11.4.4 Rest of Europe
11.5 RoW
11.5.1 Middle East & Africa
11.5.1.1 Use of AR and VR in Oil & Gas and Mining to Drive Growth of Market in Middle East & Africa
11.5.2 South America
11.5.2.1 Growing Market for Gaming and Entertainment in South America to Propel Growth of Market
12 Competitive Landscape (Page No. – 133)
12.1 Introduction
12.2 Ranking Analysis of Players in the AR and VR Display Market
12.3 Competitive Leadership Mapping
12.3.1 Visionary Leaders
12.3.2 Dynamic Differentiators
12.3.3 Innovators
12.3.4 Emerging Companies
12.4 Competitive Situations and Trends
12.4.1 Product Launches and Developments
12.4.2 Agreements, Partnerships, Contracts, Joint Ventures, and Collaborations
12.4.3 Mergers and Acquisitions
13 Company Profiles (Page No. – 139)
(Business Overview, Products Offered, Recent Developments, SWOT Analysis, Right to Win, and MnM View)*
13.1 Introduction
13.2 Key Players
13.2.1 Samsung Electronics
13.2.2 Sony
13.2.3 Emagin Corporation
13.2.4 Kopin Corporation
13.2.5 LG Display
13.2.6 Japan Display (Jdi)
13.2.7 Syndiant
13.2.8 AU Optronics
13.2.9 Barco
13.2.10 Seiko Epson
13.2.11 BOE Technology
13.2.12 Holoeye Photonics
13.3 Key Innovators
13.3.1 Himax Technologies
13.3.2 Innolux Corporation
13.3.3 Truly International
13.3.4 Creal3D
13.3.5 Int Tech (Chuangwang)
13.3.6 Jasper Display Corp. (JDC)
13.3.7 Olightek
13.3.8 Everdisplay Optronics
13.3.9 New Vision Display (NVD)
13.3.10 Raontech
13.4 Other Players
13.4.1 Universal Display Corporation
13.4.2 Fraunhofer Fep
13.4.3 Industrial Technology Research Institute (ITRI)
13.4.4 Google
13.4.5 Vuzix
13.4.6 Magic Leap
13.4.7 Oculus
13.4.8 HTC
*Details on Business Overview, Products Offered, Recent Developments, SWOT Analysis, Right to Win, and MnM View Might Not Be Captured in Case of Unlisted Companies.
14 Appendix (Page No. – 190)
14.1 Discussion Guide
14.2 Knowledge Store: Marketsandmarkets’ Subscription Portal
14.3 Available Customization
14.4 Related Reports
14.5 Author Details


【レポート販売概要】

■ タイトル:AR及びVRディスプレイの世界市場予測(~2024年)
■ 英文:AR and VR Display Market by Device Type (AR HMD, VR HMD, HUD, Projector), Technology (AR, VR), Application (Consumer, Enterprise, Commercial, Healthcare, Aerospace & Defense), Display Trends, and Geography - Global Forecast to 2024
■ 発行日:2019年11月27日
■ 調査会社:MarketsandMarkets
■ 商品コード:SE 7439
■ 調査対象地域:グローバル
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