【レポートの概要(一部)】
TABLE OF CONTENTS
1 INTRODUCTION 18
1.1 OBJECTIVES OF THE STUDY 18
1.2 MARKET DEFINITION 18
1.3 STUDY SCOPE 19
1.3.1 MARKETS COVERED 19
1.3.2 YEARS CONSIDERED FOR THE STUDY 20
1.4 CURRENCY AND PRICING 20
1.5 LIMITATIONS 20
1.6 STAKEHOLDERS 20
2 RESEARCH METHODOLOGY 21
2.1 RESEARCH DATA 21
2.1.1 SECONDARY DATA 22
2.1.1.1 Key data from secondary sources 22
2.1.2 PRIMARY DATA 23
2.1.2.1 Key data from primary sources 23
2.1.2.2 Key industry insights 24
2.1.2.3 Breakdown of primaries 24
2.2 FACTOR ANALYSIS 25
2.2.1 INTRODUCTION 25
2.2.2 DEMAND SIDE 25
2.2.2.1 Growth of smartphones and mobile payments 25
2.2.2.2 Increasing demand of wearable devices in healthcare because of the increase in the aging population 26
2.2.3 SUPPLY SIDE 26
2.2.3.1 Continuous Innovation in technology 26
2.3 MARKET SIZE ESTIMATION 27
2.3.1 BOTTOM-UP APPROACH 27
2.3.2 TOP-DOWN APPROACH 28
2.4 MARKET BREAKDOWN AND DATA TRIANGULATION 29
2.5 RESEARCH ASSUMPTIONS 30
3 EXECUTIVE SUMMARY 31
4 PREMIUM INSIGHTS 36
4.1 WEARABLE TECHNOLOGY MARKET OPPORTUNITIES 36
4.2 GEOGRAPHICAL SNAPSHOT OF THE WEARABLE TECHNOLOGY MARKET 37
4.3 WEARABLE TECHNOLOGY MARKET, BY CONSUMER ELECTRONICS APPLICATION, 2016–2022 (USD MILLION) 38
4.4 WEARABLE TECHNOLOGY MARKET FOR WRISTWEAR, BY PRODUCT, 2016 VS. 2022 (USD BILLION) 38
4.5 WEARABLE TECHNOLOGY MARKET, BY APPLICATION 39
5 MARKET OVERVIEW 40
5.1 INTRODUCTION 41
5.2 MARKET SEGMENTATION 41
5.2.1 WEARABLE TECHNOLOGY MARKET, BY TYPE 41
5.2.2 WEARABLE TECHNOLOGY MARKET, BY PRODUCT 42
5.2.3 WEARABLE TECHNOLOGY MARKET, BY TECHNOLOGY 43
5.2.4 WEARABLE TECHNOLOGY MARKET, BY COMPONENT 43
5.2.5 WEARABLE TECHNOLOGY SOFTWARE AND SERVICES 44
5.2.6 WEARABLE TECHNOLOGY MARKET, BY APPLICATION 46
5.2.7 WEARABLE TECHNOLOGY MARKET, BY REGION 46
5.3 MARKET DYNAMICS 47
5.3.1 DRIVERS 48
5.3.1.1 Consumer preference for sophisticated gadgets 48
5.3.1.2 Increasing growth prospects of next-generation displays in wearable devices 48
5.3.1.3 Growing popularity of Internet of Things and connected devices 48
5.3.2 RESTRAINTS 50
5.3.2.1 Shorter life cycle of the consumer electronics sector 50
5.3.3 OPPORTUNITIES 50
5.3.3.1 Adoption of wearables in multiple application areas 50
5.3.3.2 Multi-featured and hybrid application mobile devices 51
5.3.4 CHALLENGES 51
5.3.4.1 High initial costs and limited battery life 51
5.3.4.2 Unaddressed regulatory issues & vulnerability of healthcare information 52
6 INDUSTRY TRENDS 53
6.1 INTRODUCTION 53
6.2 SUPPLY CHAIN ANALYSIS 53
6.2.1 CORE INDUSTRY SEGMENT 53
6.2.2 SUPPORTING INDUSTRY SEGMENT 54
6.3 VALUE CHAIN ANALYSIS 56
6.4 PORTER’S FIVE FORCES ANALYSIS 57
6.4.1 THREAT OF NEW ENTRANTS 59
6.4.2 THREAT OF SUBSTITUTES 60
6.4.3 BARGAINING POWER OF SUPPLIERS 61
6.4.4 BARGAINING POWER OF BUYERS 62
6.4.5 INTENSITY OF COMPETITIVE RIVALRY 63
7 WEARABLE TECHNOLOGY MARKET, BY TYPE 64
7.1 INTRODUCTION 65
7.2 WEARABLE SMART TEXTILE 67
7.2.1 WEARABLE SMART TEXTILE MARKET, BY TYPE 67
7.2.1.1 Active smart textiles 69
7.2.1.2 Passive smart textiles 69
7.2.1.3 Ultra-smart textiles 69
7.2.2 WEARABLE SMART TEXTILES MARKET, BY FUNCTION 72
7.2.2.1 Sensing 73
7.2.2.2 Energy harvesting 73
7.2.2.3 Luminescence & aesthetics 74
7.2.2.4 Thermoelectricity 75
7.2.2.5 Others 76
7.3 WEARABLE PRODUCTS & DEVICES (NON-TEXTILES) 76
8 WEARABLE TECHNOLOGY MARKET, BY PRODUCT 77
8.1 INTRODUCTION 78
8.2 WRISTWEAR 80
8.2.1 SMARTWATCHES 80
8.2.2 WRISTBANDS 80
8.3 HEADWEAR & EYEWEAR 82
8.3.1 AUGMENTED REALITY HEADSETS 82
8.3.2 VIRTUAL REALITY HEADSETS 82
8.3.3 OTHERS 83
8.4 FOOTWEAR 85
8.4.1 CASUAL FOOTWEAR 85
8.4.2 SPECIAL-PURPOSE FOOTWEAR 85
8.5 NECKWEAR 86
8.5.1 FASHION AND JEWELRY 86
8.5.2 TIES AND COLLARS 86
8.6 BODYWEAR 87
8.6.1 INNER WEAR 87
8.6.2 FASHION & APPAREL 88
8.6.3 ARMWEAR & LEGWEAR 88
8.7 OTHER WEARABLE TECHNOLOGIES 89
8.7.1 RING SCANNERS 89
8.7.2 BODYWORN CAMERAS 90
8.7.3 INTERNABLES/IMPLANTABLES 90
9 WEARABLE TECHNOLOGY MARKET, BY TECHNOLOGY 92
9.1 INTRODUCTION 93
9.2 COMPUTING TECHNOLOGY 93
9.3 DISPLAY TECHNOLOGY 94
9.4 NETWORKING TECHNOLOGY 95
9.5 POSITIONING TECHNOLOGY 95
9.6 SENSOR TECHNOLOGY 96
10 WEARABLE TECHNOLOGY MARKET, BY COMPONENT 97
10.1 INTRODUCTION 97
10.2 POWER SUPPLY COMPONENTS 98
10.3 POSITIONING AND NETWORKING COMPONENTS 98
10.4 SENSING COMPONENTS 99
10.5 CONTROL COMPONENTS 100
10.6 DISPLAY AND OPTOELECTRONIC COMPONENTS 100
10.7 MEMORY COMPONENTS 100
10.8 INTERFACE COMPONENTS 100
11 SOFTWARE AND SERVICES USED IN WEARABLE TECHNOLOGY 101
11.1 INTRODUCTION 101
11.2 SOFTWARE 102
11.2.1 OPERATING SYSTEM (0S) 102
11.2.1.1 watchOS 102
11.2.1.2 Android 102
11.2.1.3 Android Wear OS 102
11.2.1.4 Real-time operating system (RTOS) 103
11.2.1.5 Tizen 103
11.2.1.6 Linux 103
11.2.1.7 Pebble OS 103
11.2.1.8 Others 103
11.2.2 SECURITY SOLUTIONS 104
11.2.2.1 By security type 104
11.2.2.1.1 Network security 104
11.2.2.1.2 Cloud security 104
11.2.2.1.3 Wireless security 104
11.2.2.1.4 Application security 105
11.2.2.2 By solution type 105
11.2.2.2.1 Role-based access control (RBAC) 105
11.2.2.2.1.1 Mandatory access control (MAC) 105
11.2.2.2.1.2 Discretionary access control (DAC) 106
11.2.2.2.2 Risk & vulnerability management 106
11.2.2.2.3 Distributed denial of service (DDoS) mitigation 106
11.2.2.2.4 Intrusion detection and intrusion prevention system 107
11.2.3 APPS (APPLICATIONS) 107
11.3 SERVICES 108
11.3.1 CLOUD & DATA ANALYTICS 108
11.3.2 OTHERS 108
12 WEARABLE TECHNOLOGY MARKET, BY APPLICATION 109
12.1 INTRODUCTION 110
12.2 CONSUMER ELECTRONICS 113
12.2.1 FITNESS & SPORTS 113
12.2.2 INFOTAINMENT & MULTIMEDIA 113
12.2.3 GARMENTS & FASHION 113
12.2.4 MULTIFUNCTION 113
12.3 HEALTHCARE 117
12.3.1 CLINICAL APPLICATIONS 118
12.3.2 NONCLINICAL APPLICATIONS 118
12.4 ENTERPRISE & INDUSTRIAL APPLICATION 120
12.4.1 LOGISTICS, PACKAGING, & WAREHOUSE 120
12.4.2 OTHER INDUSTRIAL APPLICATIONS 120
12.5 OTHER APPLICATIONS 123
13 GEOGRAPHIC ANALYSIS 125
13.1 INTRODUCTION 126
13.2 AMERICAS 128
13.2.1 U.S. 130
13.2.2 CANADA 130
13.2.3 MEXICO 130
13.2.4 OTHERS 130
13.3 EUROPE 133
13.3.1 GERMANY 135
13.3.2 U.K. 135
13.3.3 FRANCE 135
13.3.4 OTHERS 135
13.4 ASIA-PACIFIC (APAC) 138
13.4.1 CHINA 140
13.4.2 JAPAN 140
13.4.3 SOUTH KOREA 140
13.4.4 INDIA 140
13.4.5 OTHERS 141
13.5 REST OF THE WORLD 144
13.5.1 MIDDLE EAST 145
13.5.2 AFRICA 145
14 COMPETITIVE LANDSCAPE 148
14.1 OVERVIEW 148
14.2 ARKET SHARE ANALYSIS OF THE WEARABLE TECHNOLOGY MARKET, 2015 150
14.3 COMPETITIVE SITUATIONS AND TRENDS 152
14.3.1 NEW PRODUCT LAUNCH 153
14.3.2 PARTNERSHIPS 154
14.3.3 ACQUISITION AND COLLABORATION 155
15 COMPANY PROFILES 156
(Company at a Glance, Recent Financials, Products & Services, Strategies & Insights, & Recent Developments)*
15.1 INTRODUCTION 156
15.2 FITBIT, INC. 157
15.3 APPLE, INC. 161
15.4 XIAOMI TECHNOLOGY CO., LTD 165
15.5 GARMIN LTD. 167
15.6 SAMSUNG ELECTRONICS CO., LTD. 171
15.7 ALPHABET, INC. 174
15.8 LG ELECTRONICS, INC. 177
15.9 QUALCOMM TECHNOLOGIES, INC. 179
15.10 SONY CORPORATION 181
15.11 ADIDAS GROUP 183
15.12 JAWBONE, INC. 185
15.13 MISFIT, INC. 186
15.14 GUANGDONG BBK ELECTRONICS CO., LTD 188
15.15 LIFESENSE GROUP B.V. 189
*Details on company at a glance, recent financials, products & services, strategies & insights, & recent developments might not be captured in case of unlisted companies.
16 APPENDIX 190
16.1 INSIGHTS OF INDUSTRY EXPERTS 190
16.2 DISCUSSION GUIDE 191
16.3 KNOWLEDGE STORE: MARKETSANDMARKETS’ SUBSCRIPTION PORTAL 194
16.4 INTRODUCING RT: REAL-TIME MARKET INTELLIGENCE 196
16.5 AVAILABLE CUSTOMIZATIONS 198
16.6 RELATED REPORTS 198
16.7 AUTHOR DETAILS 199
【レポート販売概要】
■ タイトル:ウェアラブル技術の世界市場予測(~2022):製品別(手首用、帽子/眼鏡、靴、ネクタイ、ボディウェア)、種類別(スマート織物、非織物)、用途別(大衆家電品、医療、企業法人向け)、地域別■ 英文:Wearable Technology Market by Product (Wristwear, Headwear/Eyewear, Footwear, Neckwear, Bodywear), Type (Smart Textile, Non-Textile), Application (Consumer Electronics, Healthcare, Enterprise & Industrial), and Geography - Global Forecast to 2022
■ 発行日:2017年1月25日
■ 調査会社:MarketsandMarkets
■ 商品コード:MAM-SE-2763
■ 調査対象地域:グローバル
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- 音声認識ソフトの世界市場2016-2020About Speech Recognition Software A speech recognition software identifies words spoken by an individual or speaker into a microphone, converts them into a computer-readable format, and responds automatically. These software applications recognize speech in multiple languages. These applications are used both by individual consumers and enterprises in the healthcare; banking, financial services, a …
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