【レポートの概要(一部)】
Chapter 1: Introduction
1.1. Report Description
1.2. Key Benefits For Stakeholders
1.3. Key Market Segments
1.4. Research Methodology
1.4.1. Secondary Research
1.4.2. Primary Research
1.4.3. Analyst Tools & Models
Chapter 2: Executive Summary
2.1. Key Findings
2.1.1. Top Impacting Factors
2.1.2. Top Investment Pockets
2.2. Cxo Perspective
Chapter 3: Market Overview
3.1. Market Definition And Scope
3.2. Key Forces Shaping Vfx Software Market
3.3. Industry Roadmap
3.4. Patent Analysis
3.4.1. By Region, 1994–2019
3.4.2. By Applicant
3.5. Case Studies
3.5.1. Case Study 01
3.5.2. Case Study 02
3.6. Market Dynamics
3.6.1. Drivers
3.6.1.1. Increase In Use of Visual Effects In Movies
3.6.1.2. Rise In Demand For High Quality Content By Consumers
3.6.1.3. Adoption of Cloud For Vfx
3.6.2. Restraint
3.6.2.1. Presence of Free & Open-Source Vfx Software
3.6.3. Opportunities
3.6.3.1. Integration of Virtual Reality (Vr) Technology For Visual Effects
3.6.3.2. Use of Artificial Intelligence In Vfx Software
Chapter 4: Vfx Software Market, By Component
4.1. Overview
4.2. Software
4.2.1. Key Market Trends, Growth Factors, And Opportunities
4.2.2. Market Size And Forecast, By Region
4.2.3. Market Analysis, By Country
4.3. Service
4.3.1. Key Market Trends, Growth Factors, And Opportunities
4.3.2. Market Size And Forecast, By Region
4.3.3. Market Analysis, By Country
Chapter 5: Vfx Software Market, By Deployment
5.1. Overview
5.2. On-Premise
5.2.1. Key Market Trends, Growth Factors, And Opportunities
5.2.2. Market Size And Forecast, By Region
5.2.3. Market Analysis, By Country
5.3. Cloud
5.3.1. Key Market Trends, Growth Factors, And Opportunities
5.3.2. Market Size And Forecast, By Region
5.3.3. Market Analysis, By Country
Chapter 6: Vfx Software Market, By Application
6.1. Overview
6.2. Movies
6.2.1. Key Market Trends, Growth Factors, And Opportunities
6.2.2. Market Size And Forecast, By Region
6.2.3. Market Analysis, By Country
6.3. Advertising
6.3.1. Key Market Trends, Growth Factors, And Opportunities
6.3.2. Market Size And Forecast, By Region
6.3.3. Market Analysis, By Country
6.4. Television
6.4.1. Key Market Trends, Growth Factors, And Opportunities
6.4.2. Market Size And Forecast, By Region
6.4.3. Market Analysis, By Country
6.5. Gaming
6.5.1. Key Market Trends, Growth Factors, And Opportunities
6.5.2. Market Size And Forecast, By Region
6.5.3. Market Analysis, By Country
Chapter 7: Vfx Software Market, By Region
7.1. Overview
7.2. North America
7.2.1. Key Market Trends, Growth Factors, And Opportunities
7.2.2. Market Size And Forecast, By Component
7.2.3. Market Size And Forecast, By Deployment
7.2.4. Market Size And Forecast, By Application
7.2.5. Market Analysis, By Country
7.2.5.1. U.S.
7.2.5.1.1. Market Size And Forecast, By Component
7.2.5.1.2. Market Size And Forecast, By Deployment
7.2.5.1.3. Market Size And Forecast, By Application
7.2.5.2. Canada
7.2.5.2.1. Market Size And Forecast, By Component
7.2.5.2.2. Market Size And Forecast, By Deployment
7.2.5.2.3. Market Size And Forecast, By Application
7.3. Europe
7.3.1. Key Market Trends, Growth Factors, And Opportunities
7.3.2. Market Size And Forecast, By Component
7.3.3. Market Size And Forecast, By Deployment
7.3.4. Market Size And Forecast, By Application
7.3.5. Market Analysis, By Country
7.3.5.1. Germany
7.3.5.1.1. Market Size And Forecast, By Component
7.3.5.1.2. Market Size And Forecast, By Deployment
7.3.5.1.3. Market Size And Forecast, By Application
7.3.5.2. France
7.3.5.2.1. Market Size And Forecast, By Component
7.3.5.2.2. Market Size And Forecast, By Deployment
7.3.5.2.3. Market Size And Forecast, By Application
7.3.5.3. Uk
7.3.5.3.1. Market Size And Forecast, By Component
7.3.5.3.2. Market Size And Forecast, By Deployment
7.3.5.3.3. Market Size And Forecast, By Application
7.3.5.4. Rest of Europe
7.3.5.4.1. Market Size And Forecast, By Component
7.3.5.4.2. Market Size And Forecast, By Deployment
7.3.5.4.3. Market Size And Forecast, By Application
7.4. Asia-Pacific
7.4.1. Key Market Trends, Growth Factors, And Opportunities
7.4.2. Market Size And Forecast, By Component
7.4.3. Market Size And Forecast, By Deployment
7.4.4. Market Size And Forecast, By Application
7.4.5. Market Analysis, By Country
7.4.5.1. Japan
7.4.5.1.1. Market Size And Forecast, By Component
7.4.5.1.2. Market Size And Forecast, By Deployment
7.4.5.1.3. Market Size And Forecast, By Application
7.4.5.2. China
7.4.5.2.1. Market Size And Forecast, By Component
7.4.5.2.2. Market Size And Forecast, By Deployment
7.4.5.2.3. Market Size And Forecast, By Application
7.4.5.3. India
7.4.5.3.1. Market Size And Forecast, By Component
7.4.5.3.2. Market Size And Forecast, By Deployment
7.4.5.3.3. Market Size And Forecast, By Application
7.4.5.4. Rest of Asia-Pacific
7.4.5.4.1. Market Size And Forecast, By Component
7.4.5.4.2. Market Size And Forecast, By Deployment
7.4.5.4.3. Market Size And Forecast, By Application
7.5. Lamea
7.5.1. Key Market Trends, Growth Factors, And Opportunities
7.5.2. Market Size And Forecast, By Component
7.5.3. Market Size And Forecast, By Deployment
7.5.4. Market Size And Forecast, By Application
7.5.5. Market Analysis, By Country
7.5.5.1. Latin America
7.5.5.1.1. Market Size And Forecast, By Component
7.5.5.1.2. Market Size And Forecast, By Deployment
7.5.5.1.3. Market Size And Forecast, By Application
7.5.5.2. Middle East
7.5.5.2.1. Market Size And Forecast, By Component
7.5.5.2.2. Market Size And Forecast, By Deployment
7.5.5.2.3. Market Size And Forecast, By Application
7.5.5.3. Africa
7.5.5.3.1. Market Size And Forecast, By Component
7.5.5.3.2. Market Size And Forecast, By Deployment
7.5.5.3.3. Market Size And Forecast, By Application
Chapter 8: Competitive Landscape
8.1. Introduction
8.2. Top Winning Strategies
8.3. Competitive Dashboard
8.4. Competitive Heatmap
8.5. Key Developments
8.5.1. New Product Launches
8.5.2. Partnership
8.5.3. Collaboration
8.5.4. Acquisition
8.5.5. Agreement
8.5.6. Product Development
Chapter 9: Company Profile
9.1. Adobe Inc.
9.1.1. Company Overview
9.1.2. Key Executives
9.1.3. Company Snapshot
9.1.4. Operating Business Segments
9.1.5. Product Portfolio
9.1.6. R&D Expenditure
9.1.7. Business Performance
9.1.8. Key Strategic Moves And Developments
9.2. Autodesk Inc.
9.2.1. Company Overview
9.2.2. Key Executives
9.2.3. Company Snapshot
9.2.4. Product Portfolio
9.2.5. R&D Expenditure
9.2.6. Business Performance
9.2.7. Key Strategic Moves And Developments
9.3. Blackmagic Design Pty Ltd
9.3.1. Company Overview
9.3.2. Key Executives
9.3.3. Company Snapshot
9.3.4. Product Portfolio
9.3.5. Key Strategic Moves And Developments
9.4. Chaos Software
9.4.1. Company Overview
9.4.2. Key Executives
9.4.3. Company Snapshot
9.4.4. Product Portfolio
9.4.5. Key Strategic Moves And Developments
9.5. Corel Corporation
9.5.1. Company Overview
9.5.2. Key Executives
9.5.3. Company Snapshot
9.5.4. Product Portfolio
9.5.5. Key Strategic Moves And Developments
9.6. Foundry
9.6.1. Company Overview
9.6.2. Key Executives
9.6.3. Company Snapshot
9.6.4. Product Portfolio
9.6.5. Key Strategic Moves And Developments
9.7. Maxon Computer
9.7.1. Company Overview
9.7.2. Key Executives
9.7.3. Company Snapshot
9.7.4. Product Portfolio
9.7.5. Key Strategic Moves And Developments
9.8. Pixar
9.8.1. Company Overview
9.8.2. Key Executives
9.8.3. Company Snapshot
9.8.4. Operating Business Segments
9.8.5. Product Portfolio
9.8.6. Business Performance
9.9. Sidefx
9.9.1. Company Overview
9.9.2. Key Executives
9.9.3. Company Snapshot
9.9.4. Product Portfolio
9.9.5. Key Strategic Moves And Developments
9.10. Sitni Sati
9.10.1. Company Overview
9.10.2. Key Executives
9.10.3. Company Snapshot
9.10.4. Product Portfolio
9.10.5. Key Strategic Moves And Developments
【レポート販売概要】
■ タイトル:VFXソフトウェアの世界市場:コンポーネント別、展開別、用途別■ 英文:VFX Software Market by Component (Software and Service), Deployment (On-premise and Cloud), and Application (Movies, Advertising, Television, and Gaming): Global Opportunity Analysis and Industry Forecast, 2019-2026
■ 発行日:2019年9月
■ 調査会社:Allied Market Research
■ 商品コード:AMR9NV012
■ 調査対象地域:グローバル
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