エンターテインメント及びメディア産業年鑑2015...市場調査レポートについてご紹介

【英文タイトル】 Plunkett's Entertainment & Media Industry Almanac 2015: Entertainment & Media Industry Market Research, Statistics, Trends & Leading Companies

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【レポートの概要(一部)】

PLUNKETT’S ENTERTAINMENT & MEDIA
INDUSTRY ALMANAC 2015
CONTENTS
Introduction 1
How to Use This Book 3
Chapter 1: Major Trends Affecting the Entertainment & Media Industry 6
1) Introduction to the Entertainment & Media Industry 7
2) TVs are Internet Ready/Set Top Accessories Like Roku and Chromecast Stream Content 9
3) DVR Market Evolves/Time-Shifting Hurts Advertisers 10
4) Apple’s iTunes Sets the Standard in the Music Industry, but Faces Competition from
Internet Radio 12
5) Pandora and Spotify Lead in Streaming Music Via Internet Radio/SiriusXM Tops 27 Million
Subscribers 13
6) Broadcast Radio Stations on the Internet/The Era of Digital Radio Begins 14
7) Casino Revenues Slow in Macau/Internet Gambling Expands in the U.S. 14
8) New Electronic Game Consoles Help Revive Sales 16
9) Reality TV Dominates Broadcast Programming/Falling Ratings Force Networks to Find
New Ways to Distribute Content 19
10) Cable and Satellite TV Lose Subscribers/ Cheaper Streaming Options Proliferate,
Including Netflix 19
11) Telecom Companies, Including AT&T and Verizon, Compete in the Television Market 23
12) Television Ads Evolve to Face New Challenges 23
13) TV Sales Slow/Plasma TVs Phased Out 25
14) Movie Attendance Stalls/Film Companies Innovate with Digital Projection and Enhanced
Cinema Experiences 25
15) China and India Expand Film and TV Production Activity 27
16) Global Broadband Market Nears 3 Billion Subscribers, Fixed and Wireless 28
17) Entertainment-Based Retailing, including Power Towns 29
18) Mobile Videos and TV Gain Smartphone Users 30
19) Newspapers and Magazines See Excellent Growth in Digital Editions and Apps 30
20) Tablets and Smartphones Cause Shift in Desktop PC Market/eBook Sales Top $1.3
Billion Yearly in the U.S. 32
21) Virtual Worlds Provide Revenue Sources for Games Publishers 33
22) 3-D Games Open New Opportunities/Immersion Games Offer Virtual Reality 34
23) Online and Mobile Game Playing Boom/Multi-Player Gaming (MMORPG) Is Strong
Worldwide 34
24) Global Mobile Apps Revenues to Hit $77 Billion Yearly in 2017 35
25) Theme Parks Draw Major Investment in China 37
Chapter 2: Entertainment & Media Industry Statistics 38
Entertainment & Media Industry Overview 39
Estimated U.S. Information & Entertainment Sector Revenues by NAICS Code: 2009-2014 40
Estimated U.S. Arts, Entertainment & Recreation Services Sector Revenues
by NAICS Code: 2009-2014 41
Personal Consumption Expenditures for Recreation, U.S.: Selected Years, 1990-2013 42
Newspaper Publishers: Estimated Sources of Revenue & Expenses, U.S.: 2009-2014 43
Periodical Publishers: Estimated Sources of Revenue & Expenses, U.S.: 2009-2014 44
Book Publishers: Estimated Sources of Revenue, Inventories & Expenses, U.S.: 2009-2014 45
Motion Picture & Video Industries: Estimated Sources of Revenue, U.S.: 2009-2014 46
Sound Recording Industries: Estimated Sources of Revenue, U.S.: 2009-2014 47
Radio Networks & Radio Stations: Estimated Sources of Revenue & Expenses, U.S.:
2009-2014 48
Television Broadcasting: Estimated Sources of Revenue & Expenses, U.S.: 2009-2014 49
Cable & Other Subscription Programming: Estimated Sources of Revenue & Expenses, U.S.:
2009-2014 50
Internet Publishing & Broadcasting & Web Search Portals: Estimated Revenue & Expenses,
U.S.: 2009-2014 51
Number of Business & Residential High Speed Internet Lines, U.S.: 2008-2014 52
Estimated Export Revenue for Information Sector Firms, U.S.: 2011-2013 53
Employment & Earnings in Selected Entertainment & Media Occupations, U.S.: May 2013 54
Employment in Selected Information & Entertainment Industries, U.S.: 2009-Oct. 2014 55
Chapter 3: Important Entertainment & Media Industry Contacts 56
(Addresses, Phone Numbers and Internet Sites)
Chapter 4: THE ENTERTAINMENT 400:
Who They Are and How They Were Chosen 98
Index of Companies Within Industry Groups 99
Alphabetical Index 110
Index of Headquarters Location by U.S. State 114
Index of Non-U.S. Headquarters Location by Country 117
Individual Data Profiles on Each of THE ENTERTAINMENT 400 120
Additional Indexes
Index of Hot Spots for Advancement for Women/Minorities 528
Index by Subsidiaries, Brand Names and Selected Affiliations 530
A Short Entertainment & Media Industry Glossary 555


【レポート販売概要】

■ タイトル:エンターテインメント及びメディア産業年鑑2015
■ 英文: Plunkett's Entertainment & Media Industry Almanac 2015: Entertainment & Media Industry Market Research, Statistics, Trends & Leading Companies
■ 発行日:2015年5月
■ 調査会社:Plunkett Research
■ 商品コード:PLUNK50501
■ 調査対象地域:米国、グローバル
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