モバイルアプリケーションの世界市場:マーケットプレイス別(Apple iOSストア、Google Playストア、その他)、アプリカテゴリ別(ゲーム、エンターテイメント、音楽、健康、フィットネス)...市場調査レポートについてご紹介

【英文タイトル】Mobile Application Market by Marketplace (Apple iOS Store, Google Play Store, and Other Marketplaces), App Category (Gaming, Entertainment & Music, Health & Fitness, Travel & Hospitality, Retail & E-Commerce, Education & Learning and Others): Global Opportunity Analysis and Industry Forecast, 2019–2026

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【レポートの概要(一部)】

Chapter 1: Introduction

1.1. Report Description
1.2. Key Benefits For Stakeholders
1.3. Key Market Segments
1.4. Research Methodology

1.4.1. Secondary Research
1.4.2. Primary Research
1.4.3. Analyst Tools & Models

Chapter 2: Executive Summary

2.1. Cxo Perspective

Chapter 3: Market Overview

3.1. Market Definition And Scope
3.2. Key Findings

3.2.1. Top Impacting Factors
3.2.2. Top Investment Pockets

3.3. Porter’S Five Forces Analysis
3.4. Market Dynamics

3.4.1. Drivers

3.4.1.1. Increase In Data Usage & Internet Penetration
3.4.1.2. Surge In Adoption Of Wearable Devices
3.4.1.3. Rise In Smartphone Users

3.4.2. Restraints

3.4.2.1. Lack Of High-Speed Connectivity In Developing & Underdeveloped Regions
3.4.2.2. Uncertainty Of Enterprises In Developing Their Own Applications

3.4.3. Opportunities

3.4.3.1. Rise In Adoption Of Internet Of Things And Mobile-Connected Smart Objects
3.4.3.2. Growth In Usage Of Machine Learning And Artificial Intelligence In Mobile Apps

Chapter 4: Global Mobile Application Market, By Marketplace

4.1. Overview
4.2. Google Play Store

4.2.1. Key Market Trends, Growth Factors, And Opportunities
4.2.2. Market Size And Forecast, By Region
4.2.3. Market Analysis By Country

4.3. Apple App Store

4.3.1. Key Market Trends, Growth Factors, And Opportunities
4.3.2. Market Size And Forecast, By Region
4.3.3. Market Analysis By Country

4.4. Other

4.4.1. Key Market Trends, Growth Factors, And Opportunities
4.4.2. Market Size And Forecast, By Region
4.4.3. Market Analysis By Country

Chapter 5: Global Mobile Application Market, By App Category

5.1. Overview
5.2. Gaming

5.2.1. Key Market Trends, Growth Factors, And Opportunities
5.2.2. Market Size And Forecast, By Region
5.2.3. Market Analysis By Country

5.3. Entertainment & Music

5.3.1. Key Market Trends, Growth Factors, And Opportunities
5.3.2. Market Size And Forecast, By Region
5.3.3. Market Analysis By Country

5.4. Health & Fitness

5.4.1. Key Market Trends, Growth Factors, And Opportunities
5.4.2. Market Size And Forecast, By Region
5.4.3. Market Analysis By Country

5.5. Travel & Hospitality

5.5.1. Key Market Trends, Growth Factors, And Opportunities
5.5.2. Market Size And Forecast, By Region
5.5.3. Market Analysis By Country

5.6. E-Commerce & Retail

5.6.1. Key Market Trends, Growth Factors, And Opportunities
5.6.2. Market Size And Forecast, By Region
5.6.3. Market Analysis By Country

5.7. Education & Learning

5.7.1. Key Market Trends, Growth Factors, And Opportunities
5.7.2. Market Size And Forecast, By Region
5.7.3. Market Analysis By Country

5.8. Others

5.8.1. Key Market Trends, Growth Factors, And Opportunities
5.8.2. Market Size And Forecast, By Region
5.8.3. Market Analysis By Country

Chapter 6: Mobile Application Market, By Region

6.1. Overview
6.2. North America

6.2.1. Key Market Trends, Growth Factors, And Opportunities
6.2.2. Market Size And Forecast, By Marketplace
6.2.3. Market Size And Forecast, By App Category
6.2.4. Market Size And Forecast, By Country

6.2.4.1. U.S.

6.2.4.1.1. Market Size And Forecast, By Marketplace
6.2.4.1.2. Market Size And Forecast, By App Category Size

6.2.4.2. Canada

6.2.4.2.1. Market Size And Forecast, By Marketplace
6.2.4.2.2. Market Size And Forecast, By App Category Size

6.3. Europe

6.3.1. Key Market Trends, Growth Factors, And Opportunities
6.3.2. Market Size And Forecast, By Marketplace
6.3.3. Market Size And Forecast, By App Category Size
6.3.4. Market Size And Forecast, By Country

6.3.4.1. Uk

6.3.4.1.1. Market Size And Forecast, By Marketplace
6.3.4.1.2. Market Size And Forecast, By App Category Size

6.3.4.2. Germany

6.3.4.2.1. Market Size And Forecast, By Marketplace
6.3.4.2.2. Market Size And Forecast, By App Category Size

6.3.4.3. France

6.3.4.3.1. Market Size And Forecast, By Marketplace
6.3.4.3.2. Market Size And Forecast, By App Category Size

6.3.4.4. Italy

6.3.4.4.1. Market Size And Forecast, By Marketplace
6.3.4.4.2. Market Size And Forecast, By App Category Size

6.3.4.5. Rest Of Europe

6.3.4.5.1. Market Size And Forecast, By Marketplace
6.3.4.5.2. Market Size And Forecast, By App Category Size

6.4. Asia-Pacific

6.4.1. Key Market Trends, Growth Factors, And Opportunities
6.4.2. Market Size And Forecast, By Marketplace
6.4.3. Market Size And Forecast, By App Category Size
6.4.4. Market Size And Forecast, By Country

6.4.4.1. China

6.4.4.1.1. Market Size And Forecast, By Marketplace
6.4.4.1.2. Market Size And Forecast, By App Category Size

6.4.4.2. India

6.4.4.2.1. Market Size And Forecast, By Marketplace
6.4.4.2.2. Market Size And Forecast, By App Category Size

6.4.4.3. Japan

6.4.4.3.1. Market Size And Forecast, By Marketplace
6.4.4.3.2. Market Size And Forecast, By App Category Size

6.4.4.4. South Korea

6.4.4.4.1. Market Size And Forecast, By Marketplace
6.4.4.4.2. Market Size And Forecast, By App Category Size

6.4.4.5. Rest Of Asia-Pacific

6.4.4.5.1. Market Size And Forecast, By Marketplace
6.4.4.5.2. Market Size And Forecast, By App Category Size

6.5. Lamea

6.5.1. Key Market Trends, Growth Factors And Opportunities
6.5.2. Market Size And Forecast, By Marketplace
6.5.3. Market Size And Forecast, By App Category Size
6.5.4. Market Size And Forecast, By Country

6.5.4.1. Latin America

6.5.4.1.1. Market Size And Forecast, By Marketplace
6.5.4.1.2. Market Size And Forecast, By App Category Size

6.5.4.2. Middle East

6.5.4.2.1. Market Size And Forecast, By Marketplace
6.5.4.2.2. Market Size And Forecast, By App Category Size

6.5.4.3. Africa

6.5.4.3.1. Market Size And Forecast, By Marketplace
6.5.4.3.2. Market Size And Forecast, By App Category Size

Chapter 7: Competitive Landscape

7.1. Market Player Positioning, 2018
7.2. Top Winning Strategies
7.3. Competitive Dashboard
7.4. Key Developments

7.4.1. New Product Launches
7.4.2. Partnership
7.4.3. Collaboration
7.4.4. Acquisition

Chapter 8: Company Profile

8.1. Apple Inc.

8.1.1. Company Overview
8.1.2. Key Executives
8.1.3. Company Snapshot
8.1.4. Product Portfolio
8.1.5. R&D Expenditure
8.1.6. Business Performance
8.1.7. Key Strategic Moves And Developments

8.2. Ca Technologies

8.2.1. Company Overview
8.2.2. Key Executives
8.2.3. Company Snapshot
8.2.4. Operating Business Segments
8.2.5. Product Portfolio
8.2.6. R&D Expenditure
8.2.7. Business Performance

8.3. China Mobile Limited

8.3.1. Company Overview
8.3.2. Key Executives
8.3.3. Company Snapshot
8.3.4. Product Portfolio
8.3.5. Business Performance
8.3.6. Key Strategic Moves And Developments

8.4. Cognizant

8.4.1. Company Overview
8.4.2. Key Executives
8.4.3. Company Snapshot
8.4.4. Operating Business Segments
8.4.5. Product Portfolio
8.4.6. Business Performance
8.4.7. Key Strategic Moves And Developments

8.5. Google Llc

8.5.1. Company Overview
8.5.2. Key Executives
8.5.3. Company Snapshot
8.5.4. Product Portfolio
8.5.5. R&D Expenditure
8.5.6. Business Performance
8.5.7. Key Strategic Moves And Developments

8.6. Hewlett Packard Enterprise Development Lp

8.6.1. Company Overview
8.6.2. Key Executives
8.6.3. Company Snapshot
8.6.4. Operating Business Segments
8.6.5. Product Portfolio
8.6.6. R&D Expenditure
8.6.7. Business Performance
8.6.8. Key Strategic Moves And Developments

8.7. Intellectsoft

8.7.1. Company Overview
8.7.2. Key Executives
8.7.3. Company Snapshot
8.7.4. Product Portfolio
8.7.5. Key Strategic Moves And Developments

8.8. International Business Machines Corporation

8.8.1. Company Overview
8.8.2. Key Executives
8.8.3. Company Snapshot
8.8.4. Operating Business Segments
8.8.5. Product Portfolio
8.8.6. R&D Expenditure
8.8.7. Business Performance
8.8.8. Key Strategic Moves And Developments

8.9. Microsoft Corporation

8.9.1. Company Overview
8.9.2. Key Executives
8.9.3. Company Snapshot
8.9.4. Operating Business Segments
8.9.5. Product Portfolio
8.9.6. R&D Expenditure
8.9.7. Business Performance
8.9.8. Key Strategic Moves And Developments

8.10. Verbat Technologies

8.10.1. Company Overview
8.10.2. Key Executives
8.10.3. Company Snapshot
8.10.4. Product Portfolio


【レポート販売概要】

■ タイトル:モバイルアプリケーションの世界市場:マーケットプレイス別(Apple iOSストア、Google Playストア、その他)、アプリカテゴリ別(ゲーム、エンターテイメント、音楽、健康、フィットネス)
■ 英文:Mobile Application Market by Marketplace (Apple iOS Store, Google Play Store, and Other Marketplaces), App Category (Gaming, Entertainment & Music, Health & Fitness, Travel & Hospitality, Retail & E-Commerce, Education & Learning and Others): Global Opportunity Analysis and Industry Forecast, 2019–2026
■ 発行日:2019年11月22日
■ 調査会社:Allied Market Research
■ 商品コード:AMR20JN021
■ 調査対象地域:グローバル
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