【レポートの概要(一部)】
Table Of Contents
1 Introduction (Page No.-18)
1.1 Objectives
1.2 Report Description
1.3 Markets Covered
1.4 Stakeholders
1.5 Research Methodology
1.5.1 Key Data
1.5.2 Data Triangulation and Market Forecasting
1.6 Forecast Assumptions
2 Executive Summary (Page No.-24)
2.1 Abstract
2.2 Overall Market Size
3 Market Overview (Page No.-27)
3.1 Market Definition
3.2 Market Evolution
3.3 Market Segmentation
3.4 Market Dynamics
3.4.1 Drivers
3.4.1.1 Flourishing 3D Entertainment
3.4.1.2 Multi-Industrial 3D Applications
3.4.1.3 3D Character Merchandise
3.4.2 Restraints
3.4.2.1 Price Sensitive Market
3.4.3 Opportunities
3.4.3.1 4d Technology
3.4.3.2 Acquisitions
3.4.3.3 Stereoscopic 3D Gaming
3.4.4 Impact Analysis Of Dros
3.5 Value Chain
4 3D Animation: Market Size and Forecast By Component (Page No.-35)
4.1 Introduction
4.2 Market Size and Forecast
4.3 Hardware
4.3.1 Overview
4.3.2 Market Size and Forecast
4.4 Software
4.4.1 Overview
4.4.2 Market Size and Forecast
4.5 Services
4.5.1 Overview
4.5.2 Market Size and Forecast
5 3D Animation: Market Size and Forecast By Hardware (Page No.-42)
5.1 Introduction
5.2 Workstations
5.2.1 Overview
5.2.2 Market Size and Forecast
5.3 Video Cards and GPU
5.3.1 Overview
5.3.2 Market Size and Forecast
5.4 Motion Capturing (Mocap) Systems
5.4.1 Overview
5.4.2 Market Size and Forecast
5.5 Others
5.5.1 Overview
5.5.2 Market Size and Forecast
6 3D Animation: Market Size and Forecast By Software (Page No.-48)
6.1 Introduction
6.2 Packaged Software/Platforms
6.2.1 Overview
6.2.2 Market Size and Forecast
6.3 Software Development Kit (SDK)
6.3.1 Overview
6.3.2 Market Size and Forecast
6.4 Plug-in Software
6.4.1 Overview
6.4.2 Market Size and Forecast
6.5 Others
6.5.1 Overview
6.5.2 Market Size and Forecast
7 3D Animation: Market Size and Forecast By Service (Page No.-54)
7.1 Introduction
7.2 Consulting
7.2.1 Overview
7.2.2 Market Size and Forecast
7.3 Support and Maintenance
7.3.1 Overview
7.3.2 Market Size and Forecast
7.4 Development and Integration
7.4.1 Overview
7.4.2 Market Size and Forecast
7.5 Product Training and Certification
7.5.1 Overview
7.5.2 Market Size and Forecast
8 3D Animation: Market Size and Forecast By Application (Page No.-60)
8.1 Introduction
8.2 Market Size and Forecast
8.3 Training and Education
8.3.1 Overview
8.3.2 Market Size and Forecast
8.4 Modeling, Simulation and Analysis
8.4.1 Overviews
8.4.2 Market Size and Forecast
8.5 Marketing and Advertisement
8.5.1 Overview
8.5.2 Market Size and Forecast
8.6 Visualization and Effects
8.6.1 Overview
8.6.2 Market Size and Forecast
8.7 Other Applications
8.7.1 Overview
8.7.2 Market Size and Forecast
9 3D Animation: Market Size and Forecast By Deployment Type (Page No.-70)
9.1 Introduction
9.2 Market Size and Forecast
9.3 on-Premise
9.3.1 Overview
9.3.2 Market Size and Forecast
9.4 on-Demand
9.4.1 Overview
9.4.2 Market Size and Forecast
10 3D Animation: Market Size and Forecast By Vertical (Page No.-76)
10.1 Introduction
10.2 Market Size and Forecast
10.3 Media and Entertainment
10.3.1 Overview
10.3.2 Market Size and Forecast
10.4 Architecture, Building and Construction
10.4.1 Overview
10.4.2 Market Size and Forecast
10.5 Academia and Education
10.5.1 Overview
10.5.2 Market Size and Forecast
10.6 Defense and Intelligence
10.6.1 Overview
10.6.2 Market Size and Forecast
10.7 Healthcare and Life Sciences
10.7.1 Overview
10.7.2 Market Size and Forecast
10.8 Manufacturing and Design
10.8.1 Overview
10.8.2 Market Size and Forecast
10.9 Others
10.9.1 Overview
10.9.2 Market Size and Forecast
11 3D Animation: Market Size and Forecast By Region (Page No.-94)
11.1 Introduction
11.1.1 Parfait Chart
11.1.2 Regional Market Lifecycle
11.2 North America (NA)
11.2.1 Overview
11.2.2 Market Size and Forecast
11.3 Europe (EU)
11.3.1 Overview
11.3.2 Market Size and Forecast
11.4 Asia-Pacific (APAC)
11.4.1 Overview
11.4.2 Market Size and Forecast
11.5 Middle East and Africa (MEA)
11.5.1 Overview
11.5.2 Market Size and Forecast
11.6 Latin America (LA)
11.6.1 Overview
11.6.2 Market Size and Forecast
12 3D Animation: Market Landscape (Page No.-129)
12.1 Competitive Landscape
12.1.1 Ecosystem and Roles
12.2 End User Landscape
12.2.1 Market Opportunity Analysis
12.2.2 End User Analysis
12.2.2.1 Increasing Adoption Of Cad
12.2.2.2 Rise Of 3D-Usage in Education
12.2.2.3 3D Animated Movies
12.2.2.4 Global Animation Studios
13 Company Profiles (Overview, Products & Services, Strategies & Insights, Developments and MNM View)* (Page No.-134)
13.1 Adobe Systems
13.2 Advanced Micro Devices Inc.
13.3 Autodesk
13.4 Corel Corporation
13.5 Intel Corporation
13.6 Lenovo Goup Ltd.
13.7 Maxon
13.8 Nvidia Corporation
13.9 Newtek, Inc.
13.10 Side Effects Software
*Details on Overview, Products & Services, Strategies & Insights, Developments and MNM View Might Not Be Captured in Case Of Unlisted Companies.
Appendix (Page No.-168)
Mergers & Acquisitions (M&A)
Venture Capital Trends
Social Trends
【レポート販売概要】
■ タイトル:3Dアニメーションのグローバル市場(2014-2019)■ 英文:3D Animation Market by Hardware (Workstations, Video Card/GPU, Mocap system), Software (Packaged Software/Platform, SDK, Plug-in Software), Service (Consulting, Support & Maintenance, Development & Integration, Training & Certification) - Worldwide Forecasts & Analysis (2014-2019)
■ 発行日:2014年5月
■ 調査会社:MarketsandMarkets
■ 商品コード:Markets-TC-2449
■ 調査対象地域:グローバル
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