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【英文タイトル】Augmented Reality Market by Component (Sensor, Display, & Software), Display Type (Head Mounted, Head-Up, Handheld, & Spatial), Application (Aerospace & Defense, Consumer, Commercial), and Geography - Global Forecast to 2020

▼当市場調査レポートの詳細内容確認、お問い合わせ及びご購入申込は下記ページでお願いします。▼マーケットレポート

【レポートの概要(一部)】

1 Introduction (Page No. – 14)
1.1 Objectives of the Study
1.2 Market Definition
1.3 Study Scope
1.3.1 Markets Covered
1.3.2 Geographic Scope
1.3.3 Years Considered for the Study
1.4 Currency
1.5 Limitations
1.6 Stakeholders

2 Research Methodology (Page No. – 18)
2.1 Research Data
2.1.1 Secondary Data
2.1.1.1 Key Data From Secondary Sources
2.1.2 Primary Data
2.1.2.1 Key Data From Primary Sources
2.1.2.2 Key Industry Insights
2.1.2.3 Breakdown of Primaries
2.2 Market Size Estimation
2.2.1 Bottom-Up Approach
2.2.2 Top-Down Approach
2.3 Market Breakdown & Data Triangulation
2.4 Research Assumptions
2.4.1 Assumptions

3 Executive Summary (Page No. – 26)

4 Premium Insights (Page No. – 31)
4.1 Augmented Reality Market, 2013–2020 (USD Billion)
4.2 Market – Major Display Type
4.3 Market in APAC
4.4 APAC Expected to Emerge as the Fastest-Growing Region Between 2015 and 2020
4.5 Market: Market Share of Two Major Applications in 2014
4.6 Market: Developed vs Developing Market
4.7 Market: Consumer and Commercial Sectors (2020)

5 Market Overview (Page No. – 35)
5.1 Introduction
5.1.1 Monitor-Based Technology
5.1.1.1 Mobile Augmented Reality
5.1.2 Near to Eye Based Technology
5.1.3 Augmented Reality Implementations
5.1.4 Marker-Based Augmented Reality
5.1.4.1 Passive Marker
5.1.4.2 Active Marker
5.1.5 Markerless Augmented Reality
5.1.5.1 Model-Based Tracking
5.1.5.2 Image Processing-Based Tracking
5.2 Market Segmentation
5.2.1 The Augmented Reality Makret, By Display Type
5.2.2 The Augmented Reality Makret, By Component
5.2.3 The Augmented Reality Makret, By Application
5.2.4 The Augmented Reality Makret, By Geography
5.3 History and Evolution of AR Technology
5.4 Market Dynamics
5.4.1 Drivers
5.4.1.1 Increasing Demand for AR Applications and Devices for 3D Visualization and Disease Detection in Medical Fields
5.4.1.2 Increasing Demand for Augmented Reality in Architecture and Automotive Industry
5.4.1.3 Increase in Demand for AR in the E-Commerce and Retail Sectors
5.4.2 Restraints
5.4.2.1 Limited User Interface(UI) Affecting the Navigation Performance of Augmented Reality Applications
5.4.2.2 Limited Processing Power, Less Storage, and Restricted Size of Memory Card in Mobile Phones
5.4.2.3 Development of AR Depends on the Advancements in Computers and Digital Network
5.4.3 Opportunities
5.4.3.1 Rising Investment in Augmented Reality Market
5.4.3.2 Opportunity in E-Commerce Industry Can Help Augmented Reality to Penetrate This Market
5.4.3.3 Increase in Demand for AR Devices and Apps in the Tourism Sector
5.4.4 Challenges
5.4.4.1 Low Adoption Rate Due to Privacy Issues and Complexity in Design
5.4.4.2 Reconfiguration of Applications for Different Platforms

6 Industry Trends (Page No. – 48)
6.1 Introduction
6.2 Value Chain Analysis
6.3 Industry Trends
6.4 Porter’s Five Forces Model
6.4.1 Intensity of Competitive Rivalry
6.4.2 Threat of Substitutes
6.4.3 Bargaining Power of Buyers
6.4.4 Bargaining Power of Suppliers
6.4.5 Threat of New Entrants

7 Augmented Reality Market, By Component (Page No. – 56)
7.1 Introduction
7.2 Hardware Component
7.2.1 Sensors
7.2.1.1 3D Depth Sensor
7.2.1.2 Accelerometer
7.2.1.3 Gyroscope
7.2.1.4 Magnetometer
7.2.1.5 Image Sensor
7.2.1.6 Global Positioning System (GPS)
7.2.1.7 Proximity Sensor
7.2.2 Semiconductor Component
7.2.2.1 Controller/Processor
7.2.2.2 Integrated Circuits
7.2.3 Display
7.3 Software Component

8 Augmented Reality Market, By Display Type (Page No. – 63)
8.1 Introduction
8.2 Head-Mounted (HMD) Augmented Reality
8.3 Head-Up Display (HUD) Augmented Reality
8.4 Handheld Display Augmented Reality
8.5 Spatial Display Augmented Reality

9 Augmented Reality Market, By Application (Page No. – 69)
9.1 Introduction
9.2 Consumer Applications
9.2.1 Gaming
9.2.2 Sports and Entertainment
9.3 Aerospace & Defense
9.4 Medical
9.5 Commercial
9.5.1 Tourism and Sightseeing
9.5.2 E-Learning
9.5.3 E-Commerce and Marketing
9.6 Others
9.6.1 Enterprise Solutions
9.6.2 Architecture and Building Design (Bim)
9.6.3 Geospatial Mining
9.6.4 Automotive

10 Augmented Reality Market, By Geography (Page No. – 95)
10.1 Introduction
10.2 North America
10.2.1 U.S.
10.2.2 Canada
10.2.3 Mexico
10.3 Europe
10.3.1 U.K.
10.3.2 Germany
10.3.3 France
10.3.4 Rest of Europe
10.4 Asia-Pacific (APAC)
10.4.1 China
10.4.2 India
10.4.3 South Korea
10.4.4 Japan
10.4.5 Rest of APAC
10.5 Rest of the World (RoW)
10.5.1 Middle East & Africa
10.5.2 Latin America

11 Competitive Landscape (Page No. – 119)
11.1 Overview
11.2 Competitive Scenario
11.3 Recent Developments
11.3.1 New Product & Technology Launches and Developments
11.3.2 Acquisitions/Collaborations
11.3.3 Partnerships
11.3.4 Expansions
11.3.5 Others

12 Company Profile (Page No. – 128)
(Business Overview, Products & Services, Key Insights, Recent Developments, SWOT Analysis, MnM View)*
12.1 Google Inc.
12.2 Qualcomm Inc.
12.3 Microsoft Corp.
12.4 Samsung Electronics Co., Ltd.
12.5 Total Immersion
12.6 Infinity Augmented Reality Inc.
12.7 Blippar.Com Ltd.
12.8 Daqri LLC
12.9 Osterhout Design Group (ODG)
12.10 Wikitude GmbH
12.11 Magic Leap, Inc.
12.12 Metaio GmbH

*Details on Business Overview, Products & Services, Key Insights, Recent Developments, SWOT Analysis, MnM View Might Not Be Captured in Case of Unlisted Companies.

13 Appendix (Page No. – 154)
13.1 Insights of Industry Experts
13.2 Discussion Guide
13.3 Introducing RT: Real-Time Market Intelligence
13.4 Available Customizations
13.5 Related Reports


【レポート販売概要】

■ タイトル:拡張現実の世界市場:センサー、半導体部品、ディスプレイ、ソフトウェア
■ 英文:Augmented Reality Market by Component (Sensor, Display, & Software), Display Type (Head Mounted, Head-Up, Handheld, & Spatial), Application (Aerospace & Defense, Consumer, Commercial), and Geography - Global Forecast to 2020
■ 発行日:2015年11月6日
■ 調査会社:MarketsandMarkets
■ 商品コード:MAM-SE-3873
■ 調査対象地域:グローバル
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