【レポートの概要(一部)】
PART 01: Executive summary
Highlights
PART 02: Scope of the report
Market overview
Hard-core gamers
Base year
Vendor segmentation
Summation errors
Top vendor offerings
PART 03: Market research methodology
Research methodology
Economic indicators
PART 04: Introduction
Key market highlights
PART 05: Market landscape
Market overview
Market size and forecast
Five forces analysis
PART 06: Market segmentation by product
Market segmentation by product
Global gaming controllers market
Global gaming headsets market
Global gaming keyboards market
Global gaming mouse market
Global gaming mouse pads market
PART 07: Market segmentation by connected device
Market segmentation by connected device
Global PC gaming peripherals market
Global console gaming peripherals market
PART 08: Geographical segmentation
Geographical segmentation of global gaming peripherals market 2014-2019
Gaming peripherals market in Americas
Gaming peripherals market in EMEA
Gaming peripherals market in APAC
PART 09: Key leading countries
PART 10: Market trends
PART 11: Vendor landscape
Competitive scenario
Other prominent vendors
PART 12: Key vendor analysis
Corsair Components
Logitech
Mad Catz
Razer
Roccat
SteelSeries
PART 13: Appendix
List of abbreviations
PART 14: Explore Technavio
[List of Exhibits]
Exhibit 01: Product offerings
Exhibit 02: Market segmentation of global gaming peripherals market
Exhibit 03: Global gaming peripherals market 2014-2019 ($ billions)
Exhibit 04: Five forces analysis
Exhibit 05: Global gaming peripherals market segmentation by product 2014
Exhibit 06: Global gaming peripheral market segmentation by product 2019
Exhibit 07: Global gaming controllers market 2014-2019 ($ billions)
Exhibit 08: Global gaming headsets market 2014-2019 ($ billions)
Exhibit 09: Global gaming keyboards market 2014-2019 ($ billions)
Exhibit 10: Global gaming mouse market 2014-2019 ($ billions)
Exhibit 11: Global gaming mouse pads market 2014-2019 ($ billions)
Exhibit 12: Global gaming peripherals market segmentation by connected device in 2014 and 2019 ($ billions)
Exhibit 13: Global PC gaming peripherals market 2014-2019 ($ billions)
Exhibit 14: Global console gaming peripherals market 2014-2019 ($ billions)
Exhibit 15: Geographical segmentation of global gaming peripherals market 2014
Exhibit 16: Geographical segmentation of global gaming peripherals market 2019
Exhibit 17: Gaming peripherals market vs. gaming market in all regions 2014
Exhibit 18: Gaming peripherals market vs gaming market in all regions 2019
Exhibit 19: Gaming peripherals market in Americas 2014-2019 ($ billions)
Exhibit 20: Geographic segmentation of hardcore gamers as of 2014 (million gamers)
Exhibit 21: Market share and revenue of key leading countries in Americas as of 2014
Exhibit 22: Segmentation of gamers in Americas as of 2014 (million gamers)
Exhibit 23: Gaming peripherals market in EMEA 2014-2019 ($ billions)
Exhibit 24: Market share and revenue of key leading countries in EMEA as of 2014
Exhibit 25: Segmentation of gamers in EMEA as of 2014 (million gamers)
Exhibit 26: Gaming peripherals market in APAC 2014-2019 ($ billions)
Exhibit 27: Market share and revenue of key leading countries in APAC as of 2014
Exhibit 28: Segmentation of gamers in APAC as of 2014 (million gamers)
Exhibit 29: Key leading countries
Exhibit 30: Factors effecting the key leading countries
Exhibit 31: Top 10 countries in terms of global revenue as of 2014
Exhibit 32: Top 10 countries for global gaming peripherals in terms of revenue 2014
Exhibit 33: Global gaming headphone market share by technology in 2014 and 2019 ($ billions)
Exhibit 34: Corsair components: Product segmentation
Exhibit 35: Logitech: Business segmentation by revenue 2015 ($ billions)
Exhibit 36: Logitech: Business segmentation by revenue 2014 and 2015 ($ billions)
Exhibit 37: Logitech: Geographical segmentation by revenue 2015
Exhibit 38: Mad Catz: Brands
Exhibit 39: Mad Catz: Brand segmentation by revenue 2015
Exhibit 40: Mad Catz: Revenue segmentation by platforms 2015
Exhibit 41: Mad Catz: Product segmentation by revenue 2015
Exhibit 42: Mad Catz: Geographical segmentation by revenue 2014
Exhibit 43: Razer: Product segmentation
Exhibit 44: Roccat: Product segmentation
【レポート販売概要】
■ タイトル:ゲーム機周辺機器の世界市場:ゲームコントローラ、ヘッドセット、キーボード、マウス、マウスパッド■ 英文:Global Gaming Peripheral Market 2015-2019
■ 発行日:2015年11月11日
■ 調査会社:Technavio
■ 商品コード:IRTNTR7886
■ 調査対象地域:グローバル
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