ゲーム基盤学習(シリアスゲーム)の世界市場:セルフペース学習、機関内学習、企業内教育...市場調査レポートについてご紹介

【英文タイトル】Global Game-based Learning Market 2015-2019

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【レポートの概要(一部)】

01. Executive Summary

02.Scope of the Report
02.1 Market Overview
02.2 Product Offerings

03.Market Research Methodology
03.1 Market Research Process
03.2 Research Methodology

04.Introduction

05.Market Landscape
05.1 Market Overview
05.2 Market Size and Forecast
05.3 Five Forces Analysis

06.Market Segmentation by Product
06.1 Global Game-Based Learning Market by Product
06.2 Global Self-Paced Learning Market
06.2.1 Market Size and Forecast
06.3 Global Institutional Learning Market
06.3.1 Market Size and Forecast
06.4 Global Corporate Training Market
06.4.1 Market Size and Forecast

07.Geographical Segmentation
07.1 Global Game-Based Learning Market Segmentation by Region 2014-2019
07.2 Game-Based Learning Market in APAC
07.2.1 Market Size and Forecast
07.3 Game-Based Learning Market in North America
07.3.1 Market Size and Forecast
07.4 Game-Based Learning Market in Europe
07.4.1 Market Size and Forecast
07.5 Game-Based Learning Market in ROW
07.5.1 Market Size and Forecast

08.Buying Criteria

09.Market Growth Drivers

10.Drivers and Their Impact

11.Market Challenges

12.Impact of Drivers and Challenges

13.Market Trends

14.Trends and Their Impact

15.Vendor Landscape
15.1 Competitive Scenario
15.2 Market Share Analysis 2014
15.3 Other Prominent Vendors

16.Key Vendor Analysis
16.1 BreakAway Games
16.1.1 Key Facts
16.1.2 Business Overview
16.1.3 SWOT Analysis
16.2 LearningWare
16.2.1 Key Facts
16.2.2 Business Overview
16.2.3 Product Segmentation
16.2.4 SWOT Analysis
16.3 Lumos Labs
16.3.1 Key Facts
16.3.2 Business Overview
16.3.3 Business Strategy
16.3.4 Recent Developments
16.3.5 SWOT Analysis
16.4 PlayGen
16.4.1 Key Facts
16.4.2 Business Overview
16.4.3 Services
16.4.4 Business Strategy
16.4.5 SWOT Analysis

17.Other Prominent Vendors
17.1 Corporate Gameware
17.2 Rallyon
17.3 Sava Transmedia
17.4 Visual Purple
17.5 VT MÄK

18.Other Reports in This Series

[List of Exhibits]

Exhibit 1: Market Research Methodology
Exhibit 2: Global Game-Based Learning Market 2015-2019 ($ millions)
Exhibit 3: Global Game-Based Learning Market Segmentation by Product 2014
Exhibit 4: Global Game-Based Learning Market Segmentation by Product 2019
Exhibit 5: Global Game-Based Learning Market Segmentation by Product 2014-2019 ($ millions)
Exhibit 6: Global Game-Based Learning Market Segmentation by Product 2014-2019
Exhibit 7: Global Self-Paced Learning Market 2014-2019 ($ millions)
Exhibit 8: Global Institutional Learning Market 2014-2019 ($ millions)
Exhibit 9: Global Corporate Training Market 2014-2019 ($ millions)
Exhibit 10: Global Game-Based Learning Market Segmentation by Product 2014-2019 ($ millions)
Exhibit 11: Global Game-Based Learning Market Segmentation by End-User 2014-2019
Exhibit 12: Global Game-Based Learning Market Segmentation by Region 2014-2019 ($ millions)
Exhibit 13: Global Game-Based Learning Market Segmentation by Region 2014-2019 ($ millions)
Exhibit 14: Global Game-Based Learning Market Segmentation by Region 2014-2019 ($ millions)
Exhibit 15: Global Game-Based Learning Market Segmentation by Region 2014-2019
Exhibit 16: Game-Based Learning Market Segmentation in APAC 2014-2019 ($ millions)
Exhibit 17: Game-Based Learning Market Segmentation in North America 2014-2019 ($ millions)
Exhibit 18: Game-Based Learning Market Segmentation in Europe 2014-2019 ($ millions)
Exhibit 19: Game-Based Learning Market Segmentation in ROW 2014-2019 ($ millions)
Exhibit 20: Global Game-Based Learning Market Segmentation by Region 2014-2019 ($ millions)
Exhibit 21: Global Game-Based Learning Market Segmentation by Region 2014-2019
Exhibit 22: Mobile Educational Games Market in North America 2014-2019 ($ millions)
Exhibit 23: Global E-learning Market 2014-2019 ($ billions)
Exhibit 24: LearningWare: Product Segmentation 2013
Exhibit 25: PlayGen: Services


【レポート販売概要】

■ タイトル:ゲーム基盤学習(シリアスゲーム)の世界市場:セルフペース学習、機関内学習、企業内教育
■ 英文:Global Game-based Learning Market 2015-2019
■ 発行日:2015年7月1日
■ 調査会社:Technavio
■ 商品コード:IRTNTR6208
■ 調査対象地域:グローバル
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