モバイルコンピューティング端末の世界市場:スマートフォン、タブレットPC、ポータブルPC、Eリーダー、ゲーム機...市場調査レポートについてご紹介

【英文タイトル】Global Mobile Computing Devices Market 2014-2018

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【レポートの概要(一部)】

01. Executive Summary
02. List of Abbreviations
03. Scope of the Report
03.1 Market Overview
03.2 Product Offerings
04. Market Research Methodology
04.1 Market Research Process
04.2 Research Methodology
05. Introduction
06. Market Description
06.1 Global Mobile Computing Devices Market by Type
06.2 Value Chain of Mobile Computing Devices Market
06.3 Supply Chain of Mobile Computing Devices
07. Market Landscape
07.1 Market Overview
07.1.1 Product Lifecycle of Mobile Computing Devices
07.2 Market Size and Forecast by Revenue
07.3 Market Size and Forecast by Shipment
07.4 Five Forces Analysis
08. Market Segmentation by Type
08.1 Global Mobile Computing Devices Market Revenue Segmentation by Type 2013-2018
08.2 Global Mobile Computing Devices Market Shipment Segmentation by Type 2013-2018
09. Global Smartphone Market
09.1 Market Size and Forecast by Revenue
09.2 Market Size and Forecast by Shipment
09.3 Smartphone ASP Trend
09.4 Global Phablet Market Size and Forecast by Revenue
09.5 Global Phablet Market Size and Forecast by Shipment
09.6 Phablet ASP Trend
09.7 Phablet Penetration in Global Smartphone Market 2013-2018
10. Global Tablet Market
10.1 Market Size and Forecast by Revenue
10.2 Market Size and Forecast by Shipment
10.3 Tablet ASP Trend
11. Global Portable PCs Market
11.1 Market Size and Forecast by Revenue
11.2 Market Size and Forecast by Shipment
11.3 Portable PCs ASP Trend
12. Global E-readers Market
12.1 Market Size and Forecast by Revenue
12.2 Market Size and Forecast by Shipment
12.3 E-readers ASP Trend
13. Global Gaming Consoles Market
13.1 Market Size and Forecast by Revenue
13.2 Market Size and Forecast by Shipment
13.3 Gaming Consoles ASP Trend
14. Geographical Segmentation
14.1 Global Smartphone Market
14.1.1 Geographical Segmentation by 2013-2018 by Percentage Split
14.1.2 Geographical Segmentation by 2013-2018 by Shipment
14.1.3 Smartphone Market in Americas
14.1.4 Smartphone Market in EMEA Region
14.1.5 Smartphone Market in APAC Region
14.2 Global Tablet Market
14.2.1 Geographical Segmentation by 2013-2018 by Percentage Split
14.2.2 Geographical Segmentation by 2013-2018 by Shipment
14.2.3 Tablets Market in Americas
14.2.4 Tablets Market in EMEA Region
14.2.5 Tablets Market in APAC Region
14.3 Global Portable PC Market
14.3.1 Geographical Segmentation by 2013-2018 by Percentage Split
14.3.2 Geographical Segmentation by 2013-2018 by Shipment
14.3.3 Portable PCs Market in Americas
14.3.4 Portable PCs Market in EMEA Region
14.3.5 Portable PCs Market in APAC Region
14.4 Global E-reader Market
14.4.1 Geographical Segmentation by 2013-2018 by Percentage Split
14.4.2 Geographical Segmentation by 2013-2018 by Shipment
14.4.3 E-readers Market in Americas
14.4.4 E-readers Market in the EMEA Region
14.4.5 E-readers Market in the APAC Region
14.5 Global Gaming Console Market by Geographical Segmentation 2013-2018
14.5.1 Geographical Segmentation by 2013-2018 by Percentage Split
14.5.2 Geographical Segmentation by 2013-2018 by Revenue
14.5.3 Gaming Consoles Market in Americas
14.5.4 Gaming Consoles Market in the EMEA Region
14.5.5 Gaming Consoles Market in the APAC Region
15. Buying Criteria
16. Market Growth Drivers
17. Drivers and their Impact
18. Market Challenges
19. Impact of Drivers and Challenges
20. Market Trends
21. Trends and their Impact
22. Vendor Landscape
22.1 Competitive Scenario
23. Market Share Analysis 2013
23.1 Global Smartphone Market by Vendor Segmentation 2013
23.1.1 Samsung
23.1.2 Apple
23.1.3 Huawei
23.1.4 LG
23.1.5 Lenovo
23.2 Global Tablet Market by Vendor Segmentation 2013
23.2.1 Apple
23.2.2 Samsung
23.2.3 ASUS
23.2.4 Amazon
23.2.5 Lenovo
23.3 Global Portable PC Market by Vendor Segmentation 2013
23.3.1 Lenovo
23.3.2 HP
23.3.3 Dell
23.3.4 ASUS
23.3.5 Acer
23.3.6 Apple
23.3.7 Samsung
23.3.8 Toshiba
23.3.9 Sony
23.3.10 Fujitsu
23.4 Global E-readers Market by Vendor Segmentation 2013
23.4.1 Amazon
23.4.2 Kobo
23.4.3 Barnes and Noble
23.4.4 Sony
23.5 Global Gaming Consoles Market by Vendor Segmentation 2013
23.5.1 Sony
23.5.2 Microsoft
24. Vendor Presence
24.1 Presence of the Vendors in the Market 2013
25. Key Vendor Analysis
25.1 Amazon.com
25.1.1 Key Facts
25.1.2 Business Overview
25.1.3 Business Segmentation
25.1.4 Business Segmentation by Revenue 2012 and 2013
25.1.5 Geographical Segmentation by Revenue 2013
25.1.6 Business Strategy
25.1.7 Recent Developments
25.1.8 SWOT Analysis
25.2 Apple
25.2.1 Key Facts
25.2.2 Business Overview
25.2.3 Product Segmentation by Revenue 2013
25.2.4 Product Segmentation by Revenue 2012 and 2013
25.2.5 Geographical Segmentation by Revenue 2013
25.2.6 Business Strategy
25.2.7 Recent Developments
25.2.8 SWOT Analysis
25.3 Lenovo
25.3.1 Key Facts
25.3.2 Business Overview
25.3.3 Product Segmentation by Revenue 2013
25.3.4 Geographical Segmentation by Revenue 2013
25.3.5 Business Strategy
25.3.6 Recent Developments
25.3.7 SWOT Analysis
25.4 Samsung
25.4.1 Key Facts
25.4.2 Business Overview
25.4.3 Business Segmentation by Revenue 2013
25.4.4 Business Segmentation by Revenue 2012 and 2013
25.4.5 Geographical Segmentation by Revenue 2013
25.4.6 Business Strategy
25.4.7 Recent Developments
25.4.8 SWOT Analysis
25.5 Sony
25.5.1 Key Facts
25.5.2 Business Overview
25.5.3 Business Segmentation by Revenue 2014
25.5.4 Business Segmentation by Revenue 2013 and 2014
25.5.5 Geographical Segmentation by Revenue 2014
25.5.6 Business Strategy
25.5.7 Recent Developments
25.5.8 SWOT Analysis
26. Other Reports in this Series

[List of Exhibits]
Exhibit 1: Market Research Methodology
Exhibit 2: Global Mobile Computing Devices Market by Type 2013
Exhibit 3: Value Chain of Mobile Computing Devices Market
Exhibit 4: Marketing Management Mobile Computing Device Manufacturers in the Value Chain
Exhibit 5: Sales and Distribution Management by Mobile Computing Device Manufacturers in the Value Chain
Exhibit 6: Smartphone Market in India Sales and Distribution Value Chain
Exhibit 7: Supply Chain of Mobile Computing Devices
Exhibit 8: Product Lifecycle of Mobile Computing Devices 2013
Exhibit 9: Global Mobile Computing Devices Market 2013-2018 (US$ billion)
Exhibit 10: Global Mobile Computing Devices Market 2013-2018 (Units in billion)
Exhibit 11: Global Mobile Computing Devices Market Revenue Segmentation by Type 2013-2018
Exhibit 12: Global Mobile Computing Devices Market Revenue Segmentation by Type 2013-2018 (US$ billion)
Exhibit 13: Global Mobile Computing Devices Market Shipment Segmentation by Type 2013-2018 (Percent Contribution)
Exhibit 14: Global Mobile Computing Devices Market Shipment Segmentation by Type 2013-2018 (Units in billion)
Exhibit 15: Global Smartphones Market 2013-2018 (US$ billion)
Exhibit 16: Global Smartphones market by Shipment 2013-2018 (Units in billion)
Exhibit 17: Smartphone ASPs 2013-2018 (US$ per Unit)
Exhibit 18: Global Phablet Market 2013-2018 (US$ billion)
Exhibit 19: Global Phablet Market 2013-2018 (Units in billion)
Exhibit 20: Phablet ASPs 2013-2018 (US$ per Unit)
Exhibit 21: Phablet Penetration in Global Smartphone Market 2013-2018
Exhibit 22: Global Tablets Market 2013-2018 (US$ billion)
Exhibit 23: Global Tablet Market 2013-2018 (Units in billion)
Exhibit 24: Tablet ASP 2013-2018 (US$ per Unit)
Exhibit 25: Global Portable PCs Market 2013-2018 (US$ billion)
Exhibit 26: Global Portable PCs Market 2013-2018 (Units in billion)
Exhibit 27: Portable PCs ASPs 2013-2018 (US$ per Unit)
Exhibit 28: Global E-readers Market 2013-2018 (US$ billion)
Exhibit 29: Global E-readers Market 2013-2018 (Units in billion)
Exhibit 30: E-readers ASPs 2013-2018 (US$ per Unit)
Exhibit 31: Global Gaming Consoles Market 2013-2018 (US$ billion)
Exhibit 32: Global Gaming Consoles Market 2013-2018 (Units in billion)
Exhibit 33: Gaming Consoles ASP 2013-2018 (US$ per Unit)
Exhibit 34: Global Smartphone Market by Geographical Segmentation 2013-2018
Exhibit 35: Global Smartphone Market by Geographical Segmentation 2013-2018 (Units in billion)
Exhibit 36: Global Tablet Market by Geographical Segmentation 2013-2018 (Percent Contribution)
Exhibit 37: Global Tablet Market by Geographical Segmentation 2013-2018 (Units in billion)
Exhibit 38: Global Portable PC Market by Geographical Segmentation 2013-2018
Exhibit 39: Global Portable PC Market by Geographical Segmentation 2013-2018 (Units in billion)
Exhibit 40: Global E-reader Market by Geographical Segmentation 2013-2018 (Percent Contribution)
Exhibit 41: Global E-reader Market by Geographical Segmentation 2013-2018 (Units in billion)
Exhibit 42: Global Gaming Consoles Market by Geographical Segmentation 2013-2018
Exhibit 43: Global Gaming Consoles Market by Geographical Segmentation 2013-2018 (Units in billion)
Exhibit 44: ASP (US $) of Global Smartphones Market in 2013-2018
Exhibit 45: ASP (US $) of Global Tablets Market in 2013-2018
Exhibit 46: ASP (US $) of Global e-reader Market in 2013-2018
Exhibit 47: ASP (US $) of Global Portable PC Market in 2013-2018
Exhibit 48: ASP (US $) of Global Gaming Console Market in 2013-2018
Exhibit 49: Global Smartphone Market by Vendor Segmentation 2013
Exhibit 50: Global Tablet Market by Vendor Segmentation 2013
Exhibit 51: Global Portable PC Market by Vendor Segmentation 2013
Exhibit 52: Global E-readers Market by Vendor Segmentation 2013
Exhibit 53: Global Gaming Consoles Market by Vendor Segmentation 2013
Exhibit 54: Presence of the Vendors in the Market 2013
Exhibit 55: Amazon.com: Business Segmentation 2013
Exhibit 56: Amazon.com: Business Segmentation by Revenue 2012 and 2013 (US$ billion)
Exhibit 57: Amazon.com: Geographical Segmentation by Revenue 2013
Exhibit 58: Apple: Product Segmentation by Revenue 2013
Exhibit 59: Apple: Product Segmentation by Revenue 2012 and 2013 (US$ billion)
Exhibit 60: Apple: Geographical Segmentation by Revenue 2013
Exhibit 61: Lenovo: Product Segmentation by Revenue 2013
Exhibit 62: Lenovo: Geographical Segmentation by Revenue 2013
Exhibit 63: Samsung: Business Segmentation by Revenue 2013
Exhibit 64: Samsung: Business Segmentation by Revenue 2012 and 2013 (US$ billion)
Exhibit 65: Samsung: Geographical Segmentation by Revenue 2013
Exhibit 66: Sony: Business Segmentation by Revenue 2014
Exhibit 67: Sony: Business Segmentation by Revenue 2013 and 2014 (US$ billion)
Exhibit 68: Sony: Geographical Segmentation by Revenue 2014


【レポート販売概要】

■ タイトル:モバイルコンピューティング端末の世界市場:スマートフォン、タブレットPC、ポータブルPC、Eリーダー、ゲーム機
■ 英文:Global Mobile Computing Devices Market 2014-2018
■ 発行日:2014年10月29日
■ 調査会社:Technavio
■ 商品コード:IRTNTR4439
■ 調査対象地域:グローバル
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