モバイルAR(拡張現実)・VR(仮想現実)アプリの世界市場2016-2020...市場調査レポートについてご紹介

【英文タイトル】Global Mobile Augmented Reality and Virtual Reality Apps Market 2016-2020

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【レポートの概要(一部)】

Table of Contents
PART 01: Executive summary
• Highlight

PART 02: Scope of the report
• Market overview
• End-user segments
• Base year and forecast period
• Vendor selection criteria
• Summation error
• Top-vendor offerings

PART 03: Market research methodology
• Research methodology
• Economic indicators

PART 04: Introduction
• Key market highlights

PART 05: Market landscape
• Market overview
• Product life cycle
• Global mobile AR and VR apps market
• Five forces analysis

PART 06: Market segmentation by end-user
• Global mobile AR and VR apps market by end-user
• Global mobile AR and VR apps market by enterprises
• Global mobile AR and VR apps market by consumers

PART 07: Buying criteria

PART 08: Market segmentation by industry
• Global mobile AR and VR apps market by industry
• Global mobile AR and VR apps market in gaming and entertainment sector
• Global mobile AR and VR apps market in marketing and advertisement sector
• Global mobile AR and VR apps market in retail sector
• Global mobile AR and VR apps market in industrial sector
• Global mobile AR and VR apps market in healthcare and wellness sector

PART 09: Geographical segmentation
• Global mobile AR and VR apps market by geography
• Mobile AR and VR apps market in EMEA
• Mobile AR and VR apps market in Americas
• Mobile AR and VR apps market in APAC

PART 10: Key leading country
• US

PART 11: Market drivers

PART 12: Impact of drivers

PART 13: Market challenges

PART 14: Impact of drivers and challenges

PART 15: Market trends

PART 16: Vendor landscape
• Competitive scenario
• Key M&A
• Key vendors
• Other prominent vendors

PART 17: Appendix
• List of abbreviations

PART 18: Explore Technavio

[List of Exhibits]

Exhibit 01: Regions considered for global mobile AR and VR apps market 2015-2020
Exhibit 02: Product offerings
Exhibit 03: Overview of global mobile AR and VR apps market
Exhibit 04: Product life cycle of mobile AR and VR apps 2015 and 2020
Exhibit 05: Global mobile AR and VR apps market 2015-2020 ($ billions)
Exhibit 06: Global mobile AR and VR apps market 2015-2020 ($ billions)
Exhibit 07: Global mobile AR and VR apps market 2015-2020 (millions of downloads)
Exhibit 08: Global mobile AR and VR apps market 2015-2020 (millions of downloads)
Exhibit 09: Five forces analysis
Exhibit 10: Global mobile AR and VR apps market by end-user 2015-2020 (% share)
Exhibit 11: Revenue comparison of global mobile AR and VR apps market by end-user 2015-2020 ($ billions)
Exhibit 12: CAGR comparison of global mobile AR and VR apps market by end-user 2015-2020 (%)
Exhibit 13: Global mobile AR and VR apps market by enterprises 2015-2020 ($ billions)
Exhibit 14: Global mobile AR and VR apps market by consumers 2015-2020 ($ billions)
Exhibit 15: Buying criteria for mobile AR and VR apps
Exhibit 16: Global mobile AR and VR apps market by industry 2015-2020 (% share of downloads)
Exhibit 17: Global mobile AR and VR apps market in gaming and entertainment sector 2015-2020 (millions of downloads)
Exhibit 18: Global mobile AR and VR apps market in marketing and advertisement sector 2015-2020 (millions of downloads)
Exhibit 19: Global mobile AR and VR apps market in retail sector 2015-2020 (millions of downloads)
Exhibit 20: Global mobile AR and VR apps market in industrial sector 2015-2020 (millions of downloads)
Exhibit 21: Global mobile AR and VR apps market in healthcare and wellness sector 2015-2020 (millions of downloads)
Exhibit 22: Global mobile AR and VR apps market by geography 2015-2020 (% revenue share)
Exhibit 23: Revenue comparison of global mobile AR and VR apps market by geography ($ billions)
Exhibit 24: CAGR comparison of global mobile AR and VR apps market by geography 2015-2020
Exhibit 25: Mobile AR and VR apps market in EMEA 2015-2020 ($ billions)
Exhibit 26: Mobile AR and VR apps market in Americas 2015-2020 ($ billions)
Exhibit 27: Mobile AR and VR apps market in APAC 2015-2020 ($ billions)
Exhibit 28: Impact of drivers
Exhibit 29: Impact of drivers and challenges
Exhibit 30: Key M&A and funding in global mobile AR and VR apps market
Exhibit 31: Other prominent vendors


【レポート販売概要】

■ タイトル:モバイルAR(拡張現実)・VR(仮想現実)アプリの世界市場2016-2020
■ 英文:Global Mobile Augmented Reality and Virtual Reality Apps Market 2016-2020
■ 発行日:2016年12月13日
■ 調査会社:Technavio
■ 商品コード:IRTNTR11046
■ 調査対象地域:グローバル
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