世界のヒューマンオーグメンテーション(人間拡張)市場:技術別(ウェアラブル、バーチャルリアリティ、拡張現実、外骨格、インテリジェントバーチャルアシスタント)、機能別(身体装着、非身体装着)、地域別...市場調査レポートについてご紹介

【英文タイトル】Human Augmentation Market by Technology (Wearable, Virtual Reality, Augmented Reality, Exoskeleton, Intelligent Virtual Assistants), Functionality (Body Worn, Non-body Worn), Region - Global Forecast to 2024

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【レポートの概要(一部)】

1 Introduction (Page No. – 20)
1.1 Study Objectives
1.2 Definition
1.3 Study Scope
1.3.1 Markets Covered
1.3.2 Regional Scope
1.3.3 Years Considered
1.4 Currency
1.5 Limitations
1.5.1 Inclusions and Exclusions
1.6 Stakeholders
2 Research Methodology (Page No. – 25)
2.1 Research Data
2.1.1 Secondary Data
2.1.1.1 Key Data From Secondary Sources
2.1.2 Primary Data
2.1.2.1 Key Data From Primary Sources
2.1.2.2 Key Industry Insights
2.1.2.3 Breakdown of Primaries
2.2 Market Size Estimation
2.3 Market Breakdown and Data Triangulation
2.4 Research Assumption
3 Executive Summary (Page No. – 32)
4 Premium Insights (Page No. – 36)
4.1 Attractive Opportunities in Human Augmentation Market
4.2 Market for Body Worn, By Technology (USD Billion)
4.3 Market in APAC
4.4 Market, By Geography
5 Human Augmentation Market Overview (Page No. – 38)
5.1 Introduction
5.2 Market Dynamics
5.2.1 Drivers
5.2.1.1 Surge in Technology Penetration in Healthcare
5.2.1.2 Safe and Strong Military Personnel
5.2.1.3 Advent of Artificial Intelligence in Wearable Devices
5.2.1.3.1 Restoring Hearing and Sight
5.2.1.3.2 Treating Anxiety With Relaxing Brainwaves
5.2.1.3.3 Enhancing Mixed Reality
5.2.1.4 Growing Popularity of Wearable Augmentation Products
5.2.1.5 Developments in Technologies
5.2.1.5.1 Availability of Fast Processing Chipsets
5.2.1.5.2 Miniaturization of Sensors
5.2.1.5.3 Emergence and Easy Access to Cloud Computing Technology
5.2.1.5.4 Nanotechnology and Its Evolution in Human Augmentation
5.2.2 Restraints
5.2.2.1 Ethical, Legal, and Social Concerns
5.2.2.2 Highly Priced Human Augmentation Devices
5.2.3 Opportunities
5.2.3.1 Growing Wearable Enterprise Deployment
5.2.3.2 Enhancing Shopping Experiences
5.2.3.3 Seamless Integration Into Brand Evolutions
5.2.4 Challenges
5.2.4.1 Adoption
5.2.4.1.1 Risk of Data and Identity Breach
5.2.4.1.2 Lack of Awareness of Handling Human Augmentation Devices
5.2.4.2 Development
5.2.4.2.1 Lack of Skilled Personnel
5.2.4.2.2 Development at Scale
6 Human Augmentation Market, By Technology (Page No. – 46)
6.1 Introduction
6.2 Wearable
6.2.1 Wearable, By Type
6.2.1.1 Bodywear
6.2.1.1.1 Innerwear
6.2.1.1.1.1 Integration of Sensors in Inner Garments to Drive Market
6.2.1.1.2 Fashion & Apparel
6.2.1.1.2.1 Tracking Sports Performance to be an Attractive Application for Market Growth
6.2.1.1.3 Armwear & Legwear
6.2.1.1.3.1 Increasing Popularity Due to Growing Focus on Fitness
6.2.1.2 Footwear
6.2.1.2.1 Special Purpose Footwear
6.2.1.2.1.1 Accessing Real-Time Data is an Attractive Feature Propelling Market Growth
6.2.1.2.2 Casual Footwear
6.2.1.2.2.1 Connected Shoes Enhance Quality of Life of Users
6.2.2 Wearable, By Application
6.2.2.1 Consumer
6.2.2.1.1 Fitness & Sports
6.2.2.1.1.1 Monitoring Activities and Personal Goals Drive Market for Wearable Applications
6.2.2.1.2 Infotainment & Multimedia
6.2.2.1.2.1 Growing Prominence of Smartwatches That Stream Music
6.2.2.1.3 Garments & Fashion
6.2.2.1.3.1 Advent of E-Textile to Propel Garments & Fashion Market
6.2.2.1.4 Multifunction
6.2.2.2 Enterprise and Industrial
6.2.2.2.1 Logistics, Packaging, Warehouse, and Other Industrial Applications
6.3 Virtual Reality
6.3.1 Virtual Reality, By Type
6.3.1.1 Head-Mounted Displays
6.3.1.1.1 High Demand for Pc Games, Consoles, and Smartphones
6.3.1.2 Gesture-Controlled Devices
6.3.1.2.1 Data Gloves
6.3.1.2.2 Others
6.3.1.3 Projectors & Display Walls
6.3.1.3.1 Projectors and Display Walls Effectively Offer an Immersive Experience
6.3.2 Virtual Reality, By Application
6.3.2.1 Consumer
6.3.2.1.1 Gaming and Entertainment
6.3.2.1.2 Sports
6.3.2.2 Aerospace and Defense
6.3.2.2.1 Flight Simulation to Drive Market Growth
6.3.2.3 Medical
6.3.2.3.1 Surgery
6.3.2.3.2 Patient Care Management
6.3.2.3.3 Fitness Management
6.3.2.3.4 Pharmacy Management
6.3.2.3.5 Medical Training and Education
6.3.2.4 Commercial
6.3.2.4.1 Retail
6.3.2.4.2 Education and Training
6.3.2.4.3 Travel and Tourism
6.3.2.4.4 Advertising
6.3.2.5 Industrial
6.3.2.5.1 Attaining Efficiency in Operations Remains Major Growth Factor
6.3.2.6 Others
6.4 Augmented Reality
6.4.1 Augmented Reality, By Type
6.4.1.1 Head-Mounted Display
6.4.1.2 Head-Up Display
6.4.1.2.1 Driver Safety and Enhanced Driving Experience to Drive Market
6.4.1.3 Handheld Device
6.4.1.3.1 Handheld Device to Witness Growth Due to Better Augmentation of Real and Virtual Environmental Images
6.4.2 Augmented Reality Human Augmentation Market, By Application
6.4.2.1 Consumer
6.4.2.1.1 Enhanced Visual Effects for Gaming and Sports Broadcast Purposes to Continue to Propel Market Growth
6.4.2.2 Commercial
6.4.2.2.1 Demand to Increase Owing to Benefits of Easy Learning and Attractive Promotions
6.4.2.3 Enterprise
6.4.2.3.1 Training Personnel to Increase Efficiency of Workers in Industrial Facilities
6.4.2.4 Medical
6.4.2.4.1 Training Assistance During Surgery to Witness Tremendous Growth
6.4.2.5 Aerospace & Defense
6.4.2.5.1 Embedded Virtual Training Applications to Reduce Modeling Requirements and Other Infrastructure Costs
6.4.2.6 Energy
6.4.2.6.1 Increased Dependency on Energy Sector to Drive Growth
6.4.2.7 Automotive
6.4.2.7.1 Automotive Garners Importance Due to Projecting of Required Information on Driver’s Field of View
6.4.2.8 Other
6.5 Exoskeleton Human Augmentation Market
6.5.1 Exoskeleton Human Augmentation Market, By Type
6.5.1.1 Powered
6.5.1.1.1 Assistance for Aged and Weak People to Spur the Market
6.5.1.2 Passive
6.5.1.2.1 Growing Market Due to Lower Production Cost
6.5.2 Exoskeleton Human Augmentation Market, By Application
6.5.2.1 Healthcare
6.5.2.1.1 Exoskeletons as Assistive Devices to Drive Human Augmentation Market for Applications
6.5.2.2 Defense
6.5.2.2.1 Set to Witness Growth By Providing Mobility & Safety for Soldiers During Wars
6.5.2.3 Industrial
6.5.2.3.1 Exoskeletons’ Usage in Manufacturing Industries Can Minimize Cost Involved in Production in Long Term
6.5.2.4 Others
6.6 Intelligent Virtual Assistant
6.6.1 Intelligent Virtual Assistant Market, By Type
6.6.1.1 Chatbots
6.6.1.1.1 Chatbots Improve Customer Engagement and Operational Efficiency
6.6.1.2 Iva Smart Speaker
6.6.1.2.1 Growing Smart Home Market to Spur Demand for Smart Speakers
6.6.2 Intelligent Virtual Assistants Market, By Application
6.6.2.1 Consumer Electronics
6.6.2.1.1 Increased Demand Due to Compatibility With Smart Home Devices
6.6.2.2 BFSI
6.6.2.2.1 Growth to be Witnessed With Chatbots Delivering Accurate and Personalized Information to Customers
6.6.2.3 Healthcare
6.6.2.3.1 Patient-Centered Virtual Assistants Gaining Popularity
6.6.2.4 Education
6.6.2.4.1 Growth to be Witnessed Due to Increased Enrollments While Reducing Operational Costs
6.6.2.5 Retail
6.6.2.5.1 Higher Growth Due to Reduced Cost and Increasing Sales Through Fast and Efficient Customer Service
6.6.2.6 Government
6.6.2.6.1 Governments Initiative to Adapt Digital Change to Further Drive Market Growth
6.6.2.7 Utilities
6.6.2.7.1 Chatbots to Help Provide Quicker Resolution of Queries Through a Higher Level of Customer Support
6.6.2.8 Travel & Hospitality
6.6.2.8.1 Traction Due to Travel Bots That Improve Business Activities to Improve Customer Experience
6.6.2.9 Others
7 Human Augmentation Market, By Functionality (Page No. – 82)
7.1 Introduction
7.2 Body Worn
7.2.1 Body Worn Devices Substitute, Complement, and Enhance Human Functions
7.3 Non-Body Worn
7.3.1 Non-Body Worn to Grow at a Higher CAGR
8 Geographic Analysis (Page No. – 84)
8.1 Introduction
8.2 North America
8.2.1 US
8.2.1.1 Increasing Demand for Wristwear/Fitness Wear and Health and Wellness Monitoring Applications
8.2.2 Canada
8.2.2.1 Rising Consumer Spending to Spur Demand
8.2.3 Mexico
8.2.3.1 Growing Demand for Human Augmentation and Supportive Government Policies
8.2.4 Human Augmentation Market for Wearable in North America
8.2.5 Market for Virtual Reality in North America
8.2.6 Market for Augmented Reality in North America
8.2.7 Market for Exoskeleton in North America
8.2.8 Market for Intelligent Virtual Assistants in North America
8.3 Europe
8.3.1 Germany
8.3.1.1 Increased Spending and Austerity Measures By Government to Drive Demand for Human Augmentation
8.3.2 France
8.3.2.1 High Digital Display and Spending to Spur Market in France
8.3.3 UK
8.3.3.1 Presence of Key Players to Drive the Market
8.3.4 Rest of Europe
8.3.5 Human Augmentation Market for Wearable Technology in Europe
8.3.6 Market for Virtual Reality in Europe
8.3.7 Market for Augmented Reality in Europe
8.3.8 Market for Exoskeleton in Europe
8.3.9 Market for Intelligent Virtual Assistants in Europe
8.4 APAC
8.4.1 Japan
8.4.1.1 Strong Focus on R&D to Gain Competitive Edge
8.4.2 China
8.4.2.1 Massive Mobile User Base to Drive Market Growth
8.4.3 South Korea
8.4.3.1 High Investment in Technology to Boost Demand
8.4.4 India
8.4.4.1 Start-Ups Play Crucial Role in Technology Development
8.4.5 Rest of APAC
8.4.6 Market for Wearable Technology in APAC
8.4.7 Market for Virtual Reality in APAC
8.4.8 Market for Augmented Reality in APAC
8.4.9 Market for Exoskeleton in APAC
8.4.10 Market for Intelligent Virtual Assistants in APAC
8.5 RoW
8.5.1 South America
8.5.1.1 Vr Companies Seeking to Expand in the Region
8.5.2 Middle East & Africa
8.5.2.1 Growing Healthcare Sector to Help Strengthen the Market
8.5.3 Market for Wearable Technology in RoW
8.5.4 Human Augmentation Market for Virtual Reality in RoW
8.5.5 Market for Augmented Reality in RoW
8.5.6 Market for Exoskeleton in RoW
8.5.7 Market for Intelligent Virtual Assistants in RoW
9 Competitive Landscape (Page No. – 123)
9.1 Introduction
9.2 Market Ranking Analysis: Human Augmentation Market
9.3 Competitive Leadership Mapping
9.3.1 Visionary Leaders
9.3.2 Dynamic Differentiators
9.3.3 Innovators
9.3.4 Emerging Companies
9.4 Strength of Product Portfolio
9.5 Business Strategy Excellence
9.6 Competitive Situations and Trends
9.6.1 Product Launches and Developments
9.6.2 Partnerships and Collaborations
9.6.3 Acquisitions
10 Company Profiles (Page No. – 137)
(Business Overview, Products Offered, Recent Developments, SWOT Analysis, and MnM View)*
10.1 Key Players
10.1.1 Google Inc.
10.1.2 Samsung Electronics Co. Ltd.
10.1.3 Ekso Bionics Holdings, Inc.
10.1.4 Vuzix Corporation
10.1.5 Garmin
10.1.6 Fossil Group, Inc.
10.1.7 B-Temia Inc.
10.1.8 Casio
10.1.9 Magic Leap Inc.
10.1.10 Rewalk Robotics Ltd.
10.2 Right to Win
10.3 Other Players
10.3.1 Polar Electro
10.3.2 P&S Mechanics
10.3.3 Jawbone, Inc.
10.3.4 Life Sense Group B.V
10.3.5 Atoun
10.3.6 Mobvoi
10.3.7 Rex Bionics
10.3.8 Goqii
10.3.9 Guangdong BBK Electronics Co., Ltd
10.3.10 Atheer, Inc.
*Details on Business Overview, Products Offered, Recent Developments, SWOT Analysis, and MnM View Might Not be Captured in Case of Unlisted Companies.
11 Appendix (Page No. – 168)
11.1 Insights of Industry Experts
11.2 Discussion Guide
11.3 Knowledge Store: Marketsandmarkets’ Subscription Portal
11.4 Available Customizations
11.5 Related Reports
11.6 Author Details


【レポート販売概要】

■ タイトル:世界のヒューマンオーグメンテーション(人間拡張)市場:技術別(ウェアラブル、バーチャルリアリティ、拡張現実、外骨格、インテリジェントバーチャルアシスタント)、機能別(身体装着、非身体装着)、地域別
■ 英文:Human Augmentation Market by Technology (Wearable, Virtual Reality, Augmented Reality, Exoskeleton, Intelligent Virtual Assistants), Functionality (Body Worn, Non-body Worn), Region - Global Forecast to 2024
■ 発行日:2019年11月27日
■ 調査会社:MarketsandMarkets
■ 商品コード:SE 3166
■ 調査対象地域:グローバル
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