【レポートの概要(一部)】
PART 01: Executive summary
• Highlights
PART 02: Scope of the report
• Market overview
• Scope
PART 03: Market research methodology
• Research methodology
• Economic indicators
PART 04: Introduction
• Key market highlights
• Market outlook
• Evolution of GPU
PART 05: Global gaming market outlook
• Global gaming market by application 2015-2020
• TV consoles
• MMOs
• Smartphones
• Casual web games
• Boxed PC
• Tablet
• Handheld gaming consoles
PART 06: Market landscape
• Market overview
• Market size and forecast
• Five forces analysis
PART 07: Market segmentation by end-user
• Market overview
• Desktop
• Notebooks
PART 08: Market segmentation by geography
• Geographical segmentation
• APAC
• Americas
• EMEA
PART 09: Market drivers
• Higher advantage of gaming laptops
• Increasing demand for high memory GPU
• Increasing consumer demand for enhanced visual content
PART 10: Impact of drivers
PART 11: Market challenges
• GPU upgradation in notebooks
• Growth of mobile gaming
• Falling demand for desktop PCs
PART 12: Impact of drivers and challenges
PART 13: Market trends
• Increased focus on professional laptops
• Growing adoption of integrated GPU
• Introduction of power efficient GPU
PART 14: Vendor landscape
• Competitive scenario
• Vendor landscape
• AMD
• NVIDIA
PART 15: Appendix
• List of abbreviations
PART 16: Explore Technavio
[List of Exhibits]
Exhibit 01: Market summary
Exhibit 02: Global gaming market segmentation by application 2015
Exhibit 03: Global gaming market segmentation by application 2020
Exhibit 04: Percentage of smartphone gamers making in-app purchases for different reasons in 2015
Exhibit 05: Percentage of tablet gamers making in-app purchases for different reasons in 2015
Exhibit 06: Global GPU market by product segmentation
Exhibit 07: Global GPU market contribution by product segmentation 2015
Exhibit 08: Global GPU market 2015-2020 (millions of units)
Exhibit 09: Five forces analysis
Exhibit 10: Global GPU market segmentation by end-users
Exhibit 11: Global GPU market segmentation by end-users 2015-2020 (millions of units)
Exhibit 12: Global GPU market for desktop 2015-2020 (millions of units)
Exhibit 13: Global GPU market for notebooks 2015-2020 (millions of units)
Exhibit 14: Global GPU market segmentation by geography 2015-2020
Exhibit 15: Global GPU market segmentation by geography 2015-2020 (millions of units)
Exhibit 16: GPU market in APAC 2015-2020 (millions of units)
Exhibit 17: GPU market in Americas 2015-2020 (millions of units)
Exhibit 18: GPU market in EMEA 2015-2020 (millions of units)
Exhibit 19: Evolution of gaming graphics
Exhibit 20: Impact of drivers
Exhibit 21: Global desktop PC market 2015-2020 (millions of units)
Exhibit 22: Impact of drivers and challenges
Exhibit 23: Global GPU market vendors market share 2015
Exhibit 24: GPU vendor market share: 2015 quarter 1
Exhibit 25: GPU vendor market share: 2015 quarter 2
Exhibit 26: GPU vendor market share: 2015 quarter 3
Exhibit 27: GPU vendor market share: 2015 quarter 4
Exhibit 28: NVIDIA: Business segmentation by revenue 2015
Exhibit 29: NVIDIA: Business segmentation by revenue 2015 ($ billions)
Exhibit 30: NVIDIA: Geographical segmentation by revenue 2015
【レポート販売概要】
■ タイトル:GPU(グラフィック処理ユニット )の世界市場2016-2020■ 英文:Global GPU Market 2016-2020
■ 発行日:2016年8月31日
■ 調査会社:Technavio
■ 商品コード:IRTNTR10305
■ 調査対象地域:グローバル
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