【レポートの概要(一部)】
PART 01: EXECUTIVE SUMMARY
PART 02: SCOPE OF THE REPORT
• 2.1 Preface
• 2.2 Preface
• 2.3 Currency conversion rates for US$
PART 03: MARKET LANDSCAPE
• Market ecosystem
• Market characteristics
• Market segmentation analysis
PART 04: MARKET SIZING
• Market definition
• Market sizing 2018
• Market size and forecast 2018-2023
PART 05: FIVE FORCES ANALYSIS
• Bargaining power of buyers
• Bargaining power of suppliers
• Threat of new entrants
• Threat of substitutes
• Threat of rivalry
• Market condition
PART 06: MARKET SEGMENTATION BY PRODUCT
• Market segmentation by product
• Comparison by product
• Home 3D gaming consoles – Market size and forecast 2018-2023
• Handheld 3D gaming consoles – Market size and forecast 2018-2023
• Market opportunity by product
PART 07: CUSTOMER LANDSCAPE
PART 08: GEOGRAPHIC LANDSCAPE
• Geographic segmentation
• Geographic comparison
• APAC – Market size and forecast 2018-2023
• North America – Market size and forecast 2018-2023
• Europe – Market size and forecast 2018-2023
• MEA – Market size and forecast 2018-2023
• South America – Market size and forecast 2018-2023
• Key leading countries
• Market opportunity
PART 09: DECISION FRAMEWORK
PART 10: DRIVERS AND CHALLENGES
• Market drivers
• Market challenges
PART 11: MARKET TRENDS
• Increasing emphasis on game streaming
• Rising number of indie game studios
• Growing popularity of video gaming competitions and eSports
PART 12: VENDOR LANDSCAPE
• Overview
• Landscape disruption
• Competitive scenario
PART 13: VENDOR ANALYSIS
• Vendors covered
• Vendor classification
• Market positioning of vendors
• Facebook Technologies, LLC.
• Microsoft
• Nintendo
• Sony Corporation
• Zhongshan Xiaobawang Leading Technology Co., Ltd.
PART 14: APPENDIX
• Research methodology
• List of abbreviations
PART 15: EXPLORE TECHNAVIO
Exhibit 01: Global household durables market
Exhibit 02: Segments of global household durables market
Exhibit 03: Market characteristics
Exhibit 04: Market segments
Exhibit 05: Market definition – Inclusions and exclusions checklist
Exhibit 06: Market size 2018
Exhibit 07: Global market: Size and forecast 2018-2023 ($ billions)
Exhibit 08: Global market: Year-over-year growth 2019-2023 (%)
Exhibit 09: Five forces analysis 2018
Exhibit 10: Five forces analysis 2023
Exhibit 11: Bargaining power of buyers
Exhibit 12: Bargaining power of suppliers
Exhibit 13: Threat of new entrants
Exhibit 14: Threat of substitutes
Exhibit 15: Threat of rivalry
Exhibit 16: Market condition – Five forces 2018
Exhibit 17: Product – Market share 2018-2023 (%)
Exhibit 18: Comparison by product
Exhibit 19: Home 3D gaming consoles – Market size and forecast 2018-2023 ($ billions)
Exhibit 20: Home 3D gaming consoles – Year-over-year growth 2019-2023 (%)
Exhibit 21: Handheld 3D gaming consoles – Market size and forecast 2018-2023 ($ billions)
Exhibit 22: Handheld 3D gaming consoles – Year-over-year growth 2019-2023 (%)
Exhibit 23: Market opportunity by product
Exhibit 24: Customer landscape
Exhibit 25: Market share by geography 2018-2023 (%)
Exhibit 26: Geographic comparison
Exhibit 27: APAC – Market size and forecast 2018-2023 ($ billions)
Exhibit 28: APAC – Year-over-year growth 2019-2023 (%)
Exhibit 29: North America – Market size and forecast 2018-2023 ($ billions)
Exhibit 30: North America – Year-over-year growth 2019-2023 (%)
Exhibit 31: Europe – Market size and forecast 2018-2023 ($ billions)
Exhibit 32: Europe – Year-over-year growth 2019-2023 (%)
Exhibit 33: MEA – Market size and forecast 2018-2023 ($ billions)
Exhibit 34: MEA – Year-over-year growth 2019-2023 (%)
Exhibit 35: South America – Market size and forecast 2018-2023 ($ billions)
Exhibit 36: South America – Year-over-year growth 2019-2023 (%)
Exhibit 37: Key leading countries
Exhibit 38: Market opportunity
Exhibit 39: Gaming revenues by developing economies
Exhibit 40: Prices of 3D gaming consoles
Exhibit 41: Impact of drivers and challenges
Exhibit 42: Vendor landscape
Exhibit 43: Landscape disruption
Exhibit 44: Vendors covered
Exhibit 45: Vendor classification
Exhibit 46: Market positioning of vendors
Exhibit 47: Facebook Technologies, LLC. – Vendor overview
Exhibit 48: Facebook Technologies, LLC. – Product segments
Exhibit 49: Facebook Technologies, LLC. – Organizational developments
Exhibit 50: Facebook Technologies, LLC. – Key offerings
Exhibit 51: Microsoft – Vendor overview
Exhibit 52: Microsoft – Business segments
Exhibit 53: Microsoft – Organizational developments
Exhibit 54: Microsoft – Geographic focus
Exhibit 55: Microsoft – Segment focus
Exhibit 56: Microsoft – Key offerings
Exhibit 57: Nintendo – Vendor overview
Exhibit 58: Nintendo – Product segments
Exhibit 59: Nintendo – Geographic focus
Exhibit 60: Nintendo – Key offerings
Exhibit 61: Sony Corporation – Vendor overview
Exhibit 62: Sony Corporation – Product segments
Exhibit 63: Sony Corporation – Organizational developments
Exhibit 64: Sony Corporation – Geographic focus
Exhibit 65: Sony Corporation – Segment focus
Exhibit 66: Sony Corporation – Key offerings
Exhibit 67: Zhongshan Xiaobawang Leading Technology Co., Ltd. – Vendor overview
Exhibit 68: Zhongshan Xiaobawang Leading Technology Co., Ltd. – Service segments
Exhibit 69: Zhongshan Xiaobawang Leading Technology Co., Ltd. – Organizational developments
Exhibit 70: Zhongshan Xiaobawang Leading Technology Co., Ltd. – Key offerings
Exhibit 71: Validation techniques employed for market sizing
【レポート販売概要】
■ タイトル:3Dゲーム機の世界市場2019-2023■ 英文:Global 3D Gaming Consoles Market 2019-2023
■ 発行日:2019年2月22日
■ 調査会社:Technavio
■ 商品コード:IRTNTR30922
■ 調査対象地域:グローバル、アジア、北米、ヨーロッパ(EMEA)
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