3Dアニメーションの世界市場予測(~2022年):3Dモデリング、モーショングラフィックス、3Dレンダリング、視覚効果...市場調査レポートについてご紹介

【英文タイトル】3D Animation Market by Technology (3D Modeling, Motion Graphics, 3D Rendering, and Visual Effects), Vertical (Media and Entertainment, Healthcare and Lifesciences, Manufacturing), Services, Deployment, and Region - Global Forecast to 2022

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【レポートの概要(一部)】

TABLE OF CONTENTS

1 INTRODUCTION 13
1.1 OBJECTIVES OF THE STUDY 13
1.2 MARKET DEFINITION 13
1.3 MARKET SCOPE 13
1.4 YEARS CONSIDERED FOR THE STUDY 15
1.5 CURRENCY 15
1.6 STAKEHOLDERS 15

2 RESEARCH METHODOLOGY 16
2.1 RESEARCH DATA 16
2.1.1 SECONDARY DATA 17
2.1.2 PRIMARY DATA 17
2.1.2.1 Breakdown of primaries 18
2.1.2.2 2.1.2.2 Key Industry Insights 18
2.2 MARKET SIZE ESTIMATION 19
2.3 RESEARCH ASSUMPTIONS 21
2.4 LIMITATIONS 22

3 EXECUTIVE SUMMARY 23

4 PREMIUM INSIGHTS 26
4.1 ATTRACTIVE MARKET OPPORTUNITIES IN THE 3D ANIMATION MARKET 26
4.2 3D ANIMATION SOFTWARE MARKET, BY VERTICAL AND REGION, 2017 27
4.3 LIFECYCLE ANALYSIS, BY REGION, 2017–2022 27
4.4 MARKET INVESTMENT SCENARIO 28
4.5 GLOBAL 3D ANIMATION MARKET, BY TECHNOLOGY, 2017–2022 29

5 MARKET OVERVIEW AND INDUSTRY TRENDS 30
5.1 INTRODUCTION 30
5.2 MARKET DYNAMICS 30
5.2.1 DRIVERS 31
5.2.1.1 Growing adoption of visual effects technology in movies 31
5.2.1.2 Increasing demand for 3D mobile applications and games 31
5.2.1.3 Increase in the use of 3D mapping technology in navigation and geospatial analysis 31
5.2.2 RESTRAINTS 31
5.2.2.1 Threat from piracy 31

5.2.3 OPPORTUNITIES 32
5.2.3.1 Emergence of virtual reality and artificial intelligence technologies 32
5.2.3.2 Advent of stereoscopic 3D gaming using 3D animation technology 32
5.2.3.3 Emerging 4D and 5D technologies to drive the animation market 32
5.2.3.4 Growing use of 3D animation technology in medical forensics 33
5.2.4 CHALLENGES 33
5.2.4.1 Lack of investment and government support 33
5.2.4.2 Low level of proficiency 33
5.2.4.3 Intense competition increasing price sensitivity 34
5.3 3D ANIMATION WORKFLOW 34
5.4 STRATEGIC BENCHMARKING 36
5.5 EVOLUTION 37

6 3D ANIMATION MARKET ANALYSIS, BY COMPONENT 38
6.1 INTRODUCTION 39

7 3D ANIMATION MARKET ANALYSIS, BY TECHNOLOGY 40
7.1 INTRODUCTION 41
7.2 3D MODELING 42
7.3 MOTION GRAPHICS 43
7.4 3D RENDERING 43
7.5 VISUAL EFFECTS 44
7.6 OTHERS 45

8 3D ANIMATION MARKET ANALYSIS, BY SERVICE 46
8.1 INTRODUCTION 47
8.2 CONSULTING 48
8.3 SUPPORT AND MAINTENANCE 49
8.4 INTEGRATION AND DEPLOYMENT 50
8.5 EDUCATION AND TRAINING 51

9 3D ANIMATION MARKET ANALYSIS, BY DEPLOYMENT 52
9.1 INTRODUCTION 53
9.2 ON-PREMISES 54
9.3 ON-DEMAND 55

10 3D ANIMATION MARKET ANALYSIS, BY VERTICAL 56
10.1 INTRODUCTION 57
10.2 MEDIA AND ENTERTAINMENT 58
10.3 CONSTRUCTION AND ARCHITECTURE 59
10.4 EDUCATION AND ACADEMIA 59
10.5 MANUFACTURING 60
10.6 HEALTHCARE AND LIFE SCIENCES 61
10.7 OTHERS 62

11 GEOGRAPHIC ANALYSIS 63
11.1 INTRODUCTION 64
11.2 NORTH AMERICA 66
11.3 EUROPE 70
11.4 ASIA-PACIFIC 72
11.5 MIDDLE EAST AND AFRICA 75
11.6 LATIN AMERICA 78

12 VENDOR DIVE ANALYSIS 81
12.1 OVERVIEW 81
12.1.1 VANGUARDS 81
12.1.2 INNOVATORS 81
12.1.3 DYNAMIC 81
12.1.4 EMERGING 81
12.2 PRODUCT OFFERINGS 83
12.3 BUSINESS STRATEGY 84

13 COMPANY PROFILES 85
(Business Overview, Products & Services, Key Insights, Recent Developments, SWOT Analysis, MnM View)*
13.1 ADOBE SYSTEMS INC. 85
13.2 AUTODESK INC. 89
13.3 AUTODESSYS 93
13.4 COREL CORPORATION 96
13.5 MAXON COMPUTER 99
13.6 NEWTEK INC. 102
13.7 NVIDIA CORPORATION 105
13.8 PIXOLOGIC INC. 108
13.9 SIDEFX SOFTWARE 111
13.10 THE FOUNDRY VISIONMONGERS LTD. 113
13.11 TRIMBLE NAVIGATION LTD. 116
13.12 TOON BOOM ANIMATION INC. 119
*Details on Business Overview, Products & Services, Key Insights, Recent Developments, SWOT Analysis, MnM View might not be captured in case of unlisted companies.

14 APPENDIX 122
14.1 INDUSTRY EXCERPTS 122
14.2 DISCUSSION GUIDE 123
14.3 KNOWLEDGE STORE: MARKETSANDMARKETS’ SUBSCRIPTION PORTAL 126
14.4 AVAILABLE CUSTOMIZATIONS 128
14.5 RELATED REPORTS 128
14.6 AUTHOR DETAILS 129


【レポート販売概要】

■ タイトル:3Dアニメーションの世界市場予測(~2022年):3Dモデリング、モーショングラフィックス、3Dレンダリング、視覚効果
■ 英文:3D Animation Market by Technology (3D Modeling, Motion Graphics, 3D Rendering, and Visual Effects), Vertical (Media and Entertainment, Healthcare and Lifesciences, Manufacturing), Services, Deployment, and Region - Global Forecast to 2022
■ 発行日:2017年4月21日
■ 調査会社:MarketsandMarkets
■ 商品コード:MAM-TC2449
■ 調査対象地域:グローバル
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