拡張現実市場分析と予測(Augmented Reality: Global Market Analysis and Forecast 2012 – 2017)...市場調査レポートについてご紹介

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【レポートの概要(一部)】

1.0 EXECUTIVE SUMMARY 4
2.0 INTRODUCTION 8
2.1.1 USER POSITION AND AUGMENTED REALITY 10
2.1.2 COLLABORATIVE APPLICATIONS 16
2.1.3 AUGMENTED REALITY CHALLENGES 17
2.1.4 AUGMENTED REALITY POPULAR APPLICATIONS 19
2.1.5 AUGMENTED REALITY IN TOURISM 21
2.1.6 AUGMENTED REALITY AND FACE RECOGNITION 21
2.1.1 CASE STUDY: HOW TO USE AR WITH IN MOBILE COMMERCE 22
2.1.2 CONCLUSION 22
3.0 AUGMENTED REALITY APPLICATIONS IN 4G AND BEYOND 23
3.1 AUGMENTED REALITY IN LTE 23
3.1.1 INFORMATION VISUALIZATION (IV) 23
3.1.2 AUGMENTED INTERFACE 26
3.1.3 OUTDOOR AUGMENTED REALITY 27
3.1.4 DESIGNING AUGMENTED REALITY SYSTEMS 28
3.1.5 FIELD-PROGRAMMABLE GATE ARRAY (FPGA) 30
3.1.6 FRAME GRABBER 32
3.1.7 VIDEO SIGNALS 34
3.2 AUGMENTED REALITY APPLICATIONS 34
3.2.1 AUGMENTED REALITY IN SURGERY 34
3.2.2 SURGERY APPLICATIONS 36
3.2.3 AUGMENTED REALITY AND ROBOTICS 38
3.3 THE FUTURE OF AUGMENTED REALITY 41
3.3.1 CASE STUDY FOR THE WEARABLE AUGMENTED REALITY DEVICES 42
3.3.2 THE FUTURE OF WEARABLE DEVICES IN 2015 45
3.3.3 SERVICES AND APPLICATIONS 49
3.3.4 SPECTRUM, AND UNLICENSED BANDS 50
3.3.5 INTEGRITY, PRIVACY, AND SECURITY 51
3.3.6 DEVELOPMENT IN CHINA AND OTHER NICS 51
3.3.7 OTHER CHALLENGES 51
3.3.8 DIFFERENT WIRELESS SYSTEMS 52
3.3.9 SUMMARY 54
4.0 MARKET OVERVIEW AND VENDOR LISTING 55
5.0 RECENT DEVELOPMENTS IN AR MARKET 57
5.1 HELMET MOUNTED DISPLAYS 57
5.2 WEARABLE GESTURE INTERFACES 57
5.3 TOURISM INDUSTRY 57
5.4 ONLINE SHOPPING 57
5.5 GAMING AND MAPS 58
6.0 CLOUD TO SIGNIFICANTLY DRIVE GROWTH IN AR 59
6.1 CLOUD ARCHITECTURES 60
6.2 CLOUDS TECHNOLOGIES 61
6.3 CLOUD-BASED SERVICE IMPLEMENTATION 62
6.3.1 IT PROVIDERS 62
6.3.2 DEVELOPERS 64
6.3.3 BUSINESS 65
6.3.4 CASE STUDY: PIXAR 67
6.3.5 CONSUMER USAGE 67
6.3.6 GOVERNMENT USAGE 68
6.4 TRENDS, APPLICATIONS, AND PATENTS 69
6.4.1 DRIVERS FOR AUGMENTED REALITY IN THE CLOUD 76
6.5 AR IN THE CLOUD: APPLICATIONS, CONTENT AND COMMERCE 76
6.5.1 CONCLUSIONS 77
6.6 AR ECOSYSTEM AND PLAYERS IN THE CLOUD 77
6.7 VUFORIA FROM QUALCOMM IN THE CLOUD 83
7.0 GROWTH DRIVERS AND ANALYSIS OF AR MARKETPLACE 84
7.1 IMPROVEMENT IN USER EXPERIENCE 84
7.2 INCREASING DEMAND FOR SMARTPHONES AND TABLET PCS 84
7.3 DIVERSIFICATION INTO NEW APPLICATIONS 84
8.0 AR SOLUTION DEVICES MARKET DEPLOYMENT CHALLENGES: A MARKET OUTLOOK 85
8.1 BANDWIDTH CONSTRAINTS 85
8.2 PROBLEM WITH LBS INSIDE BUILDINGS 85
9.0 AR SOLUTION MARKET REVENUE AND FORECASTS 2011 – 2017 86


【レポート販売概要】

■ タイトル:拡張現実市場分析と予測(Augmented Reality: Global Market Analysis and Forecast 2012 – 2017)
■ 発行日:2012年10月1日
■ 調査会社:Mind Commerce
■ 商品コード:MCM312240052
■ 調査対象地域:グローバル
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