多様な産業におけるウェアラブル技術(Wearable Technology in Industry Verticals 2013-2018)...市場調査レポートについてご紹介

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【レポートの概要(一部)】

1.0 EXECUTIVE SUMMARY
2.0 INTRODUCTION
2.1 HIGH VIEW
2.2 DEFINITIONS AND CHARACTERISTICS
2.3 EVOLUTION
2.4 CHALLENGES AND CONSTRAINTS
2.4.1 Technological Barriers
2.4.1.1 Size
2.4.1.2 Invasiveness
2.4.1.3 Weight
2.4.1.4 Discomfort
2.4.1.5 More Use Cases
2.4.1.6 Multiple Tasks
2.4.1.7 Cost
2.4.1.8 Battery Life
2.4.1.9 GPS Limitations
2.4.2 Ethical Concerns
2.4.2.1 Security
2.4.2.2 Personal Information
2.4.2.2 Privacy, Spam, Fraud and Unauthorized Use
2.4.3 Legal Constraints
3.0 INDUSTRY VERTICAL: SMART CAMERAS
3.1 REPLACEMENT FOR SMARTPHONES
3.2 PRODUCT DESCRIPTIONS
3.2.1 GoPro Hero Camera
3.2.2 Contour HD Video Camera
3.2.3 Swann Freestyle Wearable HD Video Camera
3.2.4 Looxcie Video Camera
3.2.5 Mometo Camera
3.3 MARKET PLAYERS
3.4 MARKET POTENTIAL
4.0 INDUSTRY VERTICAL: SMART GLASSES
4.1 FROM STAR TREK TO SMART GLASSES
4.2 PRODUCT DESCRIPTION
4.3 CHALLENGES and CONSTRAINTS
4.3.1 Privacy Concerns
4.3.2 Issues of Life and Health
4.3.3 Technological Issues
4.3.4 No Compelling Application
4.3.5 Ahead of its time
4.3.6 Price
4.3.7 Intrusiveness
4.3.8 Redeeming Features
4.4 MARKET PLAYERS
4.4.1 Google
4.4.2 Apple
4.4.3 Baidu
4.4.4 Vuzix
4.4.5 GlassUp
4.4.6 Olympus
4.4.7 Sony
4.5 MARKET POTENTIAL
5.0 INDUSTRY VERTICAL: GAMING/ENTERTAINMENT
5.1 GOLDEN AGE OF GAMING
5.2 PRODUCT DESCRIPTIONS
5.2.1 Nintendo Wii
5.2.2 Kinect
5.2.3 Leap Motion Controller
5.2.4 Smart Watch Gaming Gadgets
5.2.5 Durovis Dive
5.2.6 Game Platform “Woven”
5.2.7 Electronic Fibers
5.2.8 From Iphone to Eyephone
5.2.9 Other Game Devices
5.3 MARKET PLAYERS
5.4 MARKET POTENTIAL
6.0 INDUSTRY VERTICAL: SMART CLOTHING
6.1 SMART CLOTHES FOR ALL
6.1.1 PROPERTIES OF SMART CLOTHING
6.1.2 USE CASES
6.2 MATERIALS AND TECHNOLOGIES FOR SMART CLOTHING
6.2.1 Silk Organza
6.2.2 Plastic Optical Fibers
6.2.3 E-Textiles
6.2.4 Reebok Silicon Fabric
6.2.5 Electronic Fibers
6.3 SMART CLOTHING PRODUCTS
6.3.1 Game Platform “Woven”
6.3.2 Smart Shirt
6.3.3 Musical Jacket
6.3.4 Movement Detecting Pants
6.3.5 Hug Shirt
6.3.6 Biosensor Underwear
6.3.7 AiQ Apparel
6.4 MARKET PLAYERS
6.5 MARKET POTENTIAL
7.0 INDUSTRY VERTICAL: SMART WATCHES
7.1 NEXT PHASE OF MOBILE REVOLUTION
7.2 PRODUCT DESCRIPTION AND EVOLUTION
7.2.1 Older Models
7.2.2 Modern Smart Watches
7.2.2.1 Microsoft SPOT Watch
7.2.2.2 Motorola ACTV Smart Watch
7.2.2.3 Sony “Smartwatch”
7.2.2.4 Pebble Smart Watch
7.2.2.5 Other Smart Watch Models
7.2.2.6 Standalone Smart Watches
7.2.3 Challenges and Constraints
7.2.3.1 Battery Power
7.2.3.2 Price
7.2.3.3 Nitches Only – Not Hits
7.3 MARKET PLAYERS
7.4 MARKET POTENTIAL
8.0 INDUSTRY VERTICAL: SPORTS AND FITNESS DEVICES
8.1 QUANTIFIED SELF MOVEMENT
8.2 PRODUCT DESCRIPTIONS
8.2.1 Jawbone UP Band
8.2.2 Fitbit Flex Band
8.2.3 Nike Fuelband
8.2.4 Sleep Sensor
8.2.5 Exercise Watch
8.2.6 BioHarness Sensor
8.3 MARKET PLAYERS
8.4 MARKET POTENTIAL
9.0 INDUSTRY VERTICAL: HEALTHCARE
9.1 BODY AREA NETWORK
9.2 PRODUCT DESCRIPTIONS
9.2.1 Physiological healthcare devices
9.2.1.1 BioHarness Sensor
9.2.1.2 AiQ Apparel
9.2.1.3 BlueLibris devices
9.2.1.4 Basis 1 Wrist Band
9.2.1.5 Wearable ViSi Mobile System
9.2.1.6 Glucose Monitor
9.2.1.6 Patches
9.2.2 Personal Server – Actuators
9.2.2.1 IntelliVue MX40 Patient Monitor
9.2.2.2 The 9Solutions Locating System
9.2.3 Remote Healthcare Devices
9.2.3.1 BodyTel
9.2.3.2 Zoll LifeVest
9.3 CHALLENGES AND CONSTRAINTS
9.3.1 Technological Barriers
9.3.1.1 Battery Power
9.3.1.2 Airspace
9.3.1.3 Interoperability
9.3.1.4 Sensor Validation
9.3.1.5 System Devices
9.3.2 Human-centric Factors
9.3.3 Ethical Concerns
9.4 MARKET PLAYERS
9.5 MARKET POTENTIAL
10.0 INDUSTRY VERTICAL: MILITARY
10.1 ONE QUARTER CENTURY OF USE
10.2 CHALLENGES AND CONSTRAINTS
10.2.1 Size, Weight and Power (SWaP)
10.2.2 Battery Power
10.2.3 Rugged Design
10.2.4 Wireless Functionalities
10.2.5 Video Capability
10.3 PRODUCT DESCRIPTIONS
10.3.1 Nomad Wearable Computer
10.3.2 Thermite Tactical Visual Computer
10.3.3 Small Form Factor Boards
10.3.4 Zypad BR2000 Wearable Computer
10.3.5 COTS-based Wearable Computer
10.3.6 Militarized Voice Control Devices
10.4 MARKET PLAYERS
10.5 MARKET POTENTIAL
11.0 INDUSTRY VERTICAL: INDUSTRIAL/ENTERPRISE
11.1 FORM AND FUNCTION
11.2 PRODUCT DESCRIPTIONS
11.2.1 Honeywell Wearable Barcode Scanners
11.2.2 Honeywell Scanners for Warehouse Quick-picking
11.2.3 Motorola RS507 Ring Imager
11.2.4 Zypad WL1500 Wearable Computer
11.2.5 Motorola WT4000 Wearable Terminal
11.2.6 Metrologic Wearable Scanners
11.2.7 Wearable Computer for automobile servicing
11.2.8 Networked Cars
11.2.9 Wearable Computer for Worker Safety
11.2.10 Wearable Computer for Training and Support
11.3 MARKET PLAYERS
11.4 MARKET POTENTIAL
12.0 OVERALL WEARABLE COMPUTING DEVICE MARKET
12.1 FORECAST METHODOLOGY
12.2 PROJECTIONS OF MARKET VOLUME
12.3 PROJECTIONS OF MARKET VALUE
12.4 MARKET BY USE CASE
12.5 SCENARIO FOR 2018
12.6 MARKET BY GEOGRAPHY
12.7 ECONOMIC IMPACT
13.0 CONCLUSIONS
13.1 FAD OR TREND
13.2 SOCIAL REVOLUTION
13.3 SIX HUMAN SENSES
13.4 WEARABLES TO REPLACE SMARTPHONES?
13.5 MARKET IS HUGE BUT NOT MIND-BOGGLING
13.6 PRODUCT PARADIGM SHIFT
13.7 CONSTRAINTS AND CONTRARIANS
13.8 CONCLUSIONS AND RECOMMENDATIONS
13.8.1 CONSUMER ELECTRONICS
13.8.2 WIRELESS SERVICE PROVIDERS
13.8.3 EMBEDDED COMPUTING PROVIDERS
13.8.4 AUGMENTED REALITY PROVIDERS
13.8.4 INDUSTRY SECTORS AND ENTERPRISE
13.8.5 REGULATORY BODIES AND GOVERNMENTS

EXHIBITS

1. Growth of Worldwide Smartphone Sales
2. GoPro Hero3 Camera
3. Contour High Definition Wearable Camera
4. Swann Freestyle Wearable Camera HD Video Camera
5. Looxcie 1 Hands-free Wearable Video Camera
6. Looxcie 2 Hands-free Wearable Video Camera
7. How Google Glass Works
8. Vuzix M100 Glasses
9. Olympus Eyewear
10. Volumes of Shipments of Smart Glasses 2013-2018
11. Value of Shipments of Smart Glasses 2013-2018
12. The Nintendo Wii
13. Kinect functions without Controller
14. Oculus Rift Virtual Reality Headset
15. E-wearable Game Platform “Woven” built into clothing
16. A Circuit fabricated on Silk Organza fabric
17. Early Prototype of Smart Shirt developed at Georgia Tech
18. Levi’s Musical Jacket
19. Movement Detecting Pants by Virginia Polytechnic
20. Hug Shirt
21. Biosensor Men’s Underwear
22. AiQ BioMan T-Shirt
23. Motorola ACTV Smart Watch
24. Sony “Smartwatch”
25. Pebble Smart Watches
26. Volume of Smart Watch Shipments 2013-2018
27. Value of Smart Watch Shipments 2013-2018
28. Healthy Lifestyles spur demand for Fitness Wearables
29. Flex bands in different colors
30. Nike Fuelband
31. Sleep Sensor
32. Bluetooth-supported BioHarness Sensor
33. Volume of Shipments of Fitness Wearables 2013-2018
34. Value of Shipments of Fitness Wearables 2013-2018
35. Shipment Value of Fitness Sensors 2013-2018
36. Body Area Network for Ambulatory Health Monitoring
37. BlueLibris for Personal Emergency Response
38. Basis B1 Wrist Band
39. ViSi Mobile System
40. IntelliVue MX40 Patient Monitor
41. The 9Solutions Locating System
42. BodyTel Home Dagnostics System
43. Zoll LifeVest
44. Shipment Volume of Healthcare Wearables 2013-2018
45. Shipment Value of Healthcare Wearables 2013-2018
46. Military Wearables are more demanding than Civilian Gadgets
47. Zypad BR2000 Wearable Computer
48. Thermite Wearable Computer using COTS technology
49. Honeywell’s range of Hands-free Scanners
50. Honeywell scanners HX2and HX3
51. Zypad WL1500 with versatile networking capabilities
52. IS4200 Scanglove
53. Networked Cars

55. Value of Wearable Device Market 2013-2018
56. Composition of Wearable Device Market by Volume 2013-2018
57. Composition of Wearable Device Market by Value 2013-2018
58. Volume of Wearable Device Market by Volume 2018
59. Value of Wearable Device Market by Volume 2018
60. Wearable Device Market Value by Geography 2018
61. Smart Watches may take $1 out of every $5 spent on watches in 2018
62. Comparative Market Valuations of Wearables and Smartphones 2018
63. Consumer Wearables overtaking Fitness and Healthcare by 2015


【レポート販売概要】

■ タイトル:多様な産業におけるウェアラブル技術(Wearable Technology in Industry Verticals 2013-2018)
■ 発行日:2013年12月
■ 調査会社:Mind Commerce
■ 商品コード:MCM4010407
■ 調査対象地域:グローバル
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