世界のビデオゲーム産業動向:Global Video Games Industry – Capturing Minds Worldwide...市場調査レポートについてご紹介

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【レポートの概要(一部)】

A. Executive Summary

B. Introduction to the Industry
B.1 Video Game Market ? Inception & Evolution
B.1.1 Entry of Nintendo
B.1.2 First Wave of American Adoption
B.1.3 Entry of Sony & Microsoft
B.2 Video Game Market ? Changing for Growth
B.3 Market Proportions
B.4 Market Pie Composition
B.5 Rapid Moving Market Trends
B.6 Proponents of Growth

C. Porter’s Five Forces Strategy Analysis ? Global Video Games Industry
C.1 Bargaining Power of Buyers
C.2 Bargaining Power of Suppliers
C.3 Competitive Rivalry in the Industry
C.4 Threat of New Entrants
C.5 Threat of Substitutes
C.6 Conclusion

D. Sectors of Low Interest for Venture Capital Investment
D.1 Hardware
D.1.1 Personal Computers
D.1.2 Game Consoles
D.1.3 Handheld Consoles
D.1.4 Wireless/Cell Phone Devices
D.2 Video Game Software
D.2.1 Publishers ? Console/PC/Handheld
D.2.2 Developers ? Console/PC/Handheld
D.3 Infrastructure
D.3.1 Retail Distribution
D.3.2 Internet Connectivity
D.3.3 Wireless Providers
D.3.4 Game Aggregators / Portal

E. Sectors of High Interest for Venture Capital Investment
E.1 Video Game Software
E.1.1 Developers and Publishers ? Wireless/Online
E.1.2 Online Gaming
E.1.3 Investment in the Overall Online Game Sector
E.1.4 Wireless Gaming
E.2 Infrastructure
E.2.1 Communication/Messaging
E.3 Enabling Technology
E.3.1 Advertising/Content Services
E.3.2 Advergaming
E.3.3 In-Game Advertising
E.3.4 Content Services – Music
E.3.5 Online Platforms
E.3.6 Hosting Services
E.3.7 Publishing Platforms
E.3.8 Currency/Product Exchange Services
E.3.9 Enabling Software
E.3.10 Enabling Hardware

F. Market Players by Geography

G. Market Product Profiles- Major Players
G.1 Sony
G.1.1 Console
G.1.2 Online
G.1.3 Marketing
G.1.4 Market Share & Financials
G.2 Nintendo
G.2.1 Console
G.2.2 Online
G.2.3 Marketing
G.2.4 Market Share & Financials
G.3 Microsoft
G.3.1 Console
G.3.2 Online
G.3.3 Marketing
G.3.4 Market Share & Financials

H. Inter Player Competitive Strategy Comparison
H.1 Sony
H.2 Nintendo
H.3 Microsoft

I. Market Strategies ? Major Players
I.1 Online Focus
I.2 M&A’s ? Hot Pickings
I.3 Price it Right

J. Analyzing the Major World Markets
J.1 Japan
J.2 United States
J.3 Canada

K. Case in Point: Atari – Lost in Transition

L. IP Protection for the Video Game Industry

M. Global Video Game Industry: Future Perspective

N. Appendix

O. Glossary of Terms


【レポート販売概要】

■ タイトル:世界のビデオゲーム産業動向:Global Video Games Industry – Capturing Minds Worldwide
■ 発行日:2013年12月
■ 調査会社:Aruvian’s R’search
■ 商品コード:ARUV40131065
■ 調査対象地域:グローバル
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