ゲーミフィケーションの世界市場2019-2023...市場調査レポートについてご紹介

【英文タイトル】Gamification Market by Application, End-users, Need, and Geography - Global Forecast and Analysis 2019-2023

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【レポートの概要(一部)】

PART 01: EXECUTIVE SUMMARY
PART 02: SCOPE OF THE REPORT
• 2.1 Preface
• 2.2 Preface
• 2.3 Currency conversion rates for US$
PART 03: MARKET LANDSCAPE
• Market ecosystem
• Market characteristics
• Market segmentation analysis
PART 04: MARKET SIZING
• Market definition
• Market sizing 2018
• Market size and forecast 2018-2023
PART 05: FIVE FORCES ANALYSIS
• Bargaining power of buyers
• Bargaining power of suppliers
• Threat of new entrants
• Threat of substitutes
• Threat of rivalry
• Market condition
PART 06: MARKET SEGMENTATION BY APPLICATION
• Market segmentation by application
• Comparison by application
• Consumer-driven application – Market size and forecast 2018-2023
• Enterprise-driven application – Market size and forecast 2018-2023
• Market opportunity by application
PART 07: CUSTOMER LANDSCAPE
PART 08: MARKET SEGMENTATION BY END-USER
• Market segmentation by end-user
• Comparison by end-user
• Healthcare – Market size and forecast 2018-2023
• Entertainment – Market size and forecast 2018-2023
• Education – Market size and forecast 2018-2023
• Retail – Market size and forecast 2018-2023
• Consumer goods – Market size and forecast 2018-2023
• Media – Market size and forecast 2018-2023
• Others – Market size and forecast 2018-2023
• Market opportunity by end-user
PART 09: GEOGRAPHIC LANDSCAPE
• Geographic segmentation
• Geographic comparison
• North America – Market size and forecast 2018-2023
• Europe – Market size and forecast 2018-2023
• APAC – Market size and forecast 2018-2023
• South America – Market size and forecast 2018-2023
• MEA – Market size and forecast 2018-2023
• Key leading countries
• Market opportunity
PART 10: MARKET SEGMENTATION BY NEED
• Market segmentation by need
• Comparison by need
• User engagement – Market size and forecast 2018-2023
• Brand loyalty – Market size and forecast 2018-2023
• Brand awareness – Market size and forecast 2018-2023
• Training – Market size and forecast 2018-2023
• Motivation – Market size and forecast 2018-2023
• Market opportunity by need
PART 11: DECISION FRAMEWORK
PART 12: DRIVERS AND CHALLENGES
• Market drivers
• Market challenges
PART 13: MARKET TRENDS
• Rise in mergers and acquisitions
• Integration of advanced technologies in gamification solutions
• Increasing use of AR and VR in educational gamification solutions
PART 14: VENDOR LANDSCAPE
• Overview
• Landscape disruption
PART 15: VENDOR ANALYSIS
• Vendors covered
• Vendor classification
• Market positioning of vendors
• Ambition
• BI WORLDWIDE
• Hoopla Software Inc.
• Microsoft Corp.
• SAP SE
PART 16: APPENDIX
• Research methodology
• List of abbreviations
• Definition of market positioning of vendors
PART 17: EXPLORE TECHNAVIO

Exhibit 01: Global information technology (IT) software market
Exhibit 02: Segments of global information technology (IT) software market
Exhibit 03: Market characteristics
Exhibit 04: Market segments
Exhibit 05: Market definition – Inclusions and exclusions checklist
Exhibit 06: Market size 2018
Exhibit 07: Global market: Size and forecast 2018-2023 ($ millions)
Exhibit 08: Global market: Year-over-year growth 2019-2023 (%)
Exhibit 09: Five forces analysis 2018
Exhibit 10: Five forces analysis 2023
Exhibit 11: Bargaining power of buyers
Exhibit 12: Bargaining power of suppliers
Exhibit 13: Threat of new entrants
Exhibit 14: Threat of substitutes
Exhibit 15: Threat of rivalry
Exhibit 16: Market condition – Five forces 2018
Exhibit 17: Application – Market share 2018-2023 (%)
Exhibit 18: Comparison by application
Exhibit 19: Consumer-driven application – Market size and forecast 2018-2023 ($ millions)
Exhibit 20: Consumer-driven application – Year-over-year growth 2019-2023 (%)
Exhibit 21: Enterprise-driven application – Market size and forecast 2018-2023 ($ millions)
Exhibit 22: Enterprise-driven application – Year-over-year growth 2019-2023 (%)
Exhibit 23: Market opportunity by application
Exhibit 24: Customer landscape
Exhibit 25: End-user – Market share 2018-2023 (%)
Exhibit 26: Comparison by end-user
Exhibit 27: Healthcare – Market size and forecast 2018-2023 ($ millions)
Exhibit 28: Healthcare – Year-over-year growth 2019-2023 (%)
Exhibit 29: Entertainment – Market size and forecast 2018-2023 ($ millions)
Exhibit 30: Entertainment – Year-over-year growth 2019-2023 (%)
Exhibit 31: Education – Market size and forecast 2018-2023 ($ millions)
Exhibit 32: Education – Year-over-year growth 2019-2023 (%)
Exhibit 33: Retail – Market size and forecast 2018-2023 ($ millions)
Exhibit 34: Retail – Year-over-year growth 2019-2023 (%)
Exhibit 35: Consumer goods – Market size and forecast 2018-2023 ($ millions)
Exhibit 36: Challenges and their gamification solutions
Exhibit 37: Consumer goods – Year-over-year growth 2019-2023 (%)
Exhibit 38: Media – Market size and forecast 2018-2023 ($ millions)
Exhibit 39: Media – Year-over-year growth 2019-2023 (%)
Exhibit 40: Others – Market size and forecast 2018-2023 ($ millions)
Exhibit 41: Others – Year-over-year growth 2019-2023 (%)
Exhibit 42: Market opportunity by end-user
Exhibit 43: Market share by geography 2018-2023 (%)
Exhibit 44: Geographic comparison
Exhibit 45: North America – Market size and forecast 2018-2023 ($ millions)
Exhibit 46: North America – Year-over-year growth 2019-2023 (%)
Exhibit 47: Europe – Market size and forecast 2018-2023 ($ millions)
Exhibit 48: Europe – Year-over-year growth 2019-2023 (%)
Exhibit 49: APAC – Market size and forecast 2018-2023 ($ millions)
Exhibit 50: APAC – Year-over-year growth 2019-2023 (%)
Exhibit 51: South America – Market size and forecast 2018-2023 ($ millions)
Exhibit 52: South America – Year-over-year growth 2019-2023 (%)
Exhibit 53: MEA – Market size and forecast 2018-2023 ($ millions)
Exhibit 54: MEA – Year-over-year growth 2019-2023 (%)
Exhibit 55: Key leading countries
Exhibit 56: Market opportunity
Exhibit 57: Need – Market share 2018-2023 (%)
Exhibit 58: Comparison by need
Exhibit 59: User engagement – Market size and forecast 2018-2023 ($ millions)
Exhibit 60: User engagement – Year-over-year growth 2019-2023 (%)
Exhibit 61: Brand loyalty – Market size and forecast 2018-2023 ($ millions)
Exhibit 62: Brand loyalty – Year-over-year growth 2019-2023 (%)
Exhibit 63: Brand awareness – Market size and forecast 2018-2023 ($ millions)
Exhibit 64: Brand awareness – Year-over-year growth 2019-2023 (%)
Exhibit 65: Training – Market size and forecast 2018-2023 ($ millions)
Exhibit 66: Training – Year-over-year growth 2019-2023 (%)
Exhibit 67: Motivation – Market size and forecast 2018-2023 ($ millions)
Exhibit 68: Motivation – Year-over-year growth 2019-2023 (%)
Exhibit 69: Market opportunity by need
Exhibit 70: Impact of drivers and challenges
Exhibit 71: Vendor landscape
Exhibit 72: Landscape disruption
Exhibit 73: Vendors covered
Exhibit 74: Vendor classification
Exhibit 75: Market positioning of vendors
Exhibit 76: Ambition – Vendor overview
Exhibit 77: Ambition – Key offerings
Exhibit 78: BI WORLDWIDE – Vendor overview
Exhibit 79: BI WORLDWIDE – Key offerings
Exhibit 80: Hoopla Software Inc. – Vendor overview
Exhibit 81: Hoopla Software Inc. – Key offerings
Exhibit 82: Microsoft Corp. – Vendor overview
Exhibit 83: Microsoft Corp. – Business segments
Exhibit 84: Microsoft Corp. – Organizational developments
Exhibit 85: Microsoft Corp. – Geographic focus
Exhibit 86: Microsoft Corp. – Segment focus
Exhibit 87: Microsoft Corp. – Key offerings
Exhibit 88: SAP SE – Vendor overview
Exhibit 89: SAP SE – Business segments
Exhibit 90: SAP SE – Organizational developments
Exhibit 91: SAP SE – Geographic focus
Exhibit 92: SAP SE – Segment focus
Exhibit 93: SAP SE – Key offerings
Exhibit 94: Validation techniques employed for market sizing
Exhibit 95: Definition of market positioning of vendors


【レポート販売概要】

■ タイトル:ゲーミフィケーションの世界市場2019-2023
■ 英文:Gamification Market by Application, End-users, Need, and Geography - Global Forecast and Analysis 2019-2023
■ 発行日:2019年8月26日
■ 調査会社:Technavio
■ 商品コード:IRTNTR31828
■ 調査対象地域:グローバル、アジア太平洋、ヨーロッパ、中東・アフリカ(MEA)、北米、南米
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