アニメ・コレクティブル(収集アイテム)の世界市場2017-2021...市場調査レポートについてご紹介

【英文タイトル】Global Animation Collectibles Market 2017-2021

▼当市場調査レポートの詳細内容確認、お問い合わせ及びご購入申込は下記ページでお願いします。▼マーケットレポート

【レポートの概要(一部)】

Table of Contents
PART 01: Executive summary

PART 02: Scope of the report
• Market overview
• Top-vendor offerings

PART 03: Market research methodology
• Research methodology
• Economic indicators

PART 04: Introduction
• Key market highlights

PART 05: Market landscape
• Market overview
• Market size and forecast
• Five forces analysis

PART 06: Market segmentation by retail format
• Global animation collectibles market by retail format

PART 07: Geographical segmentation
• Global animation collectibles market by geography
• Animation collectibles market in the Americas
• Animation collectibles market in EMEA
• Animation collectibles market in APAC

PART 08: Key leading countries
• US
• UK
• France
• China

PART 09: Market drivers
• Increasing children’s TV and Internet viewership
• Immense popularity of TV shows and movies
• Rising awareness of characters and properties through promotions

PART 10: Impact of drivers

PART 11: Market challenges
• Seasonal demand and short life of merchandise
• Increase in number of counterfeit collectibles
• Market fragmentation

PART 12: Impact of drivers and challenges

PART 13: Market trends
• Emergence of 3D printing
• Use of licensed merchandise for marketing and branding
• Growing market for franchise movies and shows

PART 14: Vendor landscape
• Competitive scenario
• Hasbro
• The LEGO Group
• Mattel
• Ravensburger
• TOMY
• Other prominent vendors

PART 15: Appendix
• List of abbreviations

PART 16: Explore Technavio

[List of Exhibits]

Exhibit 01: List of countries by geography
Exhibit 02: Product offerings
Exhibit 03: Overview of global animation collectibles market
Exhibit 04: Global animation collectibles market 2016-2021 ($ billions)
Exhibit 05: Five forces analysis
Exhibit 06: Global animation collectibles market by retail format
Exhibit 07: Global animation collectibles market by retail format 2016
Exhibit 08: Global animation collectibles market by retail format 2021
Exhibit 09: Analysis of different retail formats based on key parameters
Exhibit 10: Global animation collectibles market by geography 2016 and 2021
Exhibit 11: Animation collectibles market in the Americas 2016-2021 ($ billions)
Exhibit 12: Animation collectibles market in EMEA 2016-2021 ($ billions)
Exhibit 13: Animation collectibles market in APAC 2016-2021 ($ billions)
Exhibit 14: Movie releases and gross sales 2015 ($ millions)
Exhibit 15: Production budget of movies 2006-2016 ($ millions)
Exhibit 16: Impact of drivers
Exhibit 17: Impact of drivers and challenges
Exhibit 18: Marvel’s movie releases 2008-2019
Exhibit 19: Key vendors in global animation collectibles market
Exhibit 20: Hasbro: Business segmentation by revenue 2015
Exhibit 21: Hasbro: Product segmentation 2015
Exhibit 22: The LEGO Group: Product categories
Exhibit 23: Mattel: Business segmentation by revenue 2015
Exhibit 24: Mattel: Geographical segmentation by revenue 2015
Exhibit 25: TOMY: Business segmentation by revenue 2016


【レポート販売概要】

■ タイトル:アニメ・コレクティブル(収集アイテム)の世界市場2017-2021
■ 英文:Global Animation Collectibles Market 2017-2021
■ 発行日:2017年1月20日
■ 調査会社:Technavio
■ 商品コード:IRTNTR11656
■ 調査対象地域:グローバル
※当サイトは世界の市場調査レポート紹介サイトです。市場規模、市場動向、市場予測など、多様な分析データを含むグローバル調査レポートをご案内致します。日本国内を含むアジア太平洋、中国、ヨーロッパ、アメリカ、北米、中南米、中東、アフリカ地域などにおける、製品、サービス、技術、企業(メーカー、ベンダー)、市場シェア、市場環境など多様な項目に対応致します。当サイトでご紹介するレポートは「市場調査レポート販売サイトのMarketReport.jp」でお問い合わせ及びご購入可能です。