クラウド・ゲームの世界市場2016-2020...市場調査レポートについてご紹介

【英文タイトル】Global Cloud Gaming Market 2016-2020

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【レポートの概要(一部)】

PART 01: Executive summary
• Highlights

PART 02: Scope of the report
• Market overview
• Customer segments
• Base year
• Vendor segmentation
• Summation errors
• Currency conversion rates
• Top-vendor offerings

PART 03: Market research methodology
• Research methodology
• Economic indicators

PART 04: Introduction
• Key market highlights

PART 05: Market description
• Global gaming market

PART 06: Market landscape
• Market overview
• Product lifecycle
• Market size and forecast
• Market size and forecast
• Five forces analysis

PART 07: Global gaming market
• Global gaming market by type

PART 08: Geographical segmentation
• Segmentation of global cloud gaming market by geography
• Revenue comparison of global cloud gaming market by geography
• Cloud gaming market in Americas
• Cloud gaming market in EMEA
• Cloud gaming market in APAC

PART 09: Buying criteria

PART 10: Market attractiveness
• Market attractiveness of global gaming market by geography
• Market attractiveness of global cloud gaming market by geography

PART 11: Key leading countries
• US

PART 12: Market drivers

PART 13: Impact of drivers

PART 14: Market challenges

PART 15: Impact of drivers and challenges

PART 16: Market trends

PART 17: Vendor landscape
• Summary of figures

PART 18: Appendix
• List of abbreviations

PART 19: Explore Technavio

[List of Exhibits]

Exhibit 01: Currency conversion rates 2013-2015
Exhibit 02: Product offerings
Exhibit 03: Type of screens used for gaming
Exhibit 04: Global gaming market by type
Exhibit 05: Value chain of the global games market
Exhibit 06: Overview of global cloud gaming market
Exhibit 07: Product lifecycle of cloud gaming 2015
Exhibit 08: Product lifecycle of cloud gaming 2020
Exhibit 09: Global gaming market 2014-2019 ($ billions)
Exhibit 10: Global cloud gaming market 2015-2020 ($ millions)
Exhibit 11: Share of cloud gaming in overall gaming market 2014-2019
Exhibit 12: Five forces analysis
Exhibit 13: Global gaming market by type 2015
Exhibit 14: CAGR comparison of types of gaming platforms 2015-2020
Exhibit 15: Segmentation of global cloud gaming market by geography 2015
Exhibit 16: Global cloud gaming market by geography 2015-2020
Exhibit 17: Revenue comparison of global cloud gaming market by geography 2015-2020 ($ millions)
Exhibit 18: CAGR comparison of global cloud gaming market by geography 2015-2020
Exhibit 19: Cloud gaming market in Americas 2015-2020 ($ millions)
Exhibit 20: Cloud gaming market in EMEA 2015-2020 ($ millions)
Exhibit 21: Cloud gaming market in APAC 2015-2020 ($ millions)
Exhibit 22: Buying criteria for cloud gaming
Exhibit 23: Market attractiveness of global gaming market by geography 2014-2019
Exhibit 24: Market attractiveness of global cloud gaming market by geography 2015-2020
Exhibit 25: Global smartphones and tablets shipments 2011-2015 (millions of units)
Exhibit 26: Impact of drivers
Exhibit 27: Impact of drivers and challenges
Exhibit 28: Summary of figures


【レポート販売概要】

■ タイトル:クラウド・ゲームの世界市場2016-2020
■ 英文:Global Cloud Gaming Market 2016-2020
■ 発行日:2016年5月27日
■ 調査会社:Technavio
■ 商品コード:IRTNTR8675
■ 調査対象地域:グローバル
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