3D・4D技術の世界市場:3Dカメラ、3Dスキャナー、3Dセンサー、HMD、3Dスマートフォン、3Dグラス、3Dプロジェクター、3Dプリンター、3Dゲーム、3D映画、3Dナビゲーション、3Dアニメーション、3Dモーションキャプチャー、3D計測、3Dジェスチャー認識、4Dプリンティング...市場調査レポートについてご紹介

【英文タイトル】3D & 4D Technology Market by Technology (3D Cameras, 3D Scanners, 3D Sensors, Head-Mounted Display, 3D Smartphone, 3D Glasses, 3D Projectors, and 3D Printers, 3D Gaming, 3D Cinema, 3D Navigation, 3D Animation, 3D Motion Capture, 3D Metrology, 3D Gesture Recognition and 4D Printing), and Region - Global Forecast to 2022

▼当市場調査レポートの詳細内容確認、お問い合わせ及びご購入申込は下記ページでお願いします。▼マーケットレポート

【レポートの概要(一部)】

1 Introduction (Page No. – 15)
1.1 Objectives of the Study
1.2 Market Definition
1.3 Study Scope
1.3.1 Markets Covered
1.3.2 Years Considered for the Study
1.3.3 Currency
1.4 Limitations
1.5 Stakeholders

2 Research Methodology (Page No. – 18)
2.1 Research Data
2.1.1.1 Key Data From Secondary Sources
2.1.2 Primary Data
2.1.2.1 Key Data From Primary Sources
2.1.2.2 Key Industry Insights
2.1.2.3 Breakdown of Primary Interviews
2.2 Market Size Estimation
2.2.1 Bottom-Up Approach
2.2.2 Top-Down Approach
2.3 Market Breakdown & Data Triangulation
2.4 Research Assumptions

3 Executive Summary (Page No. – 27)

4 Premium Insights (Page No. – 31)
4.1 Growth Drivers for the 3D & 4D Technology Market
4.2 3D & 4D Technology Market By Regions
4.3 3D & 4D Technology Market in the Americas
4.4 3D & 4D Technology Market, By Technology, 2016–2022

5 Market Overview (Page No. – 34)
5.1 Introduction
5.2 Market Segmentation
5.2.1 3D & 4D Technology Market, By Technology
5.2.2 3D & 4D Technology Market, By End-User Industry
5.2.3 3D & 4D Technology Market, By Region
5.3 Market Dynamics
5.3.1 Drivers
5.3.1.1 Growing Applications of 3D Technology in Multiple End-User Industries
5.3.1.2 Rising Demand for 3D Technology in the Entertainment Industry
5.3.1.3 Investment By Private Companies and Government Funding to Drive Development of Cost–Effective 3D Printing Services
5.3.1.4 Cad-Based Manufacturing of Customized Parts and Components is Expected to Drive the Prototyping Market Rapidly
5.3.2 Restraints
5.3.2.1 Non-Standard Delivery Format and Output Devices Have Affected the Growth of the 3D Technology in the Entertainment Industry
5.3.3 Opportunities
5.3.3.1 Growing Advancement in 4D Technology and High Research Initiatives in Developing 4D Printing for Commercial Use Would Create New Applications
5.3.4 Challenges
5.3.4.1 Lack of Standardization 3D Content Creation Concerns
5.4 Wining Imperatives
5.4.1 Healthcare is Going to Be A Huge Potential Market for 3D Applications, Majorly Due to the Continuous Technological Advancements

6 Industry Trends (Page No. – 45)
6.1 Introduction
6.2 Value Chain Analysis
6.2.1 Value Chain Analysis of 3D Printing
6.2.2 Value Chain Analysis of 3D Tv
6.3 Emerging Trends
6.4 Porter’s Five Forces Analysis
6.4.1 Threat of New Entrants
6.4.2 Threat of Substitutes
6.4.3 Bargaining Power of Suppliers
6.4.4 Bargaining Power of Buyers
6.4.5 Intensity of Competitive Rivalry

7 3D & 4D Technology Market, By Technology (Page No. – 55)
7.1 Introduction
7.2 3D Input Devices
7.2.1 3D Scanners
7.2.2 3D Cameras
7.2.3 3D Sensors
7.3 3D Imaging Solutions
7.3.1 3D Modelling
7.3.2 3D Scanning
7.3.3 3D Layout & Animation
7.3.4 3D Rendering
7.3.5 3D Image Reconstruction
7.4 3D Output Devices
7.4.1 3D Displays
7.4.2 Head-Mounted Displays
7.4.3 3D Smartphones
7.4.4 3D Digital Signage Displays
7.4.5 3D Televisions
7.4.6 3D Projectors
7.4.7 3D Glasses
7.4.8 3D Printers
7.4.8.1 4D Printing
7.5 3D Applications
7.5.1 3D Gaming
7.5.2 3D Cinema
7.5.2.1 4D Cinema
7.5.3 3D Navigation
7.5.4 3D Animation
7.5.5 3D Motion Capture
7.5.6 3D Machine Vision
7.5.7 3D Metrology
7.5.8 3D Gesture Recognition

8 3D & 4D Technology Market, By End-User Industry (Page No. – 91)
8.1 Introduction
8.2 Military & Defense
8.3 Automotive
8.4 Construction
8.5 Consumer
8.6 Engineering
8.7 Entertainment
8.8 Healthcare

9 3D & 4D Technology Market, By Region (Page No. – 116)
9.1 Introduction
9.2 Americas
9.3 Europe
9.4 Asia-Pacific

10 Competitive Landscape (Page No. – 132)
10.1 Overview
10.2 Ranking Analysis of the Key Players in the 3D & 4D Technology Market in 2015
10.3 Significant Developments in the 3D & 4D Technology Market

11 Company Profiles (Page No. – 141)
(Overview, Products and Services, Financials, Strategy & Development)*
11.1 Introduction
11.2 Samsung Electronics Co., Ltd.
11.3 Faro Technologies, Inc.
11.4 Hexagon Ab
11.5 Autodesk, Inc.
11.6 Dassaults Systèmes SA
11.7 3D Systems Corporation
11.8 Stratasys Ltd.
11.9 Dreamworks Animation SKG, Inc.
11.10 Vicon Motion Capture Systems Ltd.
11.11 Barco N.V.
11.12 Dolby Laboratories, Inc.
11.13 Sony Corporation
11.14 Google Inc.
11.15 Cognex Corporation
11.16 Qualisys Ab

*Details on Overview, Products and Services, Financials, Strategy & Development Might Not Be Captured in Case of Unlisted Companies.

12 Appendix (Page No. – 183)
12.1 Insights of Industry Experts
12.2 Discussion Guide
12.3 Knowledge Store: Marketsandmarkets’ Subscription Portal
12.4 Introducing RT: Real-Time Market Intelligence
12.5 Available Customizations
12.6 Related Reports


【レポート販売概要】

■ タイトル:3D・4D技術の世界市場:3Dカメラ、3Dスキャナー、3Dセンサー、HMD、3Dスマートフォン、3Dグラス、3Dプロジェクター、3Dプリンター、3Dゲーム、3D映画、3Dナビゲーション、3Dアニメーション、3Dモーションキャプチャー、3D計測、3Dジェスチャー認識、4Dプリンティング
■ 英文:3D & 4D Technology Market by Technology (3D Cameras, 3D Scanners, 3D Sensors, Head-Mounted Display, 3D Smartphone, 3D Glasses, 3D Projectors, and 3D Printers, 3D Gaming, 3D Cinema, 3D Navigation, 3D Animation, 3D Motion Capture, 3D Metrology, 3D Gesture Recognition and 4D Printing), and Region - Global Forecast to 2022
■ 発行日:2016年4月19日
■ 調査会社:MarketsandMarkets
■ 商品コード:MAM-SE-2497
■ 調査対象地域:グローバル
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