ゲーム産業における仮想現実(VR)の世界市場2015-2019...市場調査レポートについてご紹介

【英文タイトル】Virtual Reality (VR) in Global Gaming Market 2015-2019

▼当市場調査レポートの詳細内容確認、お問い合わせ及びご購入申込は下記ページでお願いします。▼マーケットレポート

【レポートの概要(一部)】

01. Executive Summary

02.List of Abbreviations

03.Scope of the Report
03.1 Definitions
03.1.1 VR Software
03.1.2 VR Hardware
03.2 End-user Segments
03.3 Base Year
03.4 Geographical Areas
03.5 Market Size Calculation and Segmentation
03.6 Common Currency Conversion Rates

04.Market Research Methodology
04.1 Market Research Process
04.2 Research Methodology

05.Introduction
05.1 Virtual Reality
05.1.1 Components of VR System:
05.1.2 VR Applications
05.1.3 Gaming and VR

06.VR Innovation in Gaming

07.Market Landscape
07.1 Market Overview
07.2 Value Chain Analysis
07.3 Competitive Scenario
07.4 Market Size and Forecast
Pessimistic Scenario: 17
Optimistic Scenario: 18
07.5 Market Segmentation by Components
07.5.1 Software
07.5.2 Hardware
07.6 Geographical Segmentation by Revenue
07.7 Porter’s Five Forces and Impact Analysis
07.7.1 Threat of Substitutes
07.7.2 Threat of New Entrants
07.7.3 Bargaining power of Suppliers
07.7.4 Bargaining Power Of Buyers
07.7.5 Threat of Rivalry

08.Drivers and their impact
08.1 Increased Awareness
08.2 Mobile Gaming Market
08.3 Compatibility of Smartphones with VR Technology
08.4 SLAM Technology
08.5 Decline in ASPs

09.Challenges and their impact
09.1 Lack of VR Content
09.2 Hardware and Software Limitations
09.3 Build Immersive Experience For Gamers
09.4 Motion Sickness

10.Trends and their impact
10.1 Smartphone-integrated VR headsets
10.2 Depth-sensing Cameras
10.3 Crowdfunding

11.Key Vendor Analysis
11.1 Avegant
11.1.1 Key Facts
11.1.2 Business Overview
11.2 Beijing ANTVR Technology
11.2.1 Key Facts
11.2.2 Business Overview
11.2.3 Recent Developments
11.3 Carl Zeiss (ZEISS VR ONE)
11.3.1 Key Facts
11.3.2 Business Overview
11.3.3 Carl Zeiss in VR Gaming
11.4 GameFace Labs
11.4.1 Key Facts
11.4.2 Business Overview
11.5 Google
11.5.1 Key Facts
11.5.2 Business Overview
11.5.3 Google in VR Gaming
11.6 HTC (HTC Vive)
11.6.1 Key Facts
11.6.2 Business Overview
11.6.3 HTC in VR Gaming
11.7 ImmersiON-VRelia
11.7.1 Key facts
11.7.2 Business overview
11.8 Oculus VR (Subsidiary of Facebook)
11.8.1 Key Facts
11.8.2 Business Overview
11.8.3 Business Segmentation
11.8.4 Recent Developments
11.9 Razer
11.9.1 Key Facts
11.9.2 Business Overview
11.9.3 Investors
11.9.4 Business Strategy
11.9.5 Recent Developments
11.10 Samsung
11.10.1 Key Facts
11.10.2 Business Overview
11.10.3 Business Segmentation by Revenue 2014
11.10.4 VR in Gaming
11.10.5 Recent Developments
11.11 Shoogee (Durovis Dive)
11.11.1 Key Facts
11.11.2 Business Overview
11.12 Sony
11.12.1 Key Facts
11.12.2 Business Overview
11.12.3 Business Segmentation by Revenue 2015
11.12.4 Recent Developments for VR Gaming
11.13 Virtuix
11.13.1 Key facts
11.13.2 Business overview
11.13.3 Recent Developments
11.14 Vrizzmo
11.14.1 Key Facts
11.14.2 Business Overview
11.14.3 Recent Developments

12.Other Reports in this Series

[List of Exhibits]

Exhibit 1: Market Research Methodology
Exhibit 2: Components of VR System
Exhibit 3: HMDs Specific to Gaming Segments
Exhibit 4: VR Innovation in Gaming
Exhibit 5: VR Gaming Market – User Reach (2017)
Exhibit 6: Global Virtual Reality Content-Gaming
Exhibit 7: Major Players in Value Chain
Exhibit 8: Unit Shipment (Pessimistic Scenario)
Exhibit 9: Revenue (Pessimistic Scenario)
Exhibit 10: Unit Shipment (Optimistic Scenario)
Exhibit 11: Revenue (Optimistic Scenario)
Exhibit 12: Revenue Contribution Split (Hardware versus Software)
Exhibit 13: Revenue Contribution by Geographies


【レポート販売概要】

■ タイトル:ゲーム産業における仮想現実(VR)の世界市場2015-2019
■ 英文:Virtual Reality (VR) in Global Gaming Market 2015-2019
■ 発行日:2015年7月8日
■ 調査会社:Technavio
■ 商品コード:IRTNTR6310
■ 調査対象地域:グローバル
  • 世界の液体クロマトグラフィーシステム市場動向(2014-2018)
    About Liquid Chromatography Systems Liquid chromatography systems are used for the purification of biochemical, environmental, and other chemical entities using the principle of separation chemistry. The major compounds that are separated using liquid chromatography are metabolites, proteins, carbohydrates, and salts. Liquid chromatography systems are routinely used in pharmaceutical companies and …
  • データセンター冷却ソリューションの世界市場:エアコン、チラー、クーリングタワー、エコノマイザー
    About Data Center Cooling Solutions Cooling solutions are used in data centers worldwide to lower the heat generated by IT equipment. Data centers operate CRAC and CRAH units, including air conditioners, chillers, cooling towers, economizers, humidifiers, and modern containment systems that offer rack cooling. These cooling units involve the use of air and liquid-based cooling techniques. As the c …
  • 化学療法誘発性好中球減少(Chemotherapy Induced Neutropenia)の治療薬パイプライン動向(2015年上半期版)
    Chemotherapy Induced Neutropenia - Pipeline Review, H1 2015 Summary Global Markets Direct’s, ‘Chemotherapy Induced Neutropenia - Pipeline Review, H1 2015’, provides an overview of the Chemotherapy Induced Neutropenia’s therapeutic pipeline. This report provides comprehensive information on the therapeutic development for Chemotherapy Induced Neutropenia, complete with comparative analysis at vario …
  • 世界の医療産業におけるMEMS技術動向(2012-2016)
    TechNavio's analysts forecast the Global MEM Technology market in the Healthcare industry to grow at a CAGR of 34.8 percent over the period 2012-2016. One of the key factors contributing to this market growth is the growing need for high operating speed medical devices. The Global MEM Technology market in the Healthcare industry has also been witnessing the miniaturization of medical electronic de …
  • 世界におけるワイヤレス充電製品の開発動向
    Despite a long history of development, wireless charging is still in the introduction phase of the product life cycle. However, the launch of Samsung Galaxy S6/S6 Edge and Apple Watch is expected to unleash a rapid growth in the wireless charging market. This report begins with vendors' new products and industry alliances' latest development, followed by an analysis of the supply chain. Major chip …
  • 世界の潜水艦市場(2014-2024):地域別分析
    Synopsis This report offers detailed analysis of the global Submarine market over the next ten years, and provides extensive market size forecasts by country and sub sector. It covers the key technological and market trends in the Submarine market. Summary "The Global Submarine Market 2014-2024 - Country Analysis: Market Profile" provides details of the key markets in each region, offering an anal …
  • IoT通信サービスの世界市場予測(~2021年)
    MarketsandMarkets forecasts the IoT telecom services market size to grow from USD 2.90 Billion in 2016 to USD 17.67 Billion by 2021, at a Compound Annual Growth Rate (CAGR) of 43.6%. The Internet of Things (IoT) telecom services is a set of services offered by the telecom firms to their commercial clients to ensure easy deployment of smart connectivity technologies to their networks and business p …
  • 世界の医療用セラミック市場動向(2012-2016)
    TechNavio’s analysts forecast the Global Medical Ceramics market to grow at a CAGR of 4.25 percent over the period 2012-2016. One of the key factors contributing to this market growth is the growing demand for cosmetic dentistry. The Global Medical Ceramics market has also been witnessing its application in hip replacement implants. However, threat of brand loyalty to small companies could pose a …
  • 油田刺激用化学薬品の世界市場:ゲル化剤、界面活性剤、摩擦低減剤、腐食防止剤、スケール防止剤
    Well stimulation is generally carried out to increase the productivity of the wells by enhancing the flow of hydrocarbons over and above the projected rate of flow in both green and brown wells. Well stimulation process can be carried out at any time over the lifespan of the well. Generally, well stimulation processes are carried out at the time of well completion in almost all new wells in order …
  • フィットネス及びスポーツ向けウェアラブル端末の世界市場
    About Smart Wearable Fitness and Sports Device and Services A smart wearable fitness and sports device is a device that is worn or attached to a user's body while on use. This device is portable and performs similar functions to that of smartphones and tablets. Important features of this device include real-time fitness monitoring, heart-rate monitoring, sleep statistics, counts the amount of calo …
  • 可変周波数駆動装置(VFD)の世界市場2015-2022
    According to Stratistics MRC, the Global Variable Frequency Drives (VFD) market is accounted for $18.12 billion in 2015 and is expected to reach $34.36 billion by 2022 growing at a CAGR of 9.5% during the forecast period. Increase in demand, price of the electricity, enlarging usage of variable frequency drives and following the best energy efficiency standards in manufacturing VFD are the major f …
  • 世界の緑内障治療市場動向(2014-2018)
    About Glaucoma Therapeutics Glaucoma is a disease of the eye in which fluid pressure within the eye increases. If left untreated the patient may lose vision and even become blind. The exact etiology of optic nerve damage due to glaucoma is not fully known, but involves mechanical compression and/or decreased blood flow in the optic nerve. Based on whether the cause of the disease is unknown or kno …
  • Biliary Tract Disease:グローバル臨床試験レビューH2, 2013
    Biliary Tract Disease Global Clinical Trials Review, H2, 2013 Summary GlobalData's clinical trial report, “Biliary Tract Disease Global Clinical Trials Review, H2, 2013" provides data on the Biliary Tract Disease clinical trial scenario. This report provides elemental information and data relating to the clinical trials on Biliary Tract Disease. It includes an overview of the trial numbers and the …
  • ユーザー・エンティティ行動分析(UEBA)の世界市場予測(~2021)
    The global user and entity behavior analytics market is estimated to grow from USD 131.7 Million in 2016 to USD 908.3 Million by 2021, at a CAGR of 47.1% during the forecast period. The global user and entity behavior analytics market is driven by increasing cyber threats posed by insiders in organizations and incapability of traditional security tools to identify such insider threats. Moreover, l …
  • IoT(モノのインターネット)プロフェッショナルサービスの世界市場予測(~2021年)
    MarketsandMarkets forecasts the Internet of Things (IoT) testing market size to grow from USD 302.9 Million in 2016 to USD 1,378.5 Million by 2021, at a Compound Annual Growth Rate (CAGR) of 35.4%. The IoT testing market is segmented on the basis of testing types, service types, and application types markets. The testing type segment is categorized into functional testing, performance testing, net …
※当サイトは世界の市場調査レポート紹介サイトです。市場規模、市場動向、市場予測など、多様な分析データを含むグローバル調査レポートをご案内致します。日本国内を含むアジア太平洋、中国、ヨーロッパ、アメリカ、北米、中南米、中東、アフリカ地域などにおける、製品、サービス、技術、企業(メーカー、ベンダー)、市場シェア、市場環境など多様な項目に対応致します。当サイトでご紹介するレポートは「市場調査レポート販売サイトのMarketReport.jp」でお問い合わせ及びご購入可能です。