仮想現実(VR)の世界市場:仮想現実技術、デバイス、構成要素、用途、地域別分析...市場調査レポートについてご紹介

【英文タイトル】Virtual Reality Market by Technology (Semi & Fully Immersive), Device (HMD, gesture Tracking), Component (Sensor, Display, Software), Application (Gaming, Entertainment, and Industrial), Geography - Trends & Forecasts to 2014-2020

▼当市場調査レポートの詳細内容確認、お問い合わせ及びご購入申込は下記ページでお願いします。▼マーケットレポート

【レポートの概要(一部)】

1 Introduction (Page No. – 14)
1.1 Objectives of the Study
1.2 Market Definition
1.3 Study Scope
1.3.1 Markets Covered
1.3.2 Geographic Scope
1.3.3 Years Considered for the Study
1.4 Currency
1.5 Limitations
1.6 Stakeholders

2 Research Methodology (Page No. – 19)
2.1 Market Size Estimation
2.2 Market Breakdown & Data Triangulation
2.2.1 Key Data From Secondary Sources
2.2.2 Key Data From Primary Sources
2.2.2.1 Key Industry Insights
2.2.3 Assumptions

3 Executive Summary (Page No. – 29)

4 Premium Insights (Page No. – 36)
4.1 Attractive Market Opportunities for Virtual Reality
4.2 Virtual Reality Market – Major Segments
4.3 Virtual Reality Market in the Asia-Pacific Region
4.4 Asia-Pacific is Expected to Emerge as the Fastest Growing Market at A CAGR of 67.68% Between 2015 and 2020
4.5 Market: Application (2015-2020)
4.6 Virtual Reality Market: Developed vs Developing Nations
4.7 Market: Consumer and Aerospace & Defense Sectors (2013)

5 Market Overview (Page No. – 43)
5.1 Introduction
5.2 Market Segmentation
5.2.1 The Virtual Reality Market, By Component
5.2.2 The Virtual Reality Makret, By Technology
5.2.3 The Virtual Reality Makret, By Device
5.2.4 The Virtual Reality Makret, By Application
5.3 History and Evolution of Virtual Reality Technology
5.4 Market Dynamics
5.4.1 Drivers
5.4.1.1 Penetration of Head Mounted Display(HMD) in Gaming and Entertainment Industry
5.4.1.2 Affordable Hardware to Experience Fully Interactive Virtual Reality
5.4.1.3 Training and Simulation Will Be More Effective Using Virtual Reality Technology
5.4.2 Restraints
5.4.2.1 Display Latency Affecting the Overall Performance of Virtual Reality Devices
5.4.2.2 The Major Factors Restraining the Immersion of Virtual Reality is the Low Resolution of HMDs
5.4.3 Opportunities
5.4.3.1 Increasing Investment in Virtual Reality Market
5.4.3.2 Opportunity in Healthcare Industry Can Help HMD to Penetrate This Market
5.4.4 Challenges
5.2.4.1 Challenges in Identifying the Level of Detail is Necessary for A User to Accept the Illusion
5.4.5 Challenges in Identifying the Level of Detail is Necessary for A User to Accept the Illusion

6 Industry Trends (Page No. – 58)
6.1 Introduction
6.2 Value Chain Analysis
6.3 Porter’s Five Forces Model
6.3.1 Bargaining Power of Buyers
6.3.2 Threat From Substitutes
6.3.3 Suppliers Bargaining Power
6.3.4 Threat From New Entrants
6.3.5 Degree of Competition
6.4 Strategic Benchmarking
6.4.1 Technology and Product Development

7 Market By Technology (Page No. – 68)
7.1 Introduction
7.2 Semi-Immersive Technology
7.3 Fully-Immersive Technology

8 Market By Devices (Page No. – 76)
8.1 Introduction
8.2 Head Mounted Display (HMD)
8.3 Gesture Tracking Devices
8.3.1 Data Gloves
8.3.2 Others
8.4 Projectors & Display Walls

9 Market By Components (Page No. – 87)
9.1 Introduction
9.2 Hardware Components
9.2.1 Semiconductor Components
9.2.2 Sensors
9.2.2.1 Magnetometer
9.2.2.2 Accelerometer
9.2.2.3 Gyroscope
9.2.2.4 Proximity Sensors
9.2.2.5 Others
9.2.3 Displays
9.3 Software

10 Market By Application (Page No. – 94)
10.1 Introduction
10.2 Consumer
10.2.1 Entertainment
10.2.2 Gaming
10.3 Aerospace and Defense
10.4 Medical
10.4.1 Human Simulation
10.4.2 Virtual Reality Dianostics
10.4.3 Virtual Robotic Surgery
10.5 Industrial
10.6 Marketing and Retail
10.6.1 Advertisement
10.6.2 Fashion Industry
10.7 Others

11 Market By Geography (Page No. – 109)
11.1 Introduction
11.2 North America
11.2.1 U.S.
11.2.2 Others
11.3 APAC (Asia Pacific)
11.3.1 China
11.3.2 India
11.3.3 Japan
11.3.4 South Korea
11.3.5 Others
11.4 Europe
11.4.1 U.K.
11.4.2 Germany
11.4.3 France
11.4.4 Others
11.5 RoW (Rest of World)
11.5.1 Middle East & Africa
11.5.2 Latin America

12 Competitive Landscape (Page No. – 147)
12.1 Overview
12.2 Major Companies – Virtual Reality Technology Market, 2014*
12.3 Competitive Situation and Trends
12.4 Battle for Market Share: New Product Launches Was the Key Strategy
12.4.1 New Product Launches
12.4.2 Agreements,Partnerships,Collaborations,& Joint Ventures
12.4.3 Acquisitions
12.4.4 Others

13 Company Profiles (Page No. – 155)
13.1 Oculus VR, Inc. (Facebook Inc. (U.S.) Company)
13.1.1 Business Overview
13.1.2 Products Offered
13.1.3 Recent Developments
13.1.4 MnM View
13.2 Samsung Electronics Co., Ltd.
13.2.1 Business Overview
13.2.2 Products Offered
13.2.3 Recent Developments
13.2.4 MnM View
13.2.4.1 SWOT Analysis
13.3 EON Reality, Inc.
13.3.1 Business Overview
13.3.2 Products & Services
13.3.3 Recent Developments
13.3.4 MnM View
13.3.4.1 SWOT Analysis
13.4 Vuzix Corporation
13.4.1 Business Overview
13.4.2 Products Offered
13.4.3 Recent Developments
13.4.4 MnM View
13.4.4.1 SWOT Analysis
13.5 Sensics, Inc.
13.5.1 Business Overview
13.5.2 Products Offered
13.5.3 Products Offered
13.6 Leap Motion, Inc.
13.6.1 Business Overview
13.6.2 Products Offered
13.6.3 Recent Developments
13.7 Sixense Entertainment, Inc.
13.7.1 Business Overview
13.7.2 Products Offered
13.7.3 Recent Developments
13.8 Cyberglove Systems Llc.
13.8.1 Business Overview
13.8.2 Products Offered
13.8.3 Recent Developments
13.9 Microsoft Corporation
13.9.1 Business Overview
13.9.2 Products Offered
13.9.3 Recent Developments
13.9.4 MnM View
13.9.4.1 SWOT Analysis
13.10 Barco N.V.
13.10.1 Business Overview
13.10.2 Products Offered
13.10.3 Recent Developments

14 Appendix (Page No. – 180)
14.1 Insights of Industry Experts
14.2 Discussion Guide
14.3 Introducing Rt: Real Time Market Intelligence
14.4 Available Customizations
14.5 Related Reports


【レポート販売概要】

■ タイトル:仮想現実(VR)の世界市場:仮想現実技術、デバイス、構成要素、用途、地域別分析
■ 英文:Virtual Reality Market by Technology (Semi & Fully Immersive), Device (HMD, gesture Tracking), Component (Sensor, Display, Software), Application (Gaming, Entertainment, and Industrial), Geography - Trends & Forecasts to 2014-2020
■ 発行日:2015年6月24日
■ 調査会社:MarketsandMarkets
■ 商品コード:MAM-SE-3528
■ 調査対象地域:グローバル
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