3Dセンサーのグローバル市場(2014 – 2020)...市場調査レポートについてご紹介

【英文タイトル】3D Sensor Market by Technology (Leap, Ultrasound, Stereo Camera, Structured Light and TOF), Products (Consumer, Medical, Automotive, Media & Entertainment and 3D Robots),Types, Applications and Geography - Analysis & Forecast to 2014 - 2020

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【レポートの概要(一部)】

Table of Contents

1 INTRODUCTION
1.1 OBJECTIVES OF THE STUDY
1.2 REPORT DESCRIPTION
1.3 MARKETS COVERED
1.4 MARKET SEGMENTS & MARKET ASPECTS COVERED
1.5 STAKEHOLDERS
1.6 REPORT ASSUMPTIONS
1.6.1 GENERAL ASSUMPTIONS
1.6.2 YEAR-WISE & FORECAST ASSUMPTIONS
1.7 RESEARCH METHODOLOGY
1.7.1 MARKET SIZE
1.7.2 MARKET CRACK DOWN AND DATA TRIANGULATION
1.7.3 KEY POINTS TAKEN FROM SECONDARY SOURCES
1.7.4 KEY POINTS TAKEN FROM PRIMARY SOURCES
1.7.5 KEY COMPANIES COVERED DURING THE STUDY

2 EXECUTIVE SUMMARY

3 COVER STORY
3.1 RESEARCH INTERVIEW WITH VP SALES & MARKETING ZRRO TECHNOLOGIES LTD. (ISRAEL)
3.2 RESEARCH INTERVIEW WITH CEO, XYZ INTERACTIVE TECHNOLOGIES INC. (CANADA)

4 MARKET OVERVIEW
4.1 INTRODUCTION
4.1.1 MARKET SEGMENTATION
4.1.2 3D SENSOR TECHNOLOGY, TYPE, PRODUCTS, AND APPLICATIONS
4.1.3 GLOBAL MARKET OVERVIEW
4.2 HISTORY AND EVOLUTION
4.3 VALUE-CHAIN ANALYSIS
4.3.1 BUSINESS MODELS AND GLOBAL SCALING ANALYSIS
4.3.2 PRIVATE AND PUBLIC RESEARCH ORGANIZATIONS AND UNIVERSITIES
4.4 TECHNOLOGY ROADMAP

5 MARKET ANALYSIS
5.1 INTRODUCTION
5.2 MARKET DYNAMICS
5.2.1 MARKET DRIVERS
5.2.1.1 Increase in demand for 3D sensors enabled devices in the consumer electronics sector
5.2.1.2 Consumer preference of wearable devices
5.2.1.3 Growing demand for tablet PCs, notebooks, and mobile phones
5.2.1.4 Need for security and surveillance cameras
5.2.1.5 Demand for 3D sensors in gaming
5.2.2 MARKET RESTRAINTS
5.2.2.1 Lack of product differentiation
5.2.2.2 Heavy maintenance and refurbishment costs in high end devices
5.2.2.3 Lack of manufacturing excellence
5.2.3 MARKET OPPORTUNITIES
5.2.3.1 Emerging retail and media applications
5.2.3.2 Gesture recognition technology
5.2.3.3 Graphene-based sensors
5.2.3.4 3D motion detection in indoor navigation using accelerometers
5.3 BURNING ISSUES
5.3.1.1 Convergence of multiple applications/products into one
5.3.1.2 Fast pace replacement of 2D into 3D digital world

5.4 WINNING IMPERATIVES
5.4.1.1 Curved image sensors
5.4.1.2 Touchless sensing applications
5.5 INDUSTRY TRENDS
5.5.1 MARKET LIFE CYCLE ANALYSIS
5.6 PORTER’S ANALYSIS
5.6.1 THREATS FROM NEW ENTRANTS
5.6.2 THREATS FROM SUBSTITUTES
5.6.3 BARGAINING POWER OF SUPPLIERS
5.6.4 BARGAINING POWER OF BUYERS
5.6.5 DEGREE OF COMPETITION

6 MARKET BY TECHNOLOGY
6.1 INTRODUCTION
6.2 LEAP
6.3 ULTRASOUND
6.4 STEREO CAMERA
6.4.1 SPECIFICATIONS OF STEREO CAMERA TECHNOLOGY
6.5 STRUCTURED LIGHT
6.5.1 SPECIFICATIONS OF STRUCTURED LIGHT TECHNOLOGIES
6.6 TIME OF FLIGHT
6.6.1 SPECIFICATIONS OF TIME OF FLIGHT
6.7 COMPARISON OF TECHNOLOGIES

7 MARKET BY PRODUCTS
7.1 INTRODUCTION
7.2 CONSUMER ELECTRONICS PRODUCTS
7.2.1 SMARTPHONES
7.2.2 LED/OLED TVS
7.2.3 PC/LAPTOPS
7.2.4 PRINTERS
7.2.5 CAMERAS

7.2.6 SCANNERS
7.2.6.1 Benefits of 3D scanning
7.2.7 OTHERS
7.3 MEDICAL PRODUCTS
7.4 AUTOMOTIVE PRODUCTS
7.5 MEDIA & ENTERTAINMENT PRODUCTS
7.5.1 CAMERA
7.5.2 OTHERS
7.6 3D ROBOTS
7.7 OTHER PRODUCTS

8 MARKET BY TYPE
8.1 INTRODUCTION
8.2 IMAGE SENSORS
8.2.1 CMOS 3D IMAGE SENSOR
8.2.2 3D ELECTRO OPTICAL IMAGE SENSOR
8.2.3 3D TIME OF FLIGHT IMAGE SENSOR
8.3 POSITION SENSORS
8.4 ACOUSTIC SENSORS
8.5 ACCELEROMETER SENSORS
8.6 PRESSURE SENSORS
8.7 TEMPERATURE SENSORS
8.8 OTHERS

9 MARKET BY APPLICATION
9.1 INTRODUCTION
9.1.1 GESTURE RECOGNITION
9.2 CONSUMER APPLICATIONS
9.2.1 MOBILE PHONES
9.2.2 WEARABLE ELECTRONICS
9.2.3 TABLET PCS
9.2.4 CAMERA
9.2.4.1 Point and shoot cameras
9.2.4.2 DSLRs
9.2.4.3 Camcorders
9.2.4.4 Webcams
9.2.4.5 Helmet and POV camera
9.2.4.6 Remote control
9.2.5 SECURITY
9.2.6 GAMING CONSOLE
9.2.7 OTHERS
9.3 MEDICAL APPLICATIONS
9.3.1 PATIENT MONITORING DEVICES
9.3.2 DIAGNOSTIC APPLICATIONS
9.3.3 OTHERS
9.4 AUTOMOTIVE
9.4.1 POWERTRAIN
9.4.2 VEHICLE SECURITY SYSTEM
9.4.3 SAFETY AND CONTROL
9.4.4 TELEMATICS
9.4.4.1 Information and navigation
9.4.4.2 Entertainment
9.4.4.3 Diagnostics
9.4.5 GPS NAVIGATION SYSTEMS
9.4.6 OTHER APPLICATIONS
9.5 INDUSTRIAL APPLICATIONS
9.5.1 PROCESS AUTOMATION INDUSTRIES
9.5.1.1 CAD-CAM systems
9.5.1.2 Virtual renders
9.5.1.3 Rapid prototyping tools
9.5.2 POWER INDUSTRIES
9.5.3 OTHERS
9.6 AEROSPACE & DEFENSE APPLICATIONS
9.6.1 ENGINE AND PROPULSION
9.7 ROBOTICS APPLICATIONS
9.8 MEDIA & ENTERTAINMENT APPLICATIONS
9.8.1 STEREOSCOPIC ANALYZER
9.8.2 POSE & GESTURE ANALYSIS
9.8.3 HIGH RESOLUTION PANORAMAS
9.8.4 3D SIGNAGE
9.8.5 3D VIDEO CONFERENCING
9.9 OTHERS
9.9.1 AGRICULTURE
9.9.2 DOCUMENT SCANNING
9.9.3 OTHERS

10 MARKET BY GEOGRAPHY
10.1 INTRODUCTION
10.2 AMERICAS
10.2.1 NORTH AMERICA
10.2.2 SOUTH AMERICA
10.3 EUROPE
10.3.1 U.K.
10.3.2 GERMANY
10.3.3 FRANCE
10.3.4 ROE
10.4 ASIA-PACIFIC
10.4.1 CHINA
10.4.2 JAPAN
10.4.3 ROAPAC
10.5 REST OF THE WORLD
10.5.1 MIDDLE EAST
10.5.2 OTHERS

11 COMPETITIVE LANDSCAPE
11.1 INTRODUCTION
11.2 ELITE MARKET PLAYERS ON THE BASIS OF 3D SENSOR TYPES
11.3 KEY GROWTH STRATEGIES
11.4 COMPETITIVE DEVELOPMENTS ACROSS THE 3D SENSOR INDUSTRY
11.4.1 NEW PRODUCT DEVELOPMENTS
11.4.2 ACQUISITIONS, COLLABORATIONS, AND PARTNERSHIPS
11.4.3 AGREEMENTS, CONTRACTS, AWARDS, AND OTHER MAJOR DEVELOPMENTS

12 COMPANY PROFILES
12.1 ASUSTEK CORPORATION
12.2 IFM ELECTRONIC GMBH
12.3 INFINEON TECHNOLOGIES AG
12.4 LMI TECHNOLOGIES INC.
12.5 OCCIPITAL INC.
12.6 OMNIVISION TECHNOLOGIES INC.
12.7 PANASONIC CORPORATION
12.8 POINTGRAB
12.9 PRIMESENSE LTD.
12.10 SOFTKINETIC
12.11 SOURCEFIRE
12.12 XYZ INTERACTIVE TECHNOLOGIES INC.

*Details on Overview, Products and Services, & Developments Might not be captured in case of unlisted companies.


【レポート販売概要】

■ タイトル:3Dセンサーのグローバル市場(2014 – 2020)
■ 英文:3D Sensor Market by Technology (Leap, Ultrasound, Stereo Camera, Structured Light and TOF), Products (Consumer, Medical, Automotive, Media & Entertainment and 3D Robots),Types, Applications and Geography - Analysis & Forecast to 2014 - 2020
■ 発行日:2014年5月
■ 調査会社:MarketsandMarkets
■ 商品コード:Markets-SE-2447
■ 調査対象地域:グローバル
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