Eスポーツの世界市場...市場調査レポートについてご紹介

【英文タイトル】Global E-Sports Market 2017-2021

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【レポートの概要(一部)】

Table of Contents
PART 01: Executive summary

PART 02: Scope of the report

PART 03: Research Methodology

PART 04: Introduction
• Market outline

PART 05: Market landscape
• Market overview
• Market size and forecast
• Five forces analysis

PART 06: Market segmentation by genre
• Global e-sports market by genre
• Global e-sports market by MOBA games
• Global e-sports market by FPS games
• Global e-sports market by RTS games

PART 07: Market segmentation by revenue
• Global e-sports market by revenue
• Global e-sports market by advertising
• Global e-sports market by prize pool
• Global e-sports market by ticket sales

PART 08: Geographical segmentation
• Global e-sports market by geography
• E-sports market in Americas
• E-sports market in APAC
• E-sports market in EMEA

PART 09: Key leading countries
• Key leading countries
• E-sports market in US
• E-sports market in China

PART 10: Decision framework

PART 11: Drivers and challenges
• Market drivers
• Market challenges

PART 12: Market trends

PART 13: Vendor landscape
• Competitive scenario
• Key leading vendors
• Other prominent vendors

PART 14: Appendix
• List of abbreviations

[List of Exhibits] 
Exhibit 01: E-sports market: Overview
Exhibit 02: Global e-sports market 2016-2021 ($ millions)
Exhibit 03: Five forces analysis
Exhibit 04: Global e-sports market by genre 2016 and 2021 (revenue share)
Exhibit 05: Global e-sports market by MOBA games 2016-2021 ($ millions)
Exhibit 06: Global e-sports market by FPS games 2016-2021 ($ millions)
Exhibit 07: Global e-sports market by RTS games 2016-2021 ($ millions)
Exhibit 08: Global e-sports market by revenue 2016 and 2021 (revenue share)
Exhibit 09: Global e-sports market by advertising 2016-2021 ($ millions)
Exhibit 10: Global e-sports market by prize pool 2016-2021 ($ millions)
Exhibit 11: Global e-sports market by ticket sales 2016-2021 ($ millions)
Exhibit 12: Global e-sports market by geography 2016 and 2021 (revenue share)
Exhibit 13: E-sports market in Americas 2016-2021 ($ millions)
Exhibit 14: E-sports market in APAC 2016-2021 ($ millions)
Exhibit 15: E-sports market in EMEA 2016-2021 ($ millions)
Exhibit 16: Top 10 countries 2016 (revenue share)
Exhibit 17: Top 10 countries by revenue and market share 2016
Exhibit 18: E-sports market in US 2016-2021 ($ millions)
Exhibit 19: E-sports market in China 2016-2021 ($ millions)
Exhibit 20: Global shipments of desktops, smartphones, and tablets 2011-2016 (millions of units)


【レポート販売概要】

■ タイトル:Eスポーツの世界市場
■ 英文:Global E-Sports Market 2017-2021
■ 発行日:2017年5月10日
■ 調査会社:Technavio
■ 商品コード:IRTNTR12084
■ 調査対象地域:グローバル
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