クラウドゲームの世界市場2017-2021...市場調査レポートについてご紹介

【英文タイトル】Global Cloud Gaming Market 2017-2021

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【レポートの概要(一部)】

PART 01: Executive summary

PART 02: Scope of the report
• Market overview
• Customer segments
• Base year and forecast period
• Vendor selection criteria
• Summation errors
• Top-vendor offerings

PART 03: Market research methodology
• Research methodology
• Economic indicators

PART 04: Introduction
• Key market highlights

PART 05: Industry overview
• Workflow of cloud gaming

PART 06: Market landscape
• Market overview
• Market size and forecast
• Five forces analysis

PART 07: Market segmentation by type
• Global cloud gaming market by type
• Global cloud gaming market by video streaming
• Global cloud gaming market by file streaming

PART 08: Market segmentation by platform
• Global cloud gaming market by platform
• Global cloud gaming market by mobile devices
• Global cloud gaming market by smart TVs
• Cloud gaming market by gaming consoles
• Cloud gaming market by computing devices

PART 09: Market segmentation by gamers
• Global cloud gaming market by gamers
• Global cloud gaming market by hardcore gamers
• Global cloud gaming market by casual gamers

PART 10: Geographical segmentation
• Global cloud gaming market by region
• Cloud gaming market in APAC
• Cloud gaming market in EMEA
• Cloud gaming market in Americas

PART 11: Key leading countries
• Cloud gaming market in China
• Cloud gaming market in US

PART 12: Buying criteria

PART 13: Market drivers
• Reduction in installation costs and time
• Enhancement of gaming features
• Easy updates for games

PART 14: Impact of drivers

PART 15: Market challenges
• Privacy and security concerns
• Need for high-speed internet connectivity
• Cyber scams
• High game development costs

PART 16: Impact of drivers and challenges

PART 17: Market trends
• Penetration of cloud gaming in multiplayer scenario
• Integration of AR and VR with cloud gaming
• Cross-platform gaming experience

PART 18: Vendor landscape
• Competitive scenario
• Key leading vendors
• Other prominent vendors

PART 19: Appendix
• List of abbreviations

PART 20: Explore Technavio

[List of Exhibits]

Exhibit 01: Global cloud gaming market by geography
Exhibit 02: Product offerings
Exhibit 03: Workflow of cloud gaming
Exhibit 04: Overview of global cloud gaming market
Exhibit 05: Global cloud gaming market 2016-2021 ($ millions)
Exhibit 06: Five forces analysis
Exhibit 07: Global cloud gaming market by type 2016-2021 (% share)
Exhibit 08: Global cloud gaming market by video streaming 2016-2021 ($ millions)
Exhibit 09: Global cloud gaming market by file streaming 2016-2021 ($ millions)
Exhibit 10: Global cloud gaming market by platform 2016-2021 (% share)
Exhibit 11: Global cloud gaming market by mobile devices 2016-2021 ($ millions)
Exhibit 12: Global cloud gaming market by smart TVs 2016-2021 ($ millions)
Exhibit 13: Cloud gaming market by gaming consoles 2016-2021 ($ millions)
Exhibit 14: Cloud gaming market by computing devices 2016-2021 ($ millions)
Exhibit 15: Global cloud gaming market by gamers 2016-2021 (% share)
Exhibit 16: Global cloud gaming market by hardcore gamers 2016-2021 ($ millions)
Exhibit 17: Global cloud gaming market by casual gamers 2016-2021 ($ millions)
Exhibit 18: Global cloud gaming market by region 2016-2021 (% share)
Exhibit 19: Cloud gaming market in APAC 2016-2021 ($ millions)
Exhibit 20: Cloud gaming market in EMEA 2016-2021 ($ millions)
Exhibit 21: Cloud gaming market in Americas 2016-2021 ($ millions)
Exhibit 22: Key leading countries
Exhibit 23: Cloud gaming market in China 2016-2021 ($ millions)
Exhibit 24: Cloud gaming market in US 2016-2021 ($ millions)
Exhibit 25: Buying criteria for cloud gaming
Exhibit 26: Impact of drivers
Exhibit 27: Impact of drivers and challenges
Exhibit 28: Microsoft: Business segmentation 2016
Exhibit 29: Microsoft: Geographical segmentation by revenue 2016 (% revenue share)
Exhibit 30: Sony: Business segmentation by revenue 2015 and 2016 ($ billions)
Exhibit 31: Sony: Geographical segmentation by revenue 2015 (% share)
Exhibit 32: Other prominent vendors


【レポート販売概要】

■ タイトル:クラウドゲームの世界市場2017-2021
■ 英文:Global Cloud Gaming Market 2017-2021
■ 発行日:2016年12月19日
■ 調査会社:Technavio
■ 商品コード:IRTNTR11187
■ 調査対象地域:グローバル
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