【レポートの概要(一部)】
PART 01: Executive summary
PART 02: Scope of the report
• Market overview
• Base year and forecast period
• Vendor segmentation
• Summation errors
• Top-vendor offerings
PART 03: Market research methodology
• Research methodology
• Economic indicators
PART 04: Introduction
PART 05: Market landscape
• Market overview
• Market size and forecast
• Five forces analysis
PART 06: Market segmentation by type
• Global board games market by type
• Global tabletop board games market
• Global card and dice games market
• Global RPGs market
• Segment comparison analysis
PART 07: Market segmentation by theme
• Global board games market by theme
• Global board games market with no theme
• Global board games market with fantasy theme
• Global board games market with warfare theme
• Global board games market with survival theme
• Global board games market with adventure theme
• Segment comparison analysis
PART 08: Market segmentation by distribution channel
• Global board games market by distribution channel
• Global board games market by offline distribution channel
• Global board games market by online distribution channel
• Segment comparison analysis
PART 09: Geographical segmentation
• Global board games market by geography
• Board games market in EMEA
• Board games market in Americas
• Board games market in APAC
• Segment comparison analysis
PART 10: Key leading countries
• Key leading countries in global board games
• Board games market in US
• Board games market in Germany
PART 11: Market drivers
• Increasing number of board games published annually
• Board games have a long life cycle
• Pop culture enthusiasm in the global population
• Increasing average age of a board game player
PART 12: Impact of drivers
PART 13: Market challenges
• Limited number of players that can play at a time
• Advent of Internet and smartphones
• Difficult to maintain the complete board games set
• Long time to finish the game
PART 14: Impact of drivers and challenges
PART 15: Market trends
• Growth of organized retail sector
• Increasing projects being funded through crowdfunding platforms
• Games evolving with time
PART 16: Vendor landscape
• Competitive scenario
• Other prominent vendors
PART 17: Appendix
• List of abbreviations
PART 18: Explore Technavio
[List of Exhibits]
Exhibit 01: Major countries covered
Exhibit 02: Major product offerings of key leading vendors
Exhibit 03: Global board games market segmentation
Exhibit 04: Global board games market ($ billions)
Exhibit 05: Five forces analysis
Exhibit 06: Global board games market by type 2016 and 2021
Exhibit 07: Global tabletop board games market 2016-2021 ($ billions)
Exhibit 08: Global card and dice games market 2016-2021 ($ billions)
Exhibit 09: Global RPGs market 2016-2021 ($ billions)
Exhibit 10: Segment comparison of global board games by type 2016-2021 ($ billions)
Exhibit 11: Global board games market by theme 2016 and 2021
Exhibit 12: Global board games market with no theme 2016-2021 ($ billions)
Exhibit 13: Global board games market with fantasy theme 2016-2021 ($ billions)
Exhibit 14: Global board games market with warfare theme 2016-2021 ($ billions)
Exhibit 15: Global board games market with survival theme 2016-2021 ($ billions)
Exhibit 16: Global board games market with adventure theme 2016-2021 ($ billions)
Exhibit 17: Segment comparison of global board games by theme 2016-2021 ($ billions)
Exhibit 18: Global board games market by distribution channel in 2016 and 2021 ($ billions)
Exhibit 19: Global board games market by offline distribution channel 2016-2021 ($ billions)
Exhibit 20: Global board games market by online distribution channel 2016-2021 ($ billions)
Exhibit 21: Segment comparison of global board games by distribution channel 2016-2021 ($ billions)
Exhibit 22: Global board games market by geography 2016 and 2021
Exhibit 23: Board games market in EMEA 2016-2021 ($ billions)
Exhibit 24: Board games market in Americas 2016-2021 ($ billions)
Exhibit 25: Board games market in APAC 2016-2021 ($ billions)
Exhibit 26: Segment comparison of global board games by geography 2016-2021 ($ billions)
Exhibit 27: Top 10 countries in global board games market (% share of revenue)
Exhibit 28: Ranking of top 10 countries in global board games market through revenue and market share 2016
Exhibit 29: Board games market in US 2016-2021 ($ billions)
Exhibit 30: Board games market in Germany 2016-2021 ($ billions)
Exhibit 31: Impact of drivers
Exhibit 32: Impact of drivers and challenges
Exhibit 33: Other prominent vendors
【レポート販売概要】
■ タイトル:ボードゲームの世界市場2017-2021■ 英文:Global Board Games Market 2017-2021
■ 発行日:2016年12月19日
■ 調査会社:Technavio
■ 商品コード:IRTNTR11186
■ 調査対象地域:グローバル
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