大規模公開オンライン講座(MOOC)の世界市場分析及び予測...市場調査レポートについてご紹介

【英文タイトル】Massive Open Online Course (MOOC): Market Analysis and Forecasts 2015 - 2020

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【レポートの概要(一部)】

1.0 EXECUTIVE SUMMARY

2.0 INTRODUCTION
2.1 WHAT IS MOOC?
2.2 FEATURES OF MOOC
2.3 HISTORICAL DEVELOPMENT OF MOOC
2.4 E-LEARNING VS. MOOC
2.5 ONLINE COURSE VS. MOOC
2.6 DISTANCE EDUCATION VS. MOOC
2.7 CROWDSOURCED EDUCATION VS. MOOC
2.8 COURSE AGGREGATOR OR COURSE DIRECTORIES
2.9 VIDEO VS. NON-VIDEO MOOC
2.10 CMOOC AND XMOOC
2.11 COMMON FACTORS AMONG CMOOC AND XMOOC

3.0 MOOC MARKET TREND AND GROWTH DRIVER
3.1 HIGHER EDUCATION MARKETPLACE
3.2 GROWTH OF DEMAND OF DISTANCE LEARNING AS A WHOLE
3.3 CORPORATE LEARNING AND TRAINING
3.4 K-12 LEVEL EDUCATION
3.5 SELF-PACED LEARNING
3.6 FILLING THE DIGITAL GAP
3.7 MOOC GRADUATE DEGREE
3.8 OPEN SOURCE SOFTWARE
3.9 CREDENTIAL ACADEMIC CURRENCY
3.10 RECRUITMENT TOOLS

4.0 MOOC MARKET CHALLENGES AND LIMITATIONS

5.0 MOOC MARKET DEVELOPMENT AND SUCCESS FACTORS
5.1 BUSINESS MODEL
5.2 MEASURING SUCCESS
5.3 TEACHING THE TEACHERS
5.4 DEVELOPING MOOC
5.5 MOTIVATING FACULTY
5.6 AUGMENTED MOOC
5.6.1 VOICE ACTIVATED PATTERN
5.6.2 USING QR CODES
5.6.3 USING RFID
5.7 MOOC CREDENTIAL

6.0 CORPORATE MOOC
6.1 E-LEARNING INDUSTRY OVERVIEW
6.1.1 GROWTH RATE
6.1.2 MATURE VS. NON-MATURE MARKET
6.1.3 PER EMPLOYEE TRAINING EXPENSES
6.1.4 GROWTH FACTORS
6.1.5 ADOPTION TREND IN DIVERSE AREAS
6.2 IMPACT OF CORPORATE MOOC ON E-LEARNING INDUSTRY
6.3 MOOC ELEMENTS FOR CORPORATE LEARNING & DEVELOPMENT
6.4 BENEFITS OF MOOC FOR ORGANIZATION
6.5 IMPACT ON WORKPLACE ENVIRONMENT
6.6 FREE CORPORATE MOOC FOR TRAINING
6.7 THE UGLY FACE OF MOOC
6.8 INDEPENDENT BUSINESS OPPORTUNITIES AROUND MOOC
6.9 MOOC ALLIANCE WITH COMPANY

7.0 GAMIFICATION AND MOOC
7.1 WHAT IS GAMIFICATION IN MOOC
7.2 LEARNING GAME VS. GAMIFICATION
7.3 INFLUENCE OF GAMIFICATION IN MOOC
7.4 SCIENCE IN GAMIFICATION IN MOOC
7.5 BENEFITS OF GAMIFICATION IN MOOC
7.6 DESIGNING GAMIFICATION FOR MOOC
7.6.1 GAME ELEMENTS FOR INSTRUCTIONAL DESIGN
7.6.2 ROLE OF CREATIVE DESIGN
7.6.3 FORMATIVE FEEDBACK LOOP
7.6.4 FAVORITE VS. LESS FAVORITE GAMIFICATION TECHNIQUES
7.6.5 GAMIFY MOOC COURSE
7.6.6 GAMIFY MOOC DEVELOPMENT FOR CONTENT CREATORS
7.6.7 MAKE LEARNER EVANGELIST
7.6.8 EXPECTED OUTCOME FROM LEARNERS

8.0 BIG DATA ANALYTICS, CLOUD AND MOOC
8.1 WHAT IS BIG DATA IN MOOC?
8.2 SAAS CLOUD AND BIG DATA
8.3 MOOC IN BIG DATA ECOSYSTEM
8.4 BIG DATA IMPLICATION TO BUSINESS
8.5 BIG DATA IMPLEMENTATION MODEL
8.6 BIG DATA PURPOSE

9.0 MOOC CERTIFICATE ANALYSIS
9.1 FREE CERTIFICATE
9.2 PAID VERIFIED CERTIFICATE

10.0 MOOC MARKET FORCES: A COMPREHENSIVE ANALYSIS 55
10.1 MOOC LEAD BY ELITE UNIVERSITIES
10.2 HIGH COST INVOLVEMENT BUT SCALABLE
10.3 WHERE IS THE RISK?
10.4 LONG-TERM IMPACT
10.5 SOCIAL TECHNOLOGIES
10.6 KEY FUNDAMENTAL DIFFERENCES
10.7 IMPACT ON HIGHER EDUCATION
10.8 THREATS TO INCUMBENTS
10.9 CHANGING FACULTY ROLES
10.10 REAL-TIME OUTCOME DATA AND PREDICTIVE ANALYTICS

11.0 SOCIAL AND USER FACTORS
11.1 SELF-JUDGMENT
11.2 COURSE SELECTION
11.3 SOCIETAL CHANGE
11.4 SOLVING PROBLEM
11.5 ENHANCE TRADITIONAL EDUCATION
11.6 PROFILE OF DIGITAL LEARNERS
11.7 PROS VS. CONS

12.0 SMAC CONVERGENCE AND MOOC INDUSTRY
12.1 SMAC CONVERGENCE IN MOOC INDUSTRY
12.2 THE SYNERGIC IMPACT ON INDUSTRY VERTICAL INCLUDING EDUCATION
12.3 ROLE TO BUSINESS INNOVATION

13.0 MOOC MARKET PROJECTIONS
13.1 MOOC MARKET REVENUE PROJECTIONS
13.1.1 GLOBAL MOOC MARKET REVENUE 2015 – 2020
13.1.2 GLOBAL MOOC REVENUE BY SOURCES 2015 – 2020
13.1.3 GLOBAL MOOC REVENUE BY CONSUMPTION PLATFORM 2015 – 2020
13.1.4 GAMIFICATION SAAS MARKET REVENUE IN MOOC 2015 – 2020
13.1.5 STUDENT SUBSCRIPTION/PAYMENT REVENUE BY EDUCATION LEVEL 2015 – 2020
13.1.6 CORPORATE TRAINING / SPONSORSHIP REVENUE BY PAYMENT CATEGORY 2015 – 2020
13.1.7 XMOOC VS. CMOOC REVENUE $ BILLION 2015 – 2020
13.1.8 MOOC REGIONAL MARKET REVENUE 2015 – 2020
13.2 MOOC STUDENT PROJECTIONS
13.2.1 GLOBAL MOOC ENROLLMENT NUMBERS 2015 – 2020
13.2.2 GLOBAL MOOC ACTIVE STUDENT 2015 – 2020
13.2.3 GLOBAL MOOC ACTIVE STUDENTS BY XMOOC AND CMOOC 2015 – 2020
13.2.4 REGIONAL MOOC ACTIVE STUDENTS IN MILLION 2015 – 2020
13.3 MOOC DEMOGRAPHIC ANALYSIS
13.3.1 WORKING VS. NON-WORKING STUDENT RATIO 2015
13.3.2 MOOC GENDER RATIO 2015
13.3.3 MOOC STUDENT RATIO BY COLLEGE VS. CORPORATE 2015 – 2020
13.3.4 GLOBAL RATIO OF COLLEGE STUDENT PARTICIPATION IN MOOC 2015 – 2020
13.3.5 MOOC STUDENT RATIO BY CONSUMPTION PLATFORM 2015 – 2020
13.3.6 AVERAGE AGE OF MOOC VS. TRADITIONAL E-LEARNING STUDENT 2015
13.3.7 MOOC COURSE COMPLETION VS. NON-COMPLETION RATIO 2015 -2020
13.3.8 MOOC COURSE DROPOUT STAGES 2015
13.3.9 M-LEARNING CONSUMPTION TIME 2015
13.3.10 PROPENSITY TO COMPLETE MULTIPLE COURSES FROM SINGLE PLATFORM VS. MULTIPLE PLATFORMS 2015 – 2020
13.4 CORPORATE MOOC ANALYSIS
13.4.1 CORPORATE MOOC PREFERENCE 2015
13.4.2 IMPACT OF MOOC VS. TRADITIONAL TRAINING ON PERCENT OF REVENUE INCREASE PER EMPLOYEE 2015
13.4.3 IMPACT OF MOOC ON COST STRUCTURE 2015
13.4.4 BENEFITS OF MOOC TRAINING ON COMPANY AS A WHOLE

14.0 REGIONAL MOOC MARKET ANALYSIS
14.1 NORTH AMERICA
14.2 LATIN AMERICA
14.3 EUROPE
14.4 ASIA PACIFIC
14.5 MIDDLE EAST
14.6 AFRICA

15.0 VENTURE CAPITAL IN E-LEARNING

16.0 MOOC VENDOR ANALYSIS
16.1 CODECADEMY
16.2 COURSERA
16.3 EDX
16.4 FUTURELEARN
16.5 APPLE WITH ITUNES U
16.6 MOOC2DEGREE
16.7 SAYLOR ACADEMY
16.8 2U
16.9 STRAIGHTERLINE
16.10 UDACITY
16.11 UDEMY
16.12 CENGAGE LEARNING
16.13 DEGREED
16.14 STUDY.COM
16.15 ELSEVIER EDUCATION
16.16 EMBANET-COMPASS, LLC
16.17 INSTRUCTURE INC.
16.18 KHAN ACADEMY
16.19 LYNDA.COM
16.20 PIAZZA TECHNOLOGIES, INC.
16.21 PROCTORU INC.
16.22 SMARTTHINKING INC.
16.23 IVERSITY.ORG
16.24 NOVOED
16.25 PEER 2 PEER UNIVERSITY
16.26 PIER
16.27 VEDUCA
16.28 COURSETALK
16.29 MOODLE

17.0 CONCLUSIONS AND RECOMMENDATIONS
17.1 RECOMMENDATION FOR CONTENT AND SOLUTION PROVIDER
17.1.1 NEW SALES OPPORTUNITY
17.1.2 COURSE CREATION AND OTHER SERVICES
17.1.3 OFFERING PEDAGOGICAL SUPPORT
17.1.4 ANALYTICS TOOLS


【レポート販売概要】

■ タイトル:大規模公開オンライン講座(MOOC)の世界市場分析及び予測
■ 英文:Massive Open Online Course (MOOC): Market Analysis and Forecasts 2015 - 2020
■ 発行日:2015年5月
■ 調査会社:Mind Commerce
■ 商品コード:MINDC505289
■ 調査対象地域:グローバル
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